Search Results - (( java implementation tree algorithm ) OR ( using games using algorithm ))
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Study and Implementation of Data Mining in Urban Gardening
Published 2019“…Using the J48 tree algorithm implemented through WEKA API on a Java Servlet, data provided is processed to derive a health index of the plant, with the possible outcomes set to “Good,” “Okay”, or “Bad”. …”
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Comparison between alpha beta pruning algorithm and greedy algorithm in designing winning strategies in the game of checkers / Christy Jr Tan
Published 2007“…The algorithm is useful in some of the game search available today. …”
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Dam haji game using A* search algorithm / Siti Farah Najwa Mukhlis
Published 2017“…This project is about developing a Dam Haji game using A* search algorithm. Dam Haji is an abstract strategy board game which played by two players. …”
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Adoption of machine learning algorithm for analysing supporters and non supporters feedback on political posts / Ogunfolajin Maruff Tunde
Published 2022“…The method was implemented using Java and the results of the simulation were evaluated using five standard performance metrics: accuracy, AUC, precision, recall, and f-Measure. …”
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Mobile First-Person Shooter (FPS) Game Using Basic Theta* Algorithm / Muhammad Syurahbil Abd Rohaman
Published 2020“…The most common pathfinding algorithm used in video game is A*. Even though A* is the most popular algorithm amongst game developers, it's hardly the best algorithm in finding the true shortest path. …”
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The solution of 2048 puzzle game using A* algorithm / Zafhira Ismail
Published 2017“…The output of this project is the best solution to achieve the goal using A* algorithm. This project use usability test for user testing system and functionality test to evaluate the efficiency of the game. …”
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Computer algorithm for playing checkers
Published 2023“…The Checkers game uses heuristics algorithm, a simple depth-first procedure, for searching trees.…”
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Interactive jigsaw puzzle using backtracking algorithm / Amizah Mohd Kamaruzaman
Published 2012“…After testing the developed jigsaw puzzle by comparing the result with automatic jigsaw puzzle solver using Backtracking algorithm, it shows that Backtracking algorithm are not suitable algorithm to be used to develop the interactive jigsaw puzzle because it takes longer time in solving the game as compared to Backtracking algorithm that used in automatic jigsaw puzzle solver that was found in previous research.…”
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The online mastermind game / Cheong Kuen Leion
Published 2003“…This game shows the basic concept that is used in solving problems.…”
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Human emotion recognition for computer games player using AdaBoost algorithm / Muhamad Nur Adhwa Muhamad Shukri
Published 2017“…The technique used to recognize human emotions is an AdaBoost algorithm as classifier. …”
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Automatic generation of neural game controller using single and bi-objective evolutionary optimization algorithms for RTS Game
Published 2015“…These problem can be solved using AI technology. Reinforcement is the process of strengthening an army and it is a crucial issue in gaming design as well. …”
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Traditional marble game using ant colony optimization / Muhammad Izzat Imran Che Isa
Published 2017“…The study of traditional marble game will be implemented in a game prototype using Ant Colony Optimization (ACO). …”
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Collaborative Location-Based Mobile Game with Error Detection Algorithm
Published 2018“…A simple error detection algorithm is also introduced to maximize the game playability value by balancing game responsiveness and accuracy level.…”
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Artificial neural controller synthesis for TORCS
Published 2015“…NPC is an important factor in a game. Player can easily complete the game if the NPC used is too easy to be defeated. …”
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Automating commercial video game development using computational intelligence
Published 2011“…Conclusion: Overall, the proposed algorithm has a very good performance with a high probability of automatically generating successful game AI controllers for the video game.…”
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A coevolutionary multiobjective evolutionary algorithm for game artificial intelligence
Published 2013“…The Pareto Archived Evolution Strategy (PAES) algorithm is used to generate a Pareto optimal set of ANNs that optimize the conflicting objectives of maximizing game scores and minimizing neural network complexity. …”
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Knowledge-based system developement for the game congkak / Syah Ali Reza Yaacob
Published 2006“…The agent will use Minimax and α-β pruning as the search algorithms. …”
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Mobile game application development using evolutionary algorithms
Published 2014“…Hence it has opened up a whole new market with its mass among users and attracted a large number of smartphone application developers. Evolutionary Algorithms have never been used on mobile applications, thus it gives a novel idea of utilizing Evolutionary Algorithms in developing applications typically in games for mobile platforms. …”
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Embedded system for indoor guidance parking with Dijkstra’s algorithm and ant colony optimization
Published 2019“…This study proposes a car parking management system which applies Dijkstra’s algorithm, Ant Colony Optimization (ACO) and Binary Search Tree (BST) in structuring a guidance system for indoor parking. …”
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Automatic generation of multi-objective neural game controllers using Pareto-based differential evolution
Published 2010“…For this research, three Evolutionary Algorithm (EA) (Genetic Algorithm (GA), Differential Evolution (DE), and POE) is use to evolve a Feed-Forward Artifitial Neural Networks (FFANN) to playa custom made map in Warcraft III and the outcome is compared amng them. …”
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