Search Results - (( knowledge using gamification algorithm ) OR ( java application optimisation algorithm ))

  • Showing 1 - 5 results of 5
Refine Results
  1. 1

    Study and Implementation of Data Mining in Urban Gardening by Mohana, Muniandy, Lee, Eu Vern

    Published 2019
    “…The system is essentially a three-part development, utilising Android, Java Servlets, and Arduino platforms to create an optimised and automated urban-gardening system. …”
    Get full text
    Get full text
    Get full text
    Article
  2. 2

    Designing machine learning frameworks for intelligence and gamification research / Nordin Abu Bakar by Abu Bakar, Nordin

    Published 2016
    “…By defining the data, machines (or computers) will be able to create information and later on transform it into knowledge. The knowledge will be stored, used, referred, postulated and reasoned with. …”
    Get full text
    Get full text
    Thesis
  3. 3

    Gamification of Regional Tourism Engagement: Analysis and Design of a Web-Based Information System by Johannes Hamonangan, Siregar, Rufman Iman, Akbar, Augury, El Rayeb, Chaerul, Anwar, Suriati Khartini, Jali, Mohamad Imran, Bandan, Phei Chin, Lim, Abby Lian, Hendrick

    Published 2025
    “…The system integrates a structured gamification algorithm with a scalable relational database model, built using React.js and Firebase, to ensure responsive and consistent user experiences. …”
    Get full text
    Get full text
    Get full text
    Proceeding
  4. 4

    Web-based expert system for material selection of natural fiber- reinforced polymer composites by Ahmed Ali, Basheer Ahmed

    Published 2015
    “…Finally, the developed expert system was deployed over the internet with central interactive interface from the server as a web-based application. As Java is platform independent and easy to be deployed in web based application and accessible through the World Wide Web (www), this expert system can be one stop application for materials selection.…”
    Get full text
    Get full text
    Thesis
  5. 5

    BLAZEBREAKER: GAMIFY THE FLAMES by SAID MOHD NAJIB, ELIAS

    Published 2024
    “…The report outlines the design and creation of the VR simulation, emphasizing the integration of a maze structure generated randomly using certain algorithm. Users are required to navigate through the maze, simulating the challenges posed by obstructive elements during fire emergencies. …”
    Get full text
    Get full text
    Final Year Project