Search Results - (( java implementation towards algorithm ) OR ( basic computing tree algorithm ))

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    Stereo matching algorithm using census transform and segment tree for depth estimation by Hamzah, Rostam Affendi, Zainal Azali, Muhammad Nazmi, Mohd Noh, Zarina, Tengku Wook, Tg Mohd Faisal, Zainal Abidin, Izwan

    Published 2023
    “…Fundamentally, the framework input is the stereo image which represents left and right images respectively. The proposed algorithm in this article has four steps in total, which starts with the matching cost computation using census transform, cost aggregation utilizes segment-tree, optimization using winner-takes-all (WTA) strategy, and post-processing stage uses weighted median filter. …”
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    Implementation of locust inspired scheduling algorithm with huge number of servers for energy efficiency in a cloud datacenter by Azhar, Nur Huwaina

    Published 2019
    “…It does not consider the LACE algorithm implemented in huge number of server in one Cloud datacenter. …”
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    Thesis
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    Tree physiology optimization on SISO and MIMO PID control tuning by Halim, A.H., Ismail, I.

    Published 2018
    “…© 2018 The Natural Computing Applications Forum…”
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    Tree physiology optimization on SISO and MIMO PID control tuning by Halim, A.H., Ismail, I.

    Published 2018
    “…© 2018 The Natural Computing Applications Forum…”
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    Network game (Literati) / Chung Mei Kuen by Chung, Mei Kuen

    Published 2003
    “…This thesis steps towards developing a networked game, Literati game system that supporting two players at one time. …”
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    Adoption of machine learning algorithm for analysing supporters and non supporters feedback on political posts / Ogunfolajin Maruff Tunde by Ogunfolajin Maruff , Tunde

    Published 2022
    “…The method was implemented using Java and the results of the simulation were evaluated using five standard performance metrics: accuracy, AUC, precision, recall, and f-Measure. …”
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    Optimized scheme for efficient and scalable key management in IEEE 802.16e-based networks by Sadeghi, Mohammad Mehdi Gilanian

    Published 2015
    “…To generate, update and distribute the keys for secure communication over IEEE 802.16e, the MBS applies Multicast and Broadcast Rekeying Algorithm (MBRA) as a basic key management algorithm. …”
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    A proposed algorithm of random vector in measuring similarity for network topology of Bursa Malaysia by Lim, San Yee

    Published 2018
    “…Hence, to ease the calculation process and improve the computational efficiency of RV coefficient, an algorithm is proposed. …”
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    AnkPlex: algorithmic structure for refinement of near-native ankyrin-protein docking by Wisitponchai, Tanchanok, Shoombuatong, Watshara, Lee, Vannajan Sanghiran, Kitidee, Kuntida, Tayapiwatana, Chatchai

    Published 2017
    “…Background: Computational analysis of protein-protein interaction provided the crucial information to increase the binding affinity without a change in basic conformation. …”
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    Embedded system for indoor guidance parking with Dijkstra’s algorithm and ant colony optimization by Mohammad Ata, Karimeh Ibrahim

    Published 2019
    “…The circuits have been designed by proteus, the microcontrollers have been programmed by micro C, and the Graphical User Interface (GUI) has been implemented in Java. Few by electronic components such as RFID, multiplexer, XBee, and servo motors have been used to realize the system. …”
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    Design & Development of a Robotic System Using LEGO Mindstorm by Abd Manap, Nurulfajar, Md Salim, Sani Irwan, Haron, Nor Zaidi

    Published 2006
    “…The system is capable in operating an off-line programming method, starting from its programming sequences until robotic implementation of the program. During early stages, the research is emphasis more towards designing a robotic system using RoboLab software and C++ programming language. …”
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    Network monopoly / Tan Kean Yeap by Tan , Kean Yeap

    Published 2002
    “…The main aspect of this thesis is to produce a network monopoly system, which process multiple game sessions concurrently, enabling users to play the graphical game with people within the network. The algorithm design and implementation method mustnot only be workable, but also highly efficient in terms of execution speed and respond time. …”
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