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  1. 1

    Plagiarism Detection System for Java Programming Assignments by Using Greedy String-Tilling Algorithm by Norulazmi, Kasim

    Published 2008
    “…The prototype system, known as Java Plagiarism Detection System (JPDS) implements the Greedy-String-Tiling algorithm to detect similarities among tokens in a Java source code files. …”
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    Evolution Performance of Symbolic Radial Basis Function Neural Network by Using Evolutionary Algorithms by Alzaeemi, Shehab Abdulhabib, Tay, Kim Gaik, Huong, Audrey, Sathasivam, Saratha, Majahar Ali, Majid Khan

    Published 2023
    “…The SRBFNN’s objective function that corresponds to Satisfiability logic programming can be minimized by different algorithms, including Genetic Algorithm (GA), Evolution Strategy Algorithm (ES), Differential Evolution Algorithm (DE), and Evolutionary Programming Algorithm (EP). …”
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  4. 4

    Evolution Performance of Symbolic Radial Basis Function Neural Network by Using Evolutionary Algorithms by Shehab Abdulhabib Alzaeemi, Shehab Abdulhabib Alzaeemi, Kim Gaik Tay, Kim Gaik Tay, Audrey Huong, Audrey Huong, Saratha Sathasivam, Saratha Sathasivam, Majahar Ali, Majid Khan

    Published 2023
    “…The SRBFNN’s objective function that corresponds to Satisfiability logic programming can be minimized by different algorithms, including Genetic Algorithm (GA), Evolution Strategy Algorithm (ES), Differential Evolution Algorithm (DE), and Evolutionary Programming Algorithm (EP). …”
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  5. 5

    Evolution Performance of Symbolic Radial Basis Function Neural Network by Using Evolutionary Algorithms by Shehab Abdulhabib Alzaeemi, Shehab Abdulhabib Alzaeemi, Kim Gaik Tay, Kim Gaik Tay, Audrey Huong, Audrey Huong, Saratha Sathasivam, Saratha Sathasivam, Majid Khan bin Majahar Ali, Majid Khan bin Majahar Ali

    Published 2023
    “…The SRBFNN’s objective function that corresponds to Satisfiability logic programming can be minimized by different algorithms, including Genetic Algorithm (GA), Evolution Strategy Algorithm (ES), Differential Evolution Algorithm (DE), and Evolutionary Programming Algorithm (EP). …”
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  6. 6

    Evolution Performance of Symbolic Radial Basis Function Neural Network by Using Evolutionary Algorithms by Shehab Abdulhabib Alzaeemi, Shehab Abdulhabib Alzaeemi, Kim Gaik Tay, Kim Gaik Tay, Audrey Huong, Audrey Huong, Saratha Sathasivam, Saratha Sathasivam, Majahar Ali, Majid Khan

    Published 2023
    “…The SRBFNN’s objective function that corresponds to Satisfiability logic programming can be minimized by different algorithms, including Genetic Algorithm (GA), Evolution Strategy Algorithm (ES), Differential Evolution Algorithm (DE), and Evolutionary Programming Algorithm (EP). …”
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  7. 7

    Evolution Performance of Symbolic Radial Basis Function Neural Network by Using Evolutionary Algorithms by Shehab Abdulhabib Alzaeemi, Shehab Abdulhabib Alzaeemi, Kim Gaik Tay, Kim Gaik Tay, Audrey Huong, Audrey Huong, Saratha Sathasivam, Saratha Sathasivam, Majahar Ali, Majid Khan

    Published 2023
    “…The SRBFNN’s objective function that corresponds to Satisfiability logic programming can be minimized by different algorithms, including Genetic Algorithm (GA), Evolution Strategy Algorithm (ES), Differential Evolution Algorithm (DE), and Evolutionary Programming Algorithm (EP). …”
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    Article
  8. 8

    Evolution Performance of Symbolic Radial Basis Function Neural Network by Using Evolutionary Algorithms by Alzaeemi, Shehab Abdulhabib, Kim Gaik Tay, Kim Gaik Tay, Audrey Huong, Audrey Huong, Saratha Sathasivam, Saratha Sathasivam, Majahar Ali, Majid Khan

    Published 2023
    “…The SRBFNN’s objective function that corresponds to Satisfiability logic programming can be minimized by different algorithms, including Genetic Algorithm (GA), Evolution Strategy Algorithm (ES), Differential Evolution Algorithm (DE), and Evolutionary Programming Algorithm (EP). …”
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    Article
  9. 9

    The solution of 2048 puzzle game using A* algorithm / Zafhira Ismail by Ismail, Zafhira

    Published 2017
    “…The input data of this project is retrieved from the game’s rule itself and implemented with the proposed algorithm which is A* algorithm. …”
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  10. 10

    A novel N-input voting algorithm for X-by-wire fault-tolerant systems by Karimi, Abbas, Zarafshan, Faraneh, Syed Mohamed, Syed Abdul Rahman Al-Haddad, Ramli, Abdul Rahman

    Published 2014
    “…Depending on the characteristics of the application and the type of selected voter, the voting algorithms can be implemented for either hardware or software systems. …”
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  11. 11

    Enhancing obfuscation technique for protecting source code against software reverse engineering by Mahfoudh, Asma

    Published 2019
    “…The proposed technique can be enhanced in the future to protect games applications and mobile applications that are developed by java; it can improve the software development industry. …”
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    Predicting Student Performance in Object Oriented Programming Using Decision Tree : A Case at Kolej Poly-Tech Mara, Kuantan by Mohd Hanis, Rani, Abdullah, Embong

    Published 2013
    “…The objective was to identify and implement the most accurate algorithm for the KPTM dataset and to come up with a good prediction model using decision tree technique. …”
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    Optimizing tree planting areas through integer programming and improved genetic algorithm by Md Badarudin, Ismadi

    Published 2012
    “…Therefore, a hybrid algorithm through an incorporation of Integer Programming and Improved Genetic Algorithm was proposed for planting lining design. …”
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    Numerical simulation of hybrid composite tubes under oblique compression by Ismail, Al Emran, Nezere, N.

    Published 2017
    “…A proper contact algorithm is implemented to prevent interpenetration among elements and surfaces. …”
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  20. 20

    Enhancement of Ant System Algorithm for Course Timetabling Problem by Djamarus, Djasli

    Published 2009
    “…In order to develop a new algorithm for the course scheduling problem, this research follows the experimental research methodology that consist of problem analysis, designing algorithm, implementing algorithm as a computer program in order to examine the results, analyzing the results, and if necessary improving the algorithm by doing all those activities over and over again. …”
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