Search Results - (( java implementation path algorithm ) OR ( using simulation game algorithm ))

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  1. 1

    Heavy Transportation Shortest Route using Dijkstra’s algorithm (HETRO) / Nurul Aqilah Ahmad Nezer by Ahmad Nezer, Nurul Aqilah

    Published 2017
    “…The development tools used in developing this project is NetBeans by using Java for the implementation of the coding. The methodology that used for developing this system is the Dijkstra’s algorithm. …”
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    Thesis
  2. 2

    Embedded system for indoor guidance parking with Dijkstra’s algorithm and ant colony optimization by Mohammad Ata, Karimeh Ibrahim

    Published 2019
    “…BST inserts the nodes in the way that the Dijkstra’s can find the empty parking in fastest way. Dijkstra’s algorithm initials the paths to finding the shortest path while ACO optimizes the paths. …”
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  3. 3

    Path planning for unmanned aerial vehicle (UAV) using rotated accelerated method in static outdoor environment by Shaliza Hayati A. Wahab, Nordin Saad, Azali Saudi, Ali Chekima

    Published 2021
    “…In this study, a fast iterative method known as Rotated Successive Over-Relaxation (RSOR) is introduced. The algorithm is implemented in a self-developed 2D Java tool, UAV Planner. …”
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    Article
  4. 4

    Smart appointment organizer for mobile application / Mohd Syafiq Adam by Adam, Mohd Syafiq

    Published 2009
    “…The main component of this prototype is the use of Dijkstra algorithm to compute the shortest path from source of appointment to the 6 points of destinations within UiTM Shah Alam. …”
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  5. 5

    Artificial neural controller synthesis for TORCS by Shi, Jun Long

    Published 2015
    “…NPC is an important factor in a game. Player can easily complete the game if the NPC used is too easy to be defeated. …”
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  6. 6

    Utility-based non-cooperative power control game in wireless environment / Yousef Ali Mohammed Al-Gumaei by Yousef Ali, Mohammed Al-Gumaei

    Published 2017
    “…These frameworks are more general and they are applied on cognitive and femtocell networks due to the critical and important issue of interference. Numerical simulations are used to prove the effectiveness of these algorithms compared with other existing power control algorithms. …”
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  7. 7

    Methods of aircraft trajectory optimisation in air combat by Nusyirwan, Istas Fahrurrazi, Bil, Cees

    Published 2007
    “…In mathematical terms air combat can be considered as a game. However, due to the highly nonlinear equations of motion involved, the use of classical games theory is difficult to implement in a computer simulation. …”
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    Article
  8. 8

    Evolving controllers for simulated car racing using differential evolution by Shi, Jun Long, Chin, Kim On, Teo, Jason Tze Wi, Tan, Tse Guan, Rayner Alfred, Patricia Anthony

    Published 2013
    “…This paper presents an initial approach for creating autonomous controllers for the car racing game using a hybrid technique. The Differential Evolution (DE) algorithm is combined with Feed-forward Artificial Neural Networks (FFANNs) to generate the required intelligent controllers in a well-known car racing game, namely The Open Racing Car Simulator (TORCS). …”
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    Article
  9. 9

    Automatic generation of multi-objective neural game controllers using Pareto-based differential evolution by Chin, Kim On, Jason Teo, Chang, Kee Tong

    Published 2010
    “…RTS games generally are war simulation. The game features of RTS game are very similar to a real war where player will have to manage their resource income while planning their army, technology, attack location, attack time and much more. …”
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    Research Report
  10. 10

    Optimal power control game for primary-secondary user in cognitive radio network by Al-Gumaei, Y.A., Dimyati, Kaharudin

    Published 2010
    “…In cognitive radio network (CRN), the utilities results in Nash equilibrium of power control game without using pricing are inefficient. In this paper, a distributed power control algorithm is proposed to improve the utilities of both primary user (PU) and secondary users (SUs) in the CRN based on game theoretic framework. …”
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    Article
  11. 11

    Energy-efficient communications in wireless powered cognitive radio networks based on game theory / Fadhil Mukhlif Aswad Al-Obaidy by Fadhil Mukhlif , Aswad Al-Obaidy

    Published 2020
    “…In order to prove the effectiveness of such algorithms, numerical solutions are used in comparison with current power control algorithms. …”
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    The development of cloud modelling and motion analysis for virtual environment by Sunar, Mohd. Shahrizal, Daman, Daut, Kari, Sarudin, Mohd. Suaib, Norhaida, Bade, Abdullah

    Published 2005
    “…The potential industries that highly use RekAwan are weather visualization, film, advertisement, games and flight simulator. …”
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    Monograph
  14. 14

    The development of cloud modelling and motion analysis for virtual environment by Sunar, Mohd. Shahrizal, Daman, Daut, Kari, Sarudin, Mohd. Suaib, Norhaida, Bade, Abdullah

    Published 2005
    “…The potential industries that highly use RekAwan are weather visualization, film, advertisement, games and flight simulator. …”
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    Monograph
  15. 15

    Distance approximation using pivot point in narrow phase collision detection by Sulaiman, Hamzah Asyrani, Bade, Abdullah, Abdullah, Mohd Harun

    Published 2013
    “…Most computer games and simulation maintain speed as the main important elements while others such as medical and mechanical simulation needs to have a very high precision collision detection technique. …”
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    Conference or Workshop Item
  16. 16

    Nature-Inspired cognitive evolution to play Ms. Pac-Man by Tse, Guan Tan, Jason Teo, Patricia Anthony

    Published 2011
    “…So far however, there has been little discussion about the effectiveness of the application of these models to computer and video games in particular. The focus of this research is to explore the hybridization of nature-inspired computation methods for optimization of neural network-based cognition in video games, in this case the combination of a neural network with an evolutionary algorithm. …”
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    Article
  17. 17

    Trade-off between energy efficiency and collisions for MAC protocols of wireless sensor network by Jahan, Mohammad Saukat

    Published 2015
    “…In CGT-MAC, after geographically grouped into clusters, all SNs within a cluster based on current traffic conditions select a proper backoff period using the game theory for data transmission. Simulation models have been developed and simulated to verify the performance improvements of the proposed algorithms. …”
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    Cooperative multi agents for intelligent intrusion detection and prevention systems / Shahaboddin Shamshirband by Shamshirband, Shahaboddin

    Published 2014
    “…Later, we investigate the game based-FQL algorithm by combining the game theoretic approach and the fuzzy Q-learning algorithm. …”
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    Thesis
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