Search Results - (( java implementation plan algorithm ) OR ( using simulation game algorithm ))
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1
Artificial neural controller synthesis for TORCS
Published 2015“…NPC is an important factor in a game. Player can easily complete the game if the NPC used is too easy to be defeated. …”
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2
Utility-based non-cooperative power control game in wireless environment / Yousef Ali Mohammed Al-Gumaei
Published 2017“…These frameworks are more general and they are applied on cognitive and femtocell networks due to the critical and important issue of interference. Numerical simulations are used to prove the effectiveness of these algorithms compared with other existing power control algorithms. …”
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3
Methods of aircraft trajectory optimisation in air combat
Published 2007“…In mathematical terms air combat can be considered as a game. However, due to the highly nonlinear equations of motion involved, the use of classical games theory is difficult to implement in a computer simulation. …”
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4
A web-based implementation of k-means algorithms
Published 2022“…The project was planned using the Kanban development methodology, and was built using HTML, CSS, JavaScript, Django, NumPy and pandas. …”
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Final Year Project / Dissertation / Thesis -
5
Evolving controllers for simulated car racing using differential evolution
Published 2013“…This paper presents an initial approach for creating autonomous controllers for the car racing game using a hybrid technique. The Differential Evolution (DE) algorithm is combined with Feed-forward Artificial Neural Networks (FFANNs) to generate the required intelligent controllers in a well-known car racing game, namely The Open Racing Car Simulator (TORCS). …”
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6
Automatic generation of multi-objective neural game controllers using Pareto-based differential evolution
Published 2010“…RTS games generally are war simulation. The game features of RTS game are very similar to a real war where player will have to manage their resource income while planning their army, technology, attack location, attack time and much more. …”
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Research Report -
7
Smart appointment organizer for mobile application / Mohd Syafiq Adam
Published 2009“…The development of this project is based on a framework of 5 main stages: planning, analysis, design, implementation and testing. …”
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8
Web-based clustering tool using fuzzy k-mean algorithm / Ahmad Zuladzlan Zulkifly
Published 2019“…This methodology consist of Requirement and Planning, Design, Construction, Testing and Implementation. …”
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9
Optimal power control game for primary-secondary user in cognitive radio network
Published 2010“…In cognitive radio network (CRN), the utilities results in Nash equilibrium of power control game without using pricing are inefficient. In this paper, a distributed power control algorithm is proposed to improve the utilities of both primary user (PU) and secondary users (SUs) in the CRN based on game theoretic framework. …”
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10
Heavy Transportation Shortest Route using Dijkstra’s algorithm (HETRO) / Nurul Aqilah Ahmad Nezer
Published 2017“…The development tools used in developing this project is NetBeans by using Java for the implementation of the coding. The methodology that used for developing this system is the Dijkstra’s algorithm. …”
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11
Energy-efficient communications in wireless powered cognitive radio networks based on game theory / Fadhil Mukhlif Aswad Al-Obaidy
Published 2020“…In order to prove the effectiveness of such algorithms, numerical solutions are used in comparison with current power control algorithms. …”
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12
Novel distributed algorithm for coalition formation in cognitive radio networks for throughput enhancement using matching theory
Published 2017“…To overcome the limitations of game theory, concepts from matching theory are used. …”
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13
Path planning for unmanned aerial vehicle (UAV) using rotated accelerated method in static outdoor environment
Published 2021“…In this study, a fast iterative method known as Rotated Successive Over-Relaxation (RSOR) is introduced. The algorithm is implemented in a self-developed 2D Java tool, UAV Planner. …”
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14
Implementation of RIO in UMJaNetSim / Chan Chin We
Published 2004“…In this project, I will do some research on the recent TCP congestion control and avoidance mechanisms and implement one of the mechanisms into the Java Network Simulator (JaNetSim). …”
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15
Songs Search Using Human Humming Voice
Published 2007“…The scopes for this project are human humming voice, voice capture in WA V format, songs database, and MIDI file comparing algorithm. Methodologies used in this system are based on system analysis and design methodology comprising planning, analysis, design and implementation. …”
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Final Year Project -
16
The development of cloud modelling and motion analysis for virtual environment
Published 2005“…The potential industries that highly use RekAwan are weather visualization, film, advertisement, games and flight simulator. …”
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Monograph -
17
The development of cloud modelling and motion analysis for virtual environment
Published 2005“…The potential industries that highly use RekAwan are weather visualization, film, advertisement, games and flight simulator. …”
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18
Distance approximation using pivot point in narrow phase collision detection
Published 2013“…Most computer games and simulation maintain speed as the main important elements while others such as medical and mechanical simulation needs to have a very high precision collision detection technique. …”
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Conference or Workshop Item -
19
Nature-Inspired cognitive evolution to play Ms. Pac-Man
Published 2011“…So far however, there has been little discussion about the effectiveness of the application of these models to computer and video games in particular. The focus of this research is to explore the hybridization of nature-inspired computation methods for optimization of neural network-based cognition in video games, in this case the combination of a neural network with an evolutionary algorithm. …”
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20
Trade-off between energy efficiency and collisions for MAC protocols of wireless sensor network
Published 2015“…In CGT-MAC, after geographically grouped into clusters, all SNs within a cluster based on current traffic conditions select a proper backoff period using the game theory for data transmission. Simulation models have been developed and simulated to verify the performance improvements of the proposed algorithms. …”
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