Search Results - (( java implementation tree algorithm ) OR ( using gamification learning algorithm ))

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  1. 1

    Open access for gamification: a systematic review of literature across disciplines by Zakaria, Noor Syamilah, Saripan, M. Iqbal, Subarimaniam, Neerushah, Ismail, Alyani

    Published 2020
    “…With the increasing need for developing effective learning methods, gamification has been widely used as a tool to improve the desire and interest in learning. …”
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  3. 3

    Study and Implementation of Data Mining in Urban Gardening by Mohana, Muniandy, Lee, Eu Vern

    Published 2019
    “…Using the J48 tree algorithm implemented through WEKA API on a Java Servlet, data provided is processed to derive a health index of the plant, with the possible outcomes set to “Good,” “Okay”, or “Bad”. …”
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  4. 4

    Gamification of Regional Tourism Engagement: Analysis and Design of a Web-Based Information System by Johannes Hamonangan, Siregar, Rufman Iman, Akbar, Augury, El Rayeb, Chaerul, Anwar, Suriati Khartini, Jali, Mohamad Imran, Bandan, Phei Chin, Lim, Abby Lian, Hendrick

    Published 2025
    “…The system integrates a structured gamification algorithm with a scalable relational database model, built using React.js and Firebase, to ensure responsive and consistent user experiences. …”
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  5. 5

    Designing machine learning frameworks for intelligence and gamification research / Nordin Abu Bakar by Abu Bakar, Nordin

    Published 2016
    “…The knowledge will be stored, used, referred, postulated and reasoned with. Those activities define learning in its own specific domain and context. …”
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  6. 6

    Adoption of machine learning algorithm for analysing supporters and non supporters feedback on political posts / Ogunfolajin Maruff Tunde by Ogunfolajin Maruff , Tunde

    Published 2022
    “…The method was implemented using Java and the results of the simulation were evaluated using five standard performance metrics: accuracy, AUC, precision, recall, and f-Measure. …”
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  7. 7

    Embedded system for indoor guidance parking with Dijkstra’s algorithm and ant colony optimization by Mohammad Ata, Karimeh Ibrahim

    Published 2019
    “…This study proposes a car parking management system which applies Dijkstra’s algorithm, Ant Colony Optimization (ACO) and Binary Search Tree (BST) in structuring a guidance system for indoor parking. …”
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    Thesis