Search Results - (( java implementation path algorithm ) OR ( programming computer game algorithm ))

Refine Results
  1. 1
  2. 2
  3. 3

    Enhancing understanding of programming concepts through physical games by Raja Yusof, Raja Jamilah, Habib, Ahsan

    Published 2017
    “…The objective of our teaching approach is to introduce playing physical games using learner's body movement) in contrast to purely computer-based or board games as a tool to teach programming related subjects. …”
    Get full text
    Get full text
    Get full text
    Conference or Workshop Item
  4. 4
  5. 5

    Analyzing students’ experience in programming with computational thinking through competitive, physical, and tactile games: The quadrilateral method approach by Habib, M. A. a, Raja-Yusof, R. -J., Salim, S. S.a, Sani, A. A. a, Sofian, H., Abu Bakar, A.

    Published 2021
    “…We have conducted game activities through several algorithms that include sorting, swapping, and graph algorithms and analyzed how the game affects the student experience (SX) in understanding the CT concept in those algorithms. …”
    Get full text
    Get full text
    Get full text
    Article
  6. 6

    Computer algorithm for playing checkers by Chua Shin Lee

    Published 2023
    “…The Checkers game is programmed using Visual C++. Two players can play the game or against the computer The Al algorithm will select the best path to win when playing against the human. …”
    text::Thesis
  7. 7
  8. 8

    Heavy Transportation Shortest Route using Dijkstra’s algorithm (HETRO) / Nurul Aqilah Ahmad Nezer by Ahmad Nezer, Nurul Aqilah

    Published 2017
    “…The development tools used in developing this project is NetBeans by using Java for the implementation of the coding. The methodology that used for developing this system is the Dijkstra’s algorithm. …”
    Get full text
    Get full text
    Thesis
  9. 9

    Modeling a problem solving approach through computational thinking for teaching programming / Zebel Al Tareq by Zebel , Al Tareq

    Published 2021
    “…Different teaching approaches for programming are widespread but what is essential for students is being able to computationally formulate an algorithmic solution at first and then transfer to code. …”
    Get full text
    Get full text
    Get full text
    Thesis
  10. 10

    Embedded system for indoor guidance parking with Dijkstra’s algorithm and ant colony optimization by Mohammad Ata, Karimeh Ibrahim

    Published 2019
    “…BST inserts the nodes in the way that the Dijkstra’s can find the empty parking in fastest way. Dijkstra’s algorithm initials the paths to finding the shortest path while ACO optimizes the paths. …”
    Get full text
    Get full text
    Thesis
  11. 11

    Path planning for unmanned aerial vehicle (UAV) using rotated accelerated method in static outdoor environment by Shaliza Hayati A. Wahab, Nordin Saad, Azali Saudi, Ali Chekima

    Published 2021
    “…In this study, a fast iterative method known as Rotated Successive Over-Relaxation (RSOR) is introduced. The algorithm is implemented in a self-developed 2D Java tool, UAV Planner. …”
    Get full text
    Get full text
    Get full text
    Get full text
    Article
  12. 12

    Smart appointment organizer for mobile application / Mohd Syafiq Adam by Adam, Mohd Syafiq

    Published 2009
    “…The main component of this prototype is the use of Dijkstra algorithm to compute the shortest path from source of appointment to the 6 points of destinations within UiTM Shah Alam. …”
    Get full text
    Get full text
    Thesis
  13. 13
  14. 14

    Mobile game application development using evolutionary algorithms by Ong, Jia Hui

    Published 2014
    “…Hence it has opened up a whole new market with its mass among users and attracted a large number of smartphone application developers. Evolutionary Algorithms have never been used on mobile applications, thus it gives a novel idea of utilizing Evolutionary Algorithms in developing applications typically in games for mobile platforms. …”
    Get full text
    Get full text
    Get full text
    Thesis
  15. 15

    Self-evaluation of RTS Troop's performance by Chin Kim On, Chang Kee Tong, Jason Teo, Rayner Alfred, Wang Cheng, Tan Tse Guan

    Published 2015
    “…This paper demonstrates the research results obtained from a comparison of Evolutionary Programming (EP) and hybrid Differential Evolution (DE) and Feed Forward Neural Network (FFNN) algorithms in the Real Time Strategy (RTS) computer game, namely Warcraft III. …”
    Get full text
    Non-Indexed Article
  16. 16
  17. 17

    Investigating computational thinking among primary school students in Terengganu using visual programming by Osmanullrazi, Abdullah

    Published 2022
    “…To fill this gap, this study aims to investigate student’s competency on CT skills amongst primary school students in Malaysia using visual programming through the creation of computational artifacts such as animation and games. …”
    Get full text
    Get full text
    Thesis
  18. 18
  19. 19

    Automatic generation of neural game controller using single and bi-objective evolutionary optimization algorithms for RTS Game by Chang, Kee Tong

    Published 2015
    “…Therefore, the main objective of this research is to investigate the performance of single objective and bi-objectives of the hybridised EC as a RTS game controller for reinforcement issue. The proposed EC methods are Genetic Algorithm (GA), Differential Evolution (DE), Evolutionary Programming (EP), and Pareto-based Differential Evolution (PDE). …”
    Get full text
    Get full text
    Get full text
    Thesis
  20. 20

    Methods of aircraft trajectory optimisation in air combat by Nusyirwan, Istas Fahrurrazi, Bil, Cees

    Published 2007
    “…In mathematical terms air combat can be considered as a game. However, due to the highly nonlinear equations of motion involved, the use of classical games theory is difficult to implement in a computer simulation. …”
    Get full text
    Get full text
    Article