Search Results - (( using computational path algorithm ) OR ( parallel optimization sensor algorithm ))

Refine Results
  1. 1

    Online teleoperation of writing manipulator through graphics processing unit based accelerated stereo vision by Abu Raid, Fadi Imad Osman

    Published 2021
    “…These algorithms are then parallelized using Compute Unified Device Architecture CUDA C language to run on Graphics Processing Unit GPU for hardware acceleration. …”
    Get full text
    Get full text
    Thesis
  2. 2

    DC-based PV-powered home energy system by Sabry, Ahmad H.

    Published 2017
    “…In residential applications, energy engineers are always looking for optimal utilization of solar power to manage the energy use and reduce its impact on our economy and environment. …”
    Get full text
    Get full text
    Thesis
  3. 3

    Path planning for unmanned aerial vehicles using visibility line-based methods by Omar, Rosli

    Published 2011
    “…In order to ensure that the 3D path planning algorithms are computationally efficient, the proposed 2D path planning algorithms are applied into them. …”
    Get full text
    Get full text
    Thesis
  4. 4

    Optimal path planning algorithms in virtual environments by Hassan, Rohayanti

    Published 2006
    “…In relation to that, A* algorithm was used as a path finding technique to plan a collision-free-path journey from one location to another. …”
    Get full text
    Get full text
    Thesis
  5. 5

    Robotic indoor path planning using dijkstra's algorithm with multi-layer dictionaries by Fadzli, S.A., Abdulkadir, S.I., Makhtar, M., Jamal, A.A.

    Published 2016
    “…The path computed using the classic Dijkstra's algorithm is the shortest; however, it may not be the most feasible. …”
    Get full text
    Get full text
    Conference or Workshop Item
  6. 6

    The Development Of A Robust Algorithm For Uav Path Planning In 3d Environment by Kok, Kai Yit

    Published 2016
    “…Significant research has been conducted on Unmanned Aerial Vehicle (UAV) path planning using evolutionary algorithms, such as Particle Swarm Optimization (PSO), Genetic Algorithm (GA), Differential Evolution (DE), and Biogeographic-Based Optimization (BBO). …”
    Get full text
    Get full text
    Thesis
  7. 7

    Obstacle Avoidance System in Underwater Glider by KHYE YEE, YONG

    Published 2017
    “…It is found that the A* algorithm have better path cost but requires higher computational power. …”
    Get full text
    Get full text
    Final Year Project
  8. 8
  9. 9
  10. 10

    Restaurant locator using Djikstra Algorithm / Mohamad Aliff Hakimi Lukman Hakim by Lukman Hakim, Mohamad Aliff Hakimi

    Published 2017
    “…In network theory, it’s known as the shortest-path problem, and Dijkstra’s algorithm is usually used to solve it. …”
    Get full text
    Get full text
    Thesis
  11. 11
  12. 12
  13. 13
  14. 14
  15. 15
  16. 16
  17. 17
  18. 18
  19. 19

    Mobile First-Person Shooter (FPS) Game Using Basic Theta* Algorithm / Muhammad Syurahbil Abd Rohaman by Abd Rohaman, Muhammad Syurahbil

    Published 2020
    “…The most common pathfinding algorithm used in video game is A*. Even though A* is the most popular algorithm amongst game developers, it's hardly the best algorithm in finding the true shortest path. …”
    Get full text
    Get full text
    Thesis
  20. 20