Search Results - (( process using game algorithm ) OR ( java application testing algorithm ))

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  1. 1

    RSA Encryption & Decryption using JAVA by Ramli, Marliyana

    Published 2006
    “…The implementation of this project will be based on Rapid Application Design Methodology (RAD) and will be more focusing on research and finding, ideas and the implementation of the algorithm, and finally running and testing the algorithm. …”
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    Final Year Project
  2. 2

    Dam haji game using A* search algorithm / Siti Farah Najwa Mukhlis by Mukhlis, Siti Farah Najwa

    Published 2017
    “…This project is about developing a Dam Haji game using A* search algorithm. Dam Haji is an abstract strategy board game which played by two players. …”
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    Thesis
  3. 3

    Enhanced 3D terrain visualization process using game engine by Mohd Hafiz, Mahayudin

    Published 2018
    “…Furthermore, operating system resource needs to be used before it goes online. The main finding of this study is the new algorithm of enhancing 3D terrain visualization process using Unity3D game engine. …”
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    Thesis
  4. 4

    Automatic generation of neural game controller using single and bi-objective evolutionary optimization algorithms for RTS Game by Chang, Kee Tong

    Published 2015
    “…These problem can be solved using AI technology. Reinforcement is the process of strengthening an army and it is a crucial issue in gaming design as well. …”
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    Thesis
  5. 5

    Comparison of Search Algorithms in Javanese-Indonesian Dictionary Application by Yana Aditia, Gerhana, Nur, Lukman, Arief Fatchul, Huda, Cecep Nurul, Alam, Undang, Syaripudin, Devi, Novitasari

    Published 2020
    “…Performance Testing is used to test the performance of algorithm implementations in applications. …”
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    Journal
  6. 6

    Artificial neural controller synthesis for TORCS by Shi, Jun Long

    Published 2015
    “…NPC is an important factor in a game. Player can easily complete the game if the NPC used is too easy to be defeated. …”
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    Thesis
  7. 7

    Application of minimax algorithm in dots and boxes game by Tan, Ah Hwa

    Published 2025
    “…For the highest difficulty setting, an iterative deepening Minimax approach was utilized alongside a heuristic evaluation function that considers score difference and strategic board positions like chains and potential opponent scoring opportunities. The research process included designing and developing a functional Dots and Boxes game prototype using C# and the Universal Windows Platform (UWP), featuring a user-friendly interface and customizable settings. …”
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    Final Year Project / Dissertation / Thesis
  8. 8

    Identifying movement of object in multiple images via particle swarm optimization algorithm / Mohd Haidhar Iqbal Hassan by Iqbal Hassan, Mohd Haidhar

    Published 2016
    “…In PSO algorithm, it solved the problem by using their own process such as particle initialization, evaluate fitness, convergence and other things. …”
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    Student Project
  9. 9

    Network game (Literati) / Chung Mei Kuen by Chung, Mei Kuen

    Published 2003
    “…The main aspect of this thesis is to produce a networked gaming system, which process players. requested to play the game and enabling users to play the graphical game with people through the network. …”
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    Thesis
  10. 10

    A Systematic Exploration of Mutation Space in a Hybridized Interactive Evolutionary Programming for Mobile Game Programming by Jia Hui Ong, Jason Teo

    Published 2014
    “…Evolutionary programming is the core Evolutionary Algorithm (EA) used in this study where it is hybridized with Interactive Evolutionary Algorithm (IEA) to generate different rulesets that was played on a custom arcade-type mobile game. …”
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    Article
  11. 11

    Real-Time Voice-Controlled Game Interaction using Convolutional Neural Networks by Waqar, Dania Maryam, Gunawan, Teddy Surya, Kartiwi, Mira, Ahmad, Robiah

    Published 2021
    “…Voice-controlled interaction made gaming much more accessible to a wider audience. However, the use of voice to control games requires real-time processing to avoid unwanted delay. …”
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    Proceeding Paper
  12. 12

    The impact of population size on knowledge acquisition in genetic algorithms paradigm: Finding solutions in the game of Sudoku by Abu Bakar, Nordin, Mahadzir, Muhammad Fadhil

    Published 2010
    “…Population size is an important component in genetic algorithms (GAs).The concept of population in GAs has contributed to a unique searching strategy which empower its search process through the massive volume of the data in a population.The purpose of this study is to see how the impact of population size on genetic algorithms in producing correct solution for a Sudoku puzzle.Sudoku is a Japanese number puzzle game that has become a worldwide phenomenon.The puzzle involves completing a grid of cells by assigning a single number to each cell.The numbers in a row or a column must consist of any one of the numbers from 1 to 9; no repetition is allowed.GA will be used to generate the correct solution of Sudoku puzzles.The mechanism to produce legal Sudoku grid will follow the requirements needed and meet all the constraints.A fitness function is designed to evaluate legal grids and GA will be tested for performance and time efficiency.The challenges lie on how GA will represent a Sudoku grid in the process and the effectiveness of its operators such as crossover and mutation.The results show how different population size can produce different solutions.The best performance is observed at 500 population size.The paper will conclude with an insight of this value and its significance to the knowledge acquisition in GA paradigm..…”
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    Conference or Workshop Item
  13. 13

    Online Game Outcome Prediction Model Using Weighted-Based Feature Approach by Zamr, M. Asyhraf Zamir, Omar, Nurul Aswa, A. Hamid, Isredza Rahmi

    Published 2024
    “…The data preparation process includes a weighted algorithm calculation and then evaluation using Naïve Bayes and Support Vector Machine algorithm. …”
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    Article
  14. 14

    Predicting game-induced emotions using EEG, data mining and machine learning by Min, Xuan Lim, Jason Teo

    Published 2024
    “…Most of the recent studies using the Gameemo public dataset have not clarifed the relationship between the EEG signal’s changes and the emotion elicited using computer games. …”
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    Article
  15. 15

    Continuous-time Hammerstein model identification utilizing hybridization of augmented sine cosine algorithm and game-theoretic approach by Mohd Helmi, Suid, Mohd Ashraf, Ahmad, Ahmad Nor Kasruddin, Nasir, Mohd Riduwan, Ghazali, Jui, Julakha Jahan

    Published 2024
    “…To address the limitations of uncovering an optimized continuous-time Hammerstein model, researchers have explored the practical application of the Augmented Sine Cosine Algorithm-Game Theoretic (ASCA-GT). By combining the Game Theoretic (GT) and Sine Cosine Algorithm (SCA), this hybrid approach aims to achieve a nonlinear position-updated process for improved exploration and exploitation, while effectively overcoming issues like local optima trapping. …”
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    Article
  16. 16

    Enhancing understanding of programming concepts through physical games by Raja Yusof, Raja Jamilah, Habib, Ahsan

    Published 2017
    “…We regularly discussed and improved on how the steps of the games should be executed especially regarding the sorting algorithm. …”
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    Conference or Workshop Item
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  18. 18

    Implementation of (AES) Advanced Encryption Standard algorithm in communication application by Moh, Heng Huong

    Published 2014
    “…The concept of ABS algorithm was firstly studied, including the definition, historical background, and a brief comparison was made between the ABS algorithm with other types of algorithm. …”
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    Undergraduates Project Papers
  19. 19

    Sudoku Generator based on hybrid algorithm / Faridah Abdul Rahman by Abdul Rahman, Faridah

    Published 2012
    “…Before this, Sudoku generator has been develop using backtracking algorithm only, but this research use two algorithm which is recursive and backtracking algorithm that called as hybrid algorithm. …”
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    Thesis
  20. 20

    Sentiment analysis on YouTube comments using machine learning techniques based on video games content by Adi Danish, Muhammad Amin, Bhuiyan, Mohaiminul Islam, Nur Shazwani, Kamarudin, Muhammad Zulfahmi, Toh Abdullah@ Toh Chin Lai, Nur Syafiqah, Mohd Nafis

    Published 2026
    “…The pre-processed data underwent classification using machine learning algorithms, including Naïve Bayes, Logistic Regression, and Support Vector Machine (SVM). …”
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    Conference or Workshop Item