Search Results - (( java implication based algorithm ) OR ( _ simulation game algorithm ))

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  1. 1

    Artificial neural controller synthesis for TORCS by Shi, Jun Long

    Published 2015
    “…In other way, player may uninstall the game if they found the game is not beatable after spending few days on the game. …”
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    Thesis
  2. 2

    Utility-based non-cooperative power control game in wireless environment / Yousef Ali Mohammed Al-Gumaei by Yousef Ali, Mohammed Al-Gumaei

    Published 2017
    “…These frameworks are more general and they are applied on cognitive and femtocell networks due to the critical and important issue of interference. Numerical simulations are used to prove the effectiveness of these algorithms compared with other existing power control algorithms. …”
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    Thesis
  3. 3

    Methods of aircraft trajectory optimisation in air combat by Nusyirwan, Istas Fahrurrazi, Bil, Cees

    Published 2007
    “…Simulations show that the algorithm is able to find good individuals (or solutions) in a limited time.…”
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    Article
  4. 4

    Automatic generation of multi-objective neural game controllers using Pareto-based differential evolution by Chin, Kim On, Jason Teo, Chang, Kee Tong

    Published 2010
    “…RTS games generally are war simulation. The game features of RTS game are very similar to a real war where player will have to manage their resource income while planning their army, technology, attack location, attack time and much more. …”
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    Research Report
  5. 5

    Evolving controllers for simulated car racing using differential evolution by Shi, Jun Long, Chin, Kim On, Teo, Jason Tze Wi, Tan, Tse Guan, Rayner Alfred, Patricia Anthony

    Published 2013
    “…This paper presents an initial approach for creating autonomous controllers for the car racing game using a hybrid technique. The Differential Evolution (DE) algorithm is combined with Feed-forward Artificial Neural Networks (FFANNs) to generate the required intelligent controllers in a well-known car racing game, namely The Open Racing Car Simulator (TORCS). …”
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    Article
  6. 6

    Optimal power control game for primary-secondary user in cognitive radio network by Al-Gumaei, Y.A., Dimyati, Kaharudin

    Published 2010
    “…Analysis of the existence and uniqueness of Nash equilibrium for the proposed power control game with pricing is presented. Simulation results show that the proposed power control algorithm via a new pricing function maximizes the number of SUs access the unused spectrum, and improves the utilities of PU and SUs.…”
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    Article
  7. 7

    Design, development and evaluation of a game-based learning application for room housekeeping by Tan, Fui Ming, Siti Normaziah, Ihsan, Nor Maizana, Mat Nawi, Mohd Razali, Nor Amira

    Published 2024
    “…This study explains the development of an online simulation game specifically crafted to educate hospitality students in room housekeeping. …”
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    Article
  8. 8

    Energy-efficient communications in wireless powered cognitive radio networks based on game theory / Fadhil Mukhlif Aswad Al-Obaidy by Fadhil Mukhlif , Aswad Al-Obaidy

    Published 2020
    “…The findings of this thesis indicate that the simulated analytical and numerical results of the proposed algorithms can achieve a substantial reduction in transmit power of users which in turn minimizes the overall interference. …”
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  9. 9
  10. 10

    Trade-off between energy efficiency and collisions for MAC protocols of wireless sensor network by Jahan, Mohammad Saukat

    Published 2015
    “…In CGT-MAC, after geographically grouped into clusters, all SNs within a cluster based on current traffic conditions select a proper backoff period using the game theory for data transmission. Simulation models have been developed and simulated to verify the performance improvements of the proposed algorithms. …”
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  11. 11

    Nature-Inspired cognitive evolution to play Ms. Pac-Man by Tse, Guan Tan, Jason Teo, Patricia Anthony

    Published 2011
    “…So far however, there has been little discussion about the effectiveness of the application of these models to computer and video games in particular. The focus of this research is to explore the hybridization of nature-inspired computation methods for optimization of neural network-based cognition in video games, in this case the combination of a neural network with an evolutionary algorithm. …”
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    Article
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  13. 13

    The development of cloud modelling and motion analysis for virtual environment by Sunar, Mohd. Shahrizal, Daman, Daut, Kari, Sarudin, Mohd. Suaib, Norhaida, Bade, Abdullah

    Published 2005
    “…The potential industries that highly use RekAwan are weather visualization, film, advertisement, games and flight simulator. This invention will cut the development cost of the industry such as simulator and entertainment. …”
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    Monograph
  14. 14

    The development of cloud modelling and motion analysis for virtual environment by Sunar, Mohd. Shahrizal, Daman, Daut, Kari, Sarudin, Mohd. Suaib, Norhaida, Bade, Abdullah

    Published 2005
    “…The potential industries that highly use RekAwan are weather visualization, film, advertisement, games and flight simulator. This invention will cut the development cost of the industry such as simulator and entertainment. …”
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    Monograph
  15. 15

    Distance approximation using pivot point in narrow phase collision detection by Sulaiman, Hamzah Asyrani, Bade, Abdullah, Abdullah, Mohd Harun

    Published 2013
    “…Most computer games and simulation maintain speed as the main important elements while others such as medical and mechanical simulation needs to have a very high precision collision detection technique. …”
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    Conference or Workshop Item
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    Distributed learning based energy-efficient operations in small cell networks by Mughees, Amna

    Published 2023
    “…Both user association and power allocation are solved in their respective action spaces. Simulation results demonstrate improved performance in power consumption, load, sum rate, utility, learning rate, convergence, and energy efficiency for small base stations (SBSs) and user equipment (UEs) compared to four benchmarked algorithms, including WMMSE, game theory, Q-learning, and DRL. …”
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    Thesis
  18. 18

    Simulation of multiple mobile robots using JMonkey Engine by Tang, Shuen Cherng

    Published 2016
    “…JMonkey Engine is a game development engine chosen as the robot simulator because it contains the accuracy in physics simulation, high-quality rendering system, open source, and multiplatform which are essential components in forming a good simulator. …”
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    Undergraduates Project Papers
  19. 19

    Exp-bet packet scheduling algorithm for multiple traffic services in long term evolution (LTE) system / Ku Siti Syahidah Ku Mohd Noh by Ku Mohd Noh, Ku Siti Syahidah

    Published 2016
    “…The simulation process has been done using the LTE-Sim simulator and the performance of these packet scheduling algorithms were evaluated based on the performance metric of fairness index, throughput, packet loss rate and delay for VoIP, video and best effort flows. …”
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  20. 20

    Cooperative multi agents for intelligent intrusion detection and prevention systems / Shahaboddin Shamshirband by Shamshirband, Shahaboddin

    Published 2014
    “…Later, we investigate the game based-FQL algorithm by combining the game theoretic approach and the fuzzy Q-learning algorithm. …”
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    Thesis