Search Results - (( using computing path algorithm ) OR ( software identification method algorithm ))

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    Comparative Study of Weighted Product–Dijkstra’s Algorithm and All Possible Path Approach Based on Multiple Criteria and Multi-Dimensions by Ting Kien Hua, Noraini Abdullah

    Published 2020
    “…Dijkstra’s algorithm was one of the shortest path algorithms that would be used to identify the path with the least cost. …”
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    Article
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    Comparison Of Crossover In Genetic Algorithm For Discrete-Time System Identification by Zainuddin, Farah Ayiesya, Abd Samad, Md Fahmi

    Published 2021
    “…This paper investigates the effect of different types of crossover, namely, single-point, double-point, multiple-point and uniform crossover, within GA in producing an optimum model structure for system identification. This was carried out using a computational software on a number of simulated data. …”
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    Article
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    Path planning for unmanned aerial vehicles using visibility line-based methods by Omar, Rosli

    Published 2011
    “…In order to ensure that the 3D path planning algorithms are computationally efficient, the proposed 2D path planning algorithms are applied into them. …”
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    Thesis
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    Optimal path planning algorithms in virtual environments by Hassan, Rohayanti

    Published 2006
    “…In relation to that, A* algorithm was used as a path finding technique to plan a collision-free-path journey from one location to another. …”
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    Thesis
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    Robotic indoor path planning using dijkstra's algorithm with multi-layer dictionaries by Fadzli, S.A., Abdulkadir, S.I., Makhtar, M., Jamal, A.A.

    Published 2016
    “…The path computed using the classic Dijkstra's algorithm is the shortest; however, it may not be the most feasible. …”
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    Conference or Workshop Item
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    The Development Of A Robust Algorithm For Uav Path Planning In 3d Environment by Kok, Kai Yit

    Published 2016
    “…Significant research has been conducted on Unmanned Aerial Vehicle (UAV) path planning using evolutionary algorithms, such as Particle Swarm Optimization (PSO), Genetic Algorithm (GA), Differential Evolution (DE), and Biogeographic-Based Optimization (BBO). …”
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    Thesis
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    Obstacle Avoidance System in Underwater Glider by KHYE YEE, YONG

    Published 2017
    “…It is found that the A* algorithm have better path cost but requires higher computational power. …”
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    Final Year Project
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    Restaurant locator using Djikstra Algorithm / Mohamad Aliff Hakimi Lukman Hakim by Lukman Hakim, Mohamad Aliff Hakimi

    Published 2017
    “…In network theory, it’s known as the shortest-path problem, and Dijkstra’s algorithm is usually used to solve it. …”
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    Thesis
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    Mobile First-Person Shooter (FPS) Game Using Basic Theta* Algorithm / Muhammad Syurahbil Abd Rohaman by Abd Rohaman, Muhammad Syurahbil

    Published 2020
    “…The most common pathfinding algorithm used in video game is A*. Even though A* is the most popular algorithm amongst game developers, it's hardly the best algorithm in finding the true shortest path. …”
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    Thesis