Search Results - (( java simulation optimization algorithm ) OR ( using computer game algorithm ))

Refine Results
  1. 1
  2. 2

    Dam haji game using A* search algorithm / Siti Farah Najwa Mukhlis by Mukhlis, Siti Farah Najwa

    Published 2017
    “…Therefore many research have been done to develop this type of computer game by using the Al techniques. In Dam Haji game, the goal is to find the optimal movement to make, so A* algorithm, which is a pathfinding algorithm is used. …”
    Get full text
    Get full text
    Thesis
  3. 3

    Mobile First-Person Shooter (FPS) Game Using Basic Theta* Algorithm / Muhammad Syurahbil Abd Rohaman by Abd Rohaman, Muhammad Syurahbil

    Published 2020
    “…The most common pathfinding algorithm used in video game is A*. Even though A* is the most popular algorithm amongst game developers, it's hardly the best algorithm in finding the true shortest path. …”
    Get full text
    Get full text
    Thesis
  4. 4

    Human emotion recognition for computer games player using AdaBoost algorithm / Muhamad Nur Adhwa Muhamad Shukri by Muhamad Shukri, Muhamad Nur Adhwa

    Published 2017
    “…A large number of computer games are available on market but sufferred on market loss. …”
    Get full text
    Get full text
    Thesis
  5. 5
  6. 6

    Computer algorithm for playing checkers by Chua Shin Lee

    Published 2023
    “…The Checkers game is programmed using Visual C++. Two players can play the game or against the computer The Al algorithm will select the best path to win when playing against the human. …”
    text::Thesis
  7. 7

    The online mastermind game / Cheong Kuen Leion by Cheong, Kuen Leion

    Published 2003
    “…In the other words, the aim of this project is to develop an online Mastermind game using genetic algorithm between a computer and a player or (ideally) a group of players over the network. …”
    Get full text
    Get full text
    Thesis
  8. 8
  9. 9

    Automating commercial video game development using computational intelligence by Tse, Guan Tan, Teo, Jason Tze Wi, Patricia Anthony

    Published 2011
    “…Conclusion: Overall, the proposed algorithm has a very good performance with a high probability of automatically generating successful game AI controllers for the video game.…”
    Get full text
    Get full text
    Get full text
    Article
  10. 10

    Enhancement of Ant Colony Optimization for Grid Job Scheduling and Load Balancing by Husna, Jamal Abdul Nasir

    Published 2011
    “…Global pheromone update is performed after the completion of processing the jobs in order to reduce the pheromone value of resources. A simulation environment was developed using Java programming to test the performance of the proposed EACO algorithm against existing grid resource management algorithms such as Antz algorithm, Particle Swarm Optimization algorithm, Space Shared algorithm and Time Shared algorithm, in terms of processing time and resource utilization. …”
    Get full text
    Get full text
    Get full text
    Thesis
  11. 11

    Ant colony optimization algorithm for load balancing in grid computing by Ku-Mahamud, Ku Ruhana, Mohamed Din, Aniza

    Published 2012
    “…The proposed algorithm is known as the enhance ant colony optimization (EACO). …”
    Get full text
    Get full text
    Get full text
    Monograph
  12. 12
  13. 13

    A coevolutionary multiobjective evolutionary algorithm for game artificial intelligence by Tse, Guan Tan, Teo, Jason Tze Wi, Rayner Alfred, Kim, On Chin

    Published 2013
    “…Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for designing computer-based controllers to perform various tasks autonomously in game area, specifically to produce intelligent optimal game controllers for playing video and computer games. …”
    Get full text
    Get full text
    Get full text
    Article
  14. 14

    Enhancing understanding of programming concepts through physical games by Raja Yusof, Raja Jamilah, Habib, Ahsan

    Published 2017
    “…The objective of our teaching approach is to introduce playing physical games using learner's body movement) in contrast to purely computer-based or board games as a tool to teach programming related subjects. …”
    Get full text
    Get full text
    Get full text
    Conference or Workshop Item
  15. 15

    Automatic generation of multi-objective neural game controllers using Pareto-based differential evolution by Chin, Kim On, Jason Teo, Chang, Kee Tong

    Published 2010
    “…Eversince the born of personal computer to this world, computer games have not been stoping in their development. …”
    Get full text
    Get full text
    Research Report
  16. 16

    A coevolutionary multiobjective evolutionary algorithm for game artificial intelligence by Tse, Guan Tan, Jason, Teo, Kim, On Chin, Alfred, Rayner

    Published 2013
    “…Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for designing computer-based controllers to perform various tasks autonomously in game area, specifically to produce intelligent optimal game controllers for playing video and computer games. …”
    Get full text
    Get full text
    Get full text
    Article
  17. 17
  18. 18

    CSGO: a game-inspired metaheuristic algorithm for global optimization by Rahman, Tuan A. Z., Md Rezali, Khairil Anas, As'arry, Azizan

    Published 2023
    “…This paper presents a video game-inspired meta-heuristic algorithm and its performance evaluation. …”
    Get full text
    Get full text
    Conference or Workshop Item
  19. 19
  20. 20