Search Results - (( program implementation function algorithm ) OR ( using simulation game algorithm ))

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  1. 1

    Artificial neural controller synthesis for TORCS by Shi, Jun Long

    Published 2015
    “…NPC is an important factor in a game. Player can easily complete the game if the NPC used is too easy to be defeated. …”
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    Thesis
  2. 2

    Utility-based non-cooperative power control game in wireless environment / Yousef Ali Mohammed Al-Gumaei by Yousef Ali, Mohammed Al-Gumaei

    Published 2017
    “…These frameworks are more general and they are applied on cognitive and femtocell networks due to the critical and important issue of interference. Numerical simulations are used to prove the effectiveness of these algorithms compared with other existing power control algorithms. …”
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    Thesis
  3. 3

    Methods of aircraft trajectory optimisation in air combat by Nusyirwan, Istas Fahrurrazi, Bil, Cees

    Published 2007
    “…In mathematical terms air combat can be considered as a game. However, due to the highly nonlinear equations of motion involved, the use of classical games theory is difficult to implement in a computer simulation. …”
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    Article
  4. 4

    Logic Programming In Radial Basis Function Neural Networks by Hamadneh, Nawaf

    Published 2013
    “…The first technique is to encode the logic programming in radial basis function neural networks. …”
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    Thesis
  5. 5

    Evolution Performance of Symbolic Radial Basis Function Neural Network by Using Evolutionary Algorithms by Alzaeemi, Shehab Abdulhabib, Tay, Kim Gaik, Huong, Audrey, Sathasivam, Saratha, Majahar Ali, Majid Khan

    Published 2023
    “…The SRBFNN’s objective function that corresponds to Satisfiability logic programming can be minimized by different algorithms, including Genetic Algorithm (GA), Evolution Strategy Algorithm (ES), Differential Evolution Algorithm (DE), and Evolutionary Programming Algorithm (EP). …”
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    Article
  6. 6

    Evolving controllers for simulated car racing using differential evolution by Shi, Jun Long, Chin, Kim On, Teo, Jason Tze Wi, Tan, Tse Guan, Rayner Alfred, Patricia Anthony

    Published 2013
    “…This paper presents an initial approach for creating autonomous controllers for the car racing game using a hybrid technique. The Differential Evolution (DE) algorithm is combined with Feed-forward Artificial Neural Networks (FFANNs) to generate the required intelligent controllers in a well-known car racing game, namely The Open Racing Car Simulator (TORCS). …”
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    Article
  7. 7

    Projecting image on non-planar surface with zero-th order geometric continuity using simple dual-linear function and manipulation of strict integer implementation in programming la... by Yusoff, Fakhrul Hazman, Azhar, Muhammad Amirul

    Published 2015
    “…Usage of a projection system to display large screen images is still relevant in the midst of LED-based display increasing popularity.This is due to that the system itself is a mature technology, reliable and cheaper than the LED counterpart.While various methods had addressed the projection problems on curve surface, projecting image on jagged like surface (zero order geometric continuity) has yet to be studied in depth.This paper proposes a method for projecting image on non-planar surface with zero-order geometric continuity property using parametric modeling.The method manipulate linear function by combining two functions into one by taking advantage of computer programs strict implementation of integer variables.The method was applied to grid-based texturing algorithm in order to create the desired zero-continuity effect on the surface.The method was compared with texturing that implement existing curve algorithm to project image on the screen.Visual evaluation results showed that the proposed method fared better compared to existing curve-based projection algorithm.…”
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    Conference or Workshop Item
  8. 8

    Automatic generation of multi-objective neural game controllers using Pareto-based differential evolution by Chin, Kim On, Jason Teo, Chang, Kee Tong

    Published 2010
    “…RTS games generally are war simulation. The game features of RTS game are very similar to a real war where player will have to manage their resource income while planning their army, technology, attack location, attack time and much more. …”
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    Research Report
  9. 9

    Evolution Performance of Symbolic Radial Basis Function Neural Network by Using Evolutionary Algorithms by Shehab Abdulhabib Alzaeemi, Shehab Abdulhabib Alzaeemi, Kim Gaik Tay, Kim Gaik Tay, Audrey Huong, Audrey Huong, Saratha Sathasivam, Saratha Sathasivam, Majahar Ali, Majid Khan

    Published 2023
    “…The SRBFNN’s objective function that corresponds to Satisfiability logic programming can be minimized by different algorithms, including Genetic Algorithm (GA), Evolution Strategy Algorithm (ES), Differential Evolution Algorithm (DE), and Evolutionary Programming Algorithm (EP). …”
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    Article
  10. 10

    Evolution Performance of Symbolic Radial Basis Function Neural Network by Using Evolutionary Algorithms by Shehab Abdulhabib Alzaeemi, Shehab Abdulhabib Alzaeemi, Kim Gaik Tay, Kim Gaik Tay, Audrey Huong, Audrey Huong, Saratha Sathasivam, Saratha Sathasivam, Majid Khan bin Majahar Ali, Majid Khan bin Majahar Ali

    Published 2023
    “…The SRBFNN’s objective function that corresponds to Satisfiability logic programming can be minimized by different algorithms, including Genetic Algorithm (GA), Evolution Strategy Algorithm (ES), Differential Evolution Algorithm (DE), and Evolutionary Programming Algorithm (EP). …”
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    Article
  11. 11

    Evolution Performance of Symbolic Radial Basis Function Neural Network by Using Evolutionary Algorithms by Shehab Abdulhabib Alzaeemi, Shehab Abdulhabib Alzaeemi, Kim Gaik Tay, Kim Gaik Tay, Audrey Huong, Audrey Huong, Saratha Sathasivam, Saratha Sathasivam, Majahar Ali, Majid Khan

    Published 2023
    “…The SRBFNN’s objective function that corresponds to Satisfiability logic programming can be minimized by different algorithms, including Genetic Algorithm (GA), Evolution Strategy Algorithm (ES), Differential Evolution Algorithm (DE), and Evolutionary Programming Algorithm (EP). …”
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    Article
  12. 12

    Evolution Performance of Symbolic Radial Basis Function Neural Network by Using Evolutionary Algorithms by Shehab Abdulhabib Alzaeemi, Shehab Abdulhabib Alzaeemi, Kim Gaik Tay, Kim Gaik Tay, Audrey Huong, Audrey Huong, Saratha Sathasivam, Saratha Sathasivam, Majahar Ali, Majid Khan

    Published 2023
    “…The SRBFNN’s objective function that corresponds to Satisfiability logic programming can be minimized by different algorithms, including Genetic Algorithm (GA), Evolution Strategy Algorithm (ES), Differential Evolution Algorithm (DE), and Evolutionary Programming Algorithm (EP). …”
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    Article
  13. 13

    Evolution Performance of Symbolic Radial Basis Function Neural Network by Using Evolutionary Algorithms by Alzaeemi, Shehab Abdulhabib, Kim Gaik Tay, Kim Gaik Tay, Audrey Huong, Audrey Huong, Saratha Sathasivam, Saratha Sathasivam, Majahar Ali, Majid Khan

    Published 2023
    “…The SRBFNN’s objective function that corresponds to Satisfiability logic programming can be minimized by different algorithms, including Genetic Algorithm (GA), Evolution Strategy Algorithm (ES), Differential Evolution Algorithm (DE), and Evolutionary Programming Algorithm (EP). …”
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    Article
  14. 14

    Implementation of Color Filtering on FPGA by Mohd Shukor, Mohd Nasir, Lo, H. H., Sebastian, Patrick

    Published 2007
    “…The functionality of the algorithm is first verified in Matlab, simulating the expected output of the system before implementing it onto the FPGA development board. …”
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    Conference or Workshop Item
  15. 15

    Optimal power control game for primary-secondary user in cognitive radio network by Al-Gumaei, Y.A., Dimyati, Kaharudin

    Published 2010
    “…In cognitive radio network (CRN), the utilities results in Nash equilibrium of power control game without using pricing are inefficient. In this paper, a distributed power control algorithm is proposed to improve the utilities of both primary user (PU) and secondary users (SUs) in the CRN based on game theoretic framework. …”
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    Article
  16. 16

    Energy-efficient communications in wireless powered cognitive radio networks based on game theory / Fadhil Mukhlif Aswad Al-Obaidy by Fadhil Mukhlif , Aswad Al-Obaidy

    Published 2020
    “…In order to prove the effectiveness of such algorithms, numerical solutions are used in comparison with current power control algorithms. …”
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    Thesis
  17. 17
  18. 18

    A new meta heuristic evolutionary programming (NMEP) in optimizing economic energy dispatch by Mohamad Ridzuan, Mohamad Radzi, Hassan, Elia Erwani, Abdullah, Abdul Rahim, Bahaman, Nazrulazhar, Abdul Kadir, Aida Fazliana

    Published 2016
    “…The proposed optimization algorithm, namely New Meta-Heuristic Evolutionary Programming (NMEP) algorithm is followed to Meta-Heuristic Evolutionary Programming (Meta-EP) approach with some modification where the cloning process embedded as a significant progress during the implementation. …”
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    Article
  19. 19

    Movie recommendation system / Najwa Syamimie Hasnu by Hasnu, Najwa Syamimie

    Published 2020
    “…PHPMyAdmin is used to store the dataset and also acts as a database for user information. The algorithm chosen was implemented using Java Programming language and was tested using Root Means Square Error (RMSE) formula.…”
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    Thesis
  20. 20

    Implementation of repetitive control algorithm in reducing vibration using MATLAB/SIMULINK / Mohamad Zuhairy Mohamed by Mohamed, Mohamad Zuhairy

    Published 2008
    “…MATLAB programming is sue to design the repetitive controller after that its implement to the SIMULINK software. …”
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    Student Project