Search Results - (( java implication tree algorithm ) OR ( using computing ((path algorithm) OR (_ algorithm)) ))
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Optimal path planning algorithms in virtual environments
Published 2006“…In relation to that, A* algorithm was used as a path finding technique to plan a collision-free-path journey from one location to another. …”
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Thesis -
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Robotic indoor path planning using dijkstra's algorithm with multi-layer dictionaries
Published 2016“…The path computed using the classic Dijkstra's algorithm is the shortest; however, it may not be the most feasible. …”
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Conference or Workshop Item -
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Obstacle Avoidance System in Underwater Glider
Published 2017“…It is found that the A* algorithm have better path cost but requires higher computational power. …”
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Final Year Project -
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Path planning for unmanned aerial vehicles using visibility line-based methods
Published 2011“…In order to ensure that the 3D path planning algorithms are computationally efficient, the proposed 2D path planning algorithms are applied into them. …”
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The Development Of A Robust Algorithm For Uav Path Planning In 3d Environment
Published 2016“…Significant research has been conducted on Unmanned Aerial Vehicle (UAV) path planning using evolutionary algorithms, such as Particle Swarm Optimization (PSO), Genetic Algorithm (GA), Differential Evolution (DE), and Biogeographic-Based Optimization (BBO). …”
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A hybrid algorithm for finding shortest path in network routing.
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MULTIPLE DRONES PATH OPTIMIZATION ALGORITHM FOR 3D SPACE PERFORMANCE USING CENTRALIZED VISUALIZATION PLATFORM
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Final Year Project Report / IMRAD -
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Restaurant locator using Djikstra Algorithm / Mohamad Aliff Hakimi Lukman Hakim
Published 2017“…In network theory, it’s known as the shortest-path problem, and Dijkstra’s algorithm is usually used to solve it. …”
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A Continuous Overlay Path Probing Algorithm For Overlay Networks
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A robust GA-based QoS routing algorithm for solving multi-constrained path problem
Published 2023“…However, the actual link metrics in a QoS-aware network is dynamic and may continuously change over time and since the path given by the routing algorithm is computed using the state information available to the router, which may or may not be up-to-date, it is possible that a feasible path returned by the algorithm may turn out to be no longer valid. …”
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Mobile First-Person Shooter (FPS) Game Using Basic Theta* Algorithm / Muhammad Syurahbil Abd Rohaman
Published 2020“…The most common pathfinding algorithm used in video game is A*. Even though A* is the most popular algorithm amongst game developers, it's hardly the best algorithm in finding the true shortest path. …”
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Thesis
