Search Results - (( java implementation phase algorithm ) OR ( using game based algorithm ))

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  1. 1

    Web-based clustering tool using fuzzy k-mean algorithm / Ahmad Zuladzlan Zulkifly by Zulkifly, Ahmad Zuladzlan

    Published 2019
    “…All the algorithm for the engine has been developed by using Java script language. …”
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    Thesis
  2. 2

    Dam haji game using A* search algorithm / Siti Farah Najwa Mukhlis by Mukhlis, Siti Farah Najwa

    Published 2017
    “…The results of this project is a Dam Haji game using A* algorithm which it is able to make legal movements based on the game’s rules and a matchup with a computer-based player that have gone through a process of computer learning to make movement based on the A* shortest path technique. …”
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    Thesis
  3. 3
  4. 4

    Knowledge-based system developement for the game congkak / Syah Ali Reza Yaacob by Yaacob, Syah Ali Reza

    Published 2006
    “…The agent will use Minimax and α-β pruning as the search algorithms. …”
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    Thesis
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  6. 6

    Mobile First-Person Shooter (FPS) Game Using Basic Theta* Algorithm / Muhammad Syurahbil Abd Rohaman by Abd Rohaman, Muhammad Syurahbil

    Published 2020
    “…The most common pathfinding algorithm used in video game is A*. Even though A* is the most popular algorithm amongst game developers, it's hardly the best algorithm in finding the true shortest path. …”
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    Thesis
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    Interactive jigsaw puzzle using backtracking algorithm / Amizah Mohd Kamaruzaman by Mohd Kamaruzaman, Amizah

    Published 2012
    “…The objective of this project is to study the various techniques to develop online jigsaw puzzle games. Based on the initial study, the Backtracking algorithm has been chosen as the most suitable algorithm to be used to develop the jigsaw puzzle according to available time and complexity of the algorithm. …”
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    Thesis
  9. 9

    Traditional marble game using ant colony optimization / Muhammad Izzat Imran Che Isa by Che Isa, Muhammad Izzat Imran

    Published 2017
    “…The study of traditional marble game will be implemented in a game prototype using Ant Colony Optimization (ACO). …”
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    Thesis
  10. 10

    Automatic generation of multi-objective neural game controllers using Pareto-based differential evolution by Chin, Kim On, Jason Teo, Chang, Kee Tong

    Published 2010
    “…This report is to investigate how well does Pareto-base Differential Evolution (POE) with a Neural controller perform in a RTS game. …”
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    Research Report
  11. 11

    Utility-based non-cooperative power control game in wireless environment / Yousef Ali Mohammed Al-Gumaei by Yousef Ali, Mohammed Al-Gumaei

    Published 2017
    “…Numerical simulations are used to prove the effectiveness of these algorithms compared with other existing power control algorithms. …”
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    Thesis
  12. 12

    Artificial neural controller synthesis for TORCS by Shi, Jun Long

    Published 2015
    “…NPC is an important factor in a game. Player can easily complete the game if the NPC used is too easy to be defeated. …”
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    Thesis
  13. 13

    A coevolutionary multiobjective evolutionary algorithm for game artificial intelligence by Tse, Guan Tan, Teo, Jason Tze Wi, Rayner Alfred, Kim, On Chin

    Published 2013
    “…The Pareto Archived Evolution Strategy (PAES) algorithm is used to generate a Pareto optimal set of ANNs that optimize the conflicting objectives of maximizing game scores and minimizing neural network complexity. …”
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    Article
  14. 14

    Automatic generation of neural game controller using single and bi-objective evolutionary optimization algorithms for RTS Game by Chang, Kee Tong

    Published 2015
    “…These problem can be solved using AI technology. Reinforcement is the process of strengthening an army and it is a crucial issue in gaming design as well. …”
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    Thesis
  15. 15

    Energy-efficient communications in wireless powered cognitive radio networks based on game theory / Fadhil Mukhlif Aswad Al-Obaidy by Fadhil Mukhlif , Aswad Al-Obaidy

    Published 2020
    “…In order to prove the effectiveness of such algorithms, numerical solutions are used in comparison with current power control algorithms. …”
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    Thesis
  16. 16

    A coevolutionary multiobjective evolutionary algorithm for game artificial intelligence by Tse, Guan Tan, Jason, Teo, Kim, On Chin, Alfred, Rayner

    Published 2013
    “…The Pareto Archived Evolution Strategy (PAES) algorithm is used to generate a Pareto optimal set of ANNs that optimize the conflicting objectives of maximizing game scores and minimizing neural network complexity. …”
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    Article
  17. 17

    Analysing ratio-based controllers against motivational game theory in peer-to-peer renewable energy trading by Abdullah Azahari, Abdul Aziz, Mohamad Hanif, Noor Hazrin Hany, Mohamed, Martina Muhaizira

    Published 2024
    “…Two controllers were used in this research work. The first controller uses an algorithm that distributes energy production based on the ratio of energy generated to energy demand, with the aim of minimizing wasted energy. …”
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    Proceeding Paper
  18. 18

    The application of neural networks and min-max algorithm in digital congkak by Che Pa, Noraziah, Alwi, Asmidah, Mohamed Din, Aniza, Safwan, Muhammad

    Published 2013
    “…To make it intelligent, its player agent was developed using a combination of Neural Networks and Min-Max algorithm. …”
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    Conference or Workshop Item
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    Evolutionary Multiobjective optimization for automatic generation Of Neural game controller by Chin, Kim On, Yong, Yung Nan

    Published 2013
    “…TD game is a game where player(s) need to build tower to prevent the creeps from reaching their based. …”
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    Research Report
  20. 20

    CSGO: a game-inspired metaheuristic algorithm for global optimization by Rahman, Tuan A. Z., Md Rezali, Khairil Anas, As'arry, Azizan

    Published 2023
    “…This paper presents a video game-inspired meta-heuristic algorithm and its performance evaluation. …”
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    Conference or Workshop Item