Search Results - (( java implementation path algorithm ) OR ( programming using game algorithm ))

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  1. 1

    Heavy Transportation Shortest Route using Dijkstra’s algorithm (HETRO) / Nurul Aqilah Ahmad Nezer by Ahmad Nezer, Nurul Aqilah

    Published 2017
    “…The development tools used in developing this project is NetBeans by using Java for the implementation of the coding. The methodology that used for developing this system is the Dijkstra’s algorithm. …”
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    Embedded system for indoor guidance parking with Dijkstra’s algorithm and ant colony optimization by Mohammad Ata, Karimeh Ibrahim

    Published 2019
    “…BST inserts the nodes in the way that the Dijkstra’s can find the empty parking in fastest way. Dijkstra’s algorithm initials the paths to finding the shortest path while ACO optimizes the paths. …”
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    Path planning for unmanned aerial vehicle (UAV) using rotated accelerated method in static outdoor environment by Shaliza Hayati A. Wahab, Nordin Saad, Azali Saudi, Ali Chekima

    Published 2021
    “…In this study, a fast iterative method known as Rotated Successive Over-Relaxation (RSOR) is introduced. The algorithm is implemented in a self-developed 2D Java tool, UAV Planner. …”
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  5. 5

    The solution of 2048 puzzle game using A* algorithm / Zafhira Ismail by Ismail, Zafhira

    Published 2017
    “…The output of this project is the best solution to achieve the goal using A* algorithm. This project use usability test for user testing system and functionality test to evaluate the efficiency of the game. …”
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    Computer algorithm for playing checkers by Chua Shin Lee

    Published 2023
    “…The Checkers game is programmed using Visual C++. Two players can play the game or against the computer The Al algorithm will select the best path to win when playing against the human. …”
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    Smart appointment organizer for mobile application / Mohd Syafiq Adam by Adam, Mohd Syafiq

    Published 2009
    “…The main component of this prototype is the use of Dijkstra algorithm to compute the shortest path from source of appointment to the 6 points of destinations within UiTM Shah Alam. …”
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    A Systematic Exploration of Mutation Space in a Hybridized Interactive Evolutionary Programming for Mobile Game Programming by Jia Hui Ong, Jason Teo

    Published 2014
    “…Evolutionary programming is the core Evolutionary Algorithm (EA) used in this study where it is hybridized with Interactive Evolutionary Algorithm (IEA) to generate different rulesets that was played on a custom arcade-type mobile game. …”
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    Enhancing understanding of programming concepts through physical games by Raja Yusof, Raja Jamilah, Habib, Ahsan

    Published 2017
    “…The objective of our teaching approach is to introduce playing physical games using learner's body movement) in contrast to purely computer-based or board games as a tool to teach programming related subjects. …”
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    Enhancing programming language learning with 3D game-based programming for MSU students: codadventure / Abdullah Adib Aditia Wirawan and Nur Suhana Mohd Redzo by Aditia Wirawan, Abdullah Adib, Mohd Redzo, Nur Suhana

    Published 2024
    “…The instructor's methodology also guides the students in teaching and learning programming language using the Logic Learning method in the game. …”
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    Automated synthesis of mobile game environments and rulesets using a hybridized interactive evolutionary programming approach by Jia, Hui Ong, Teo, Jason Tze Wi

    Published 2014
    “…In this study, mutation rates of 0.7 and 0.9 are used to generate both the game rules and the game environment for the mobile game. …”
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    Modeling a problem solving approach through computational thinking for teaching programming / Zebel Al Tareq by Zebel , Al Tareq

    Published 2021
    “…An experimental study was designed to evaluate the PSA model. The syntax-based programming workshop was the control group. The problem-based and the game-based programming workshops utilizing our problem-solving model using sorting algorithms were the experimental groups. …”
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    Automatic generation of neural game controller using single and bi-objective evolutionary optimization algorithms for RTS Game by Chang, Kee Tong

    Published 2015
    “…These problem can be solved using AI technology. Reinforcement is the process of strengthening an army and it is a crucial issue in gaming design as well. …”
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    Mobile game application development using evolutionary algorithms by Ong, Jia Hui

    Published 2014
    “…Hence it has opened up a whole new market with its mass among users and attracted a large number of smartphone application developers. Evolutionary Algorithms have never been used on mobile applications, thus it gives a novel idea of utilizing Evolutionary Algorithms in developing applications typically in games for mobile platforms. …”
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    Self-evaluation of RTS Troop's performance by Chin Kim On, Chang Kee Tong, Jason Teo, Rayner Alfred, Wang Cheng, Tan Tse Guan

    Published 2015
    “…This paper demonstrates the research results obtained from a comparison of Evolutionary Programming (EP) and hybrid Differential Evolution (DE) and Feed Forward Neural Network (FFNN) algorithms in the Real Time Strategy (RTS) computer game, namely Warcraft III. …”
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    Methods of aircraft trajectory optimisation in air combat by Nusyirwan, Istas Fahrurrazi, Bil, Cees

    Published 2007
    “…In mathematical terms air combat can be considered as a game. However, due to the highly nonlinear equations of motion involved, the use of classical games theory is difficult to implement in a computer simulation. …”
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