Search Results - (( java implementation plan algorithm ) OR ( basic interface learning algorithm ))
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A web-based implementation of k-means algorithms
Published 2022“…The project was planned using the Kanban development methodology, and was built using HTML, CSS, JavaScript, Django, NumPy and pandas. …”
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Smart appointment organizer for mobile application / Mohd Syafiq Adam
Published 2009“…The development of this project is based on a framework of 5 main stages: planning, analysis, design, implementation and testing. …”
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Web-based clustering tool using fuzzy k-mean algorithm / Ahmad Zuladzlan Zulkifly
Published 2019“…This methodology consist of Requirement and Planning, Design, Construction, Testing and Implementation. …”
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Heavy Transportation Shortest Route using Dijkstra’s algorithm (HETRO) / Nurul Aqilah Ahmad Nezer
Published 2017“…The development tools used in developing this project is NetBeans by using Java for the implementation of the coding. The methodology that used for developing this system is the Dijkstra’s algorithm. …”
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Path planning for unmanned aerial vehicle (UAV) using rotated accelerated method in static outdoor environment
Published 2021“…In this study, a fast iterative method known as Rotated Successive Over-Relaxation (RSOR) is introduced. The algorithm is implemented in a self-developed 2D Java tool, UAV Planner. …”
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Implementation of RIO in UMJaNetSim / Chan Chin We
Published 2004“…In this project, I will do some research on the recent TCP congestion control and avoidance mechanisms and implement one of the mechanisms into the Java Network Simulator (JaNetSim). …”
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7
Songs Search Using Human Humming Voice
Published 2007“…The scopes for this project are human humming voice, voice capture in WA V format, songs database, and MIDI file comparing algorithm. Methodologies used in this system are based on system analysis and design methodology comprising planning, analysis, design and implementation. …”
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Final Year Project -
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An interactive C++ programming courseware (SIFOO) / Mazliana Hasnan … [et al.]
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Smart student timetable planner
Published 2025“…To achieve these objectives, the system adopts the Rapid Application Development (RAD) methodology, ensuring iterative design, prototyping, and user feedback integration throughout the process. The system is implemented using Node.js with Express for server-side development, HTML, CSS, and JavaScript for the frontend, and Socket.IO for real-time collaboration. …”
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The design for antrophomorphic sociable agent interaction through emotion detection
Published 2003“…This research works addresses on faces features through simulation of anthropomorphic agent.A salience feature of this definition of emotion is described in terms of goals and roles.Therefore, it provides a basic framework of goal-driven processing, which is to investigate computational models of emotion.The main goal of this research is to provide a natural interaction scheme where the affective interaction emotive state of the user can be identified.One aspect of developing such a capability is the ability of the system to recognize emotional state using intelligent supervised learning algorithms, personality of the user and respond appropriately.An anthropomorphic agent will serve to express the reaction through affective feedback given. …”
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Text-based emotion prediction system using machine learning approach
Published 2020“…Therefore, four supervised machine learning classification algorithms such as Multinomial Naïve Bayes, Support Vector Machine, Decision Trees, and kNearest Neighbors were investigated. …”
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Fuzzy-based multi-agent approach for reliability assessment and improvement of power system protection
Published 2015“…The simulation results for the first and second models are done using the data obtained from Malaysia distribution network (DISCO-Net) and 69 bus test system that were implemented using Java Agent Development Framework package software. …”
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Investigating computational thinking among primary school students in Terengganu using visual programming
Published 2022“…The experiment was divided into three phases namely, the introduction of algorithm and Scratch interface, the creation of animation and games and in the final phase, participants were allowed to choose either to develop animation or games as their final project. …”
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