Search Results - (( java implementation path algorithm ) OR ( using computer game algorithm ))
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Heavy Transportation Shortest Route using Dijkstra’s algorithm (HETRO) / Nurul Aqilah Ahmad Nezer
Published 2017“…The development tools used in developing this project is NetBeans by using Java for the implementation of the coding. The methodology that used for developing this system is the Dijkstra’s algorithm. …”
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Dam haji game using A* search algorithm / Siti Farah Najwa Mukhlis
Published 2017“…Therefore many research have been done to develop this type of computer game by using the Al techniques. In Dam Haji game, the goal is to find the optimal movement to make, so A* algorithm, which is a pathfinding algorithm is used. …”
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Mobile First-Person Shooter (FPS) Game Using Basic Theta* Algorithm / Muhammad Syurahbil Abd Rohaman
Published 2020“…The most common pathfinding algorithm used in video game is A*. Even though A* is the most popular algorithm amongst game developers, it's hardly the best algorithm in finding the true shortest path. …”
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Human emotion recognition for computer games player using AdaBoost algorithm / Muhamad Nur Adhwa Muhamad Shukri
Published 2017“…A large number of computer games are available on market but sufferred on market loss. …”
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Embedded system for indoor guidance parking with Dijkstra’s algorithm and ant colony optimization
Published 2019“…BST inserts the nodes in the way that the Dijkstra’s can find the empty parking in fastest way. Dijkstra’s algorithm initials the paths to finding the shortest path while ACO optimizes the paths. …”
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Path planning for unmanned aerial vehicle (UAV) using rotated accelerated method in static outdoor environment
Published 2021“…In this study, a fast iterative method known as Rotated Successive Over-Relaxation (RSOR) is introduced. The algorithm is implemented in a self-developed 2D Java tool, UAV Planner. …”
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The solution of 2048 puzzle game using A* algorithm / Zafhira Ismail
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Computer algorithm for playing checkers
Published 2023“…The Checkers game is programmed using Visual C++. Two players can play the game or against the computer The Al algorithm will select the best path to win when playing against the human. …”
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The online mastermind game / Cheong Kuen Leion
Published 2003“…In the other words, the aim of this project is to develop an online Mastermind game using genetic algorithm between a computer and a player or (ideally) a group of players over the network. …”
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Smart appointment organizer for mobile application / Mohd Syafiq Adam
Published 2009“…The main component of this prototype is the use of Dijkstra algorithm to compute the shortest path from source of appointment to the 6 points of destinations within UiTM Shah Alam. …”
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Automating commercial video game development using computational intelligence
Published 2011“…Conclusion: Overall, the proposed algorithm has a very good performance with a high probability of automatically generating successful game AI controllers for the video game.…”
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A coevolutionary multiobjective evolutionary algorithm for game artificial intelligence
Published 2013“…Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for designing computer-based controllers to perform various tasks autonomously in game area, specifically to produce intelligent optimal game controllers for playing video and computer games. …”
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Enhancing understanding of programming concepts through physical games
Published 2017“…The objective of our teaching approach is to introduce playing physical games using learner's body movement) in contrast to purely computer-based or board games as a tool to teach programming related subjects. …”
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Automatic generation of multi-objective neural game controllers using Pareto-based differential evolution
Published 2010“…Eversince the born of personal computer to this world, computer games have not been stoping in their development. …”
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A coevolutionary multiobjective evolutionary algorithm for game artificial intelligence
Published 2013“…Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for designing computer-based controllers to perform various tasks autonomously in game area, specifically to produce intelligent optimal game controllers for playing video and computer games. …”
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The application of neural networks and min-max algorithm in digital congkak
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CSGO: a game-inspired metaheuristic algorithm for global optimization
Published 2023“…This paper presents a video game-inspired meta-heuristic algorithm and its performance evaluation. …”
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