Search Results - (( using codification using algorithm ) OR ( using simulation game algorithm ))

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  1. 1

    Artificial neural controller synthesis for TORCS by Shi, Jun Long

    Published 2015
    “…NPC is an important factor in a game. Player can easily complete the game if the NPC used is too easy to be defeated. …”
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    Thesis
  2. 2

    Utility-based non-cooperative power control game in wireless environment / Yousef Ali Mohammed Al-Gumaei by Yousef Ali, Mohammed Al-Gumaei

    Published 2017
    “…These frameworks are more general and they are applied on cognitive and femtocell networks due to the critical and important issue of interference. Numerical simulations are used to prove the effectiveness of these algorithms compared with other existing power control algorithms. …”
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  3. 3

    Methods of aircraft trajectory optimisation in air combat by Nusyirwan, Istas Fahrurrazi, Bil, Cees

    Published 2007
    “…In mathematical terms air combat can be considered as a game. However, due to the highly nonlinear equations of motion involved, the use of classical games theory is difficult to implement in a computer simulation. …”
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    Article
  4. 4

    Evolving controllers for simulated car racing using differential evolution by Shi, Jun Long, Chin, Kim On, Teo, Jason Tze Wi, Tan, Tse Guan, Rayner Alfred, Patricia Anthony

    Published 2013
    “…This paper presents an initial approach for creating autonomous controllers for the car racing game using a hybrid technique. The Differential Evolution (DE) algorithm is combined with Feed-forward Artificial Neural Networks (FFANNs) to generate the required intelligent controllers in a well-known car racing game, namely The Open Racing Car Simulator (TORCS). …”
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    Article
  5. 5

    Automatic generation of multi-objective neural game controllers using Pareto-based differential evolution by Chin, Kim On, Jason Teo, Chang, Kee Tong

    Published 2010
    “…RTS games generally are war simulation. The game features of RTS game are very similar to a real war where player will have to manage their resource income while planning their army, technology, attack location, attack time and much more. …”
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    Research Report
  6. 6

    Optimal power control game for primary-secondary user in cognitive radio network by Al-Gumaei, Y.A., Dimyati, Kaharudin

    Published 2010
    “…In cognitive radio network (CRN), the utilities results in Nash equilibrium of power control game without using pricing are inefficient. In this paper, a distributed power control algorithm is proposed to improve the utilities of both primary user (PU) and secondary users (SUs) in the CRN based on game theoretic framework. …”
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    Article
  7. 7

    Energy-efficient communications in wireless powered cognitive radio networks based on game theory / Fadhil Mukhlif Aswad Al-Obaidy by Fadhil Mukhlif , Aswad Al-Obaidy

    Published 2020
    “…In order to prove the effectiveness of such algorithms, numerical solutions are used in comparison with current power control algorithms. …”
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  9. 9

    The Determination of Pile Capacity Using Artificial Neural-net: An Optimization Approach by Ab. Malik, Rosely, Jamil S., Mohamed

    Published 2001
    “…Using the developed algorithm, the safety measures involved are such as reliability index and the probability of failure; instead of only factor of safety if conventional deterministic approach is used. …”
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    Article
  10. 10

    The development of cloud modelling and motion analysis for virtual environment by Sunar, Mohd. Shahrizal, Daman, Daut, Kari, Sarudin, Mohd. Suaib, Norhaida, Bade, Abdullah

    Published 2005
    “…The potential industries that highly use RekAwan are weather visualization, film, advertisement, games and flight simulator. …”
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    Monograph
  11. 11

    The development of cloud modelling and motion analysis for virtual environment by Sunar, Mohd. Shahrizal, Daman, Daut, Kari, Sarudin, Mohd. Suaib, Norhaida, Bade, Abdullah

    Published 2005
    “…The potential industries that highly use RekAwan are weather visualization, film, advertisement, games and flight simulator. …”
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    Monograph
  12. 12

    Distance approximation using pivot point in narrow phase collision detection by Sulaiman, Hamzah Asyrani, Bade, Abdullah, Abdullah, Mohd Harun

    Published 2013
    “…Most computer games and simulation maintain speed as the main important elements while others such as medical and mechanical simulation needs to have a very high precision collision detection technique. …”
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    Conference or Workshop Item
  13. 13

    Nature-Inspired cognitive evolution to play Ms. Pac-Man by Tse, Guan Tan, Jason Teo, Patricia Anthony

    Published 2011
    “…So far however, there has been little discussion about the effectiveness of the application of these models to computer and video games in particular. The focus of this research is to explore the hybridization of nature-inspired computation methods for optimization of neural network-based cognition in video games, in this case the combination of a neural network with an evolutionary algorithm. …”
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    Article
  14. 14

    Trade-off between energy efficiency and collisions for MAC protocols of wireless sensor network by Jahan, Mohammad Saukat

    Published 2015
    “…In CGT-MAC, after geographically grouped into clusters, all SNs within a cluster based on current traffic conditions select a proper backoff period using the game theory for data transmission. Simulation models have been developed and simulated to verify the performance improvements of the proposed algorithms. …”
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    Cooperative multi agents for intelligent intrusion detection and prevention systems / Shahaboddin Shamshirband by Shamshirband, Shahaboddin

    Published 2014
    “…Later, we investigate the game based-FQL algorithm by combining the game theoretic approach and the fuzzy Q-learning algorithm. …”
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    Using Spiral Dynamic Algorithm for Maximizing Power Production of Wind Farm by Mok, Ren Hao, Raja Mohd Taufika, Raja Ismail, Mohd Ashraf, Ahmad

    Published 2017
    “…For simplicity, a single row wind farm model with turbulence interaction between turbines is used to validate the proposed approach. Simulation results demonstrate that the SDA based method produces higher total power production compared to the particle swarm optimization (PSO) and game theoretic (GT) based approaches. …”
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    Conference or Workshop Item
  20. 20

    Exp-bet packet scheduling algorithm for multiple traffic services in long term evolution (LTE) system / Ku Siti Syahidah Ku Mohd Noh by Ku Mohd Noh, Ku Siti Syahidah

    Published 2016
    “…The simulation process has been done using the LTE-Sim simulator and the performance of these packet scheduling algorithms were evaluated based on the performance metric of fairness index, throughput, packet loss rate and delay for VoIP, video and best effort flows. …”
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    Thesis