Search Results - (( java implementation path algorithm ) OR ( pattern collaborative learning algorithm ))

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  1. 1

    Heavy Transportation Shortest Route using Dijkstra’s algorithm (HETRO) / Nurul Aqilah Ahmad Nezer by Ahmad Nezer, Nurul Aqilah

    Published 2017
    “…The development tools used in developing this project is NetBeans by using Java for the implementation of the coding. The methodology that used for developing this system is the Dijkstra’s algorithm. …”
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    Thesis
  2. 2

    Embedded system for indoor guidance parking with Dijkstra’s algorithm and ant colony optimization by Mohammad Ata, Karimeh Ibrahim

    Published 2019
    “…BST inserts the nodes in the way that the Dijkstra’s can find the empty parking in fastest way. Dijkstra’s algorithm initials the paths to finding the shortest path while ACO optimizes the paths. …”
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    Thesis
  3. 3

    Path planning for unmanned aerial vehicle (UAV) using rotated accelerated method in static outdoor environment by Shaliza Hayati A. Wahab, Nordin Saad, Azali Saudi, Ali Chekima

    Published 2021
    “…In this study, a fast iterative method known as Rotated Successive Over-Relaxation (RSOR) is introduced. The algorithm is implemented in a self-developed 2D Java tool, UAV Planner. …”
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    Article
  4. 4

    Smart appointment organizer for mobile application / Mohd Syafiq Adam by Adam, Mohd Syafiq

    Published 2009
    “…The main component of this prototype is the use of Dijkstra algorithm to compute the shortest path from source of appointment to the 6 points of destinations within UiTM Shah Alam. …”
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    Thesis
  5. 5

    Teaching and learning qur'anic Arabic utilizing adaptive and intelligent systems for collaborative learning (EDW B13-084-0969) by Pathan, Al-Sakib Khan, Abdullah , Matin Saad, Al Shaikhli, Imad Fakhri

    Published 2015
    “…Despite the availability of conventional resources for this purpose, according to our detailed investigation, no empirical research has explored the possibilities of emerging adaptive and intelligent systems for collaborative learning to address this challenge. The goals of this research are: (a) to determine the applicability of learner corpus research through automated pattern extraction from available Qur'anic corpora (b) to investigate declarative memory modeling approaches in order to develop a quantitative algorithm to maximize learning and (c) to explore the possibilities of utilizing existing social networks to enhance learner motivation.…”
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    Monograph
  6. 6

    Distributed Multi-Feature Recognition Scheme for Greyscale Images by Muhamad Amin , Anang Hudaya, Khan, Asad I.

    Published 2011
    “…Furthermore, our approach implements single-cycle learning known as collaborative-comparison learning where new patterns are continuously stored using collaborative approach without affecting previously stored patterns. …”
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    Article
  7. 7

    Impact of Computational Thinking and Computer Science (CTCS) Teaching Technique at Seleceted Schools in Sarawak : A Qualitative Analysis by Nor Iqbal, Mohd Sait, Noor'ain, Aini, Kartinah, Zen

    Published 2023
    “…Computational thinking and computer science (CTCS) is an educational approach that involves a four-stage process involving concepts of decomposition, pattern recognition, abstraction, and algorithm that promotes greater levels of thinking. …”
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    Proceeding
  8. 8

    Evolutionary cost-cognizant regression test case prioritization for object-oriented programs by Bello, AbdulKarim

    Published 2019
    “…Therefore, this study proposed a cost-cognizant TCP approach for object-oriented software that uses path-based integration testing to identify the possible execution path extracted from the Java System Dependence Graph (JSDG) model of the source code using forward slicing technique. …”
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    Thesis
  9. 9

    Mapping Computational Thinking Skills Through Digital Games Co-Creation Activity Amongst Malaysian Sub-urban Children Sub-urban Children by Mohd Kamal, Othman, Syazni, Jazlan, Fatin Afiqah, Yamin, Shaziti, Aman, Fitri Suraya, Mohamad, Nurfarahani, Norman Anuar, Abdulrazak Yahya, Saleh, Ahmad Azaini, Abdul Manaf

    Published 2022
    “…The game co-creation process was recorded to identify and determine how these young, inexperienced, untrained young learners collaborated while using CT skills. Analysis of their narratives while co-creating digital games revealed a pattern of using CT while developing the games. …”
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    Article
  10. 10