Search Results - (( java implementation modified algorithm ) OR ( using games using algorithm ))

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  1. 1

    Direct approach for mining association rules from structured XML data by Abazeed, Ashraf Riad

    Published 2012
    “…The thesis also provides a two different implementation of the modified FLEX algorithm using a java based parsers and XQuery implementation. …”
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    Thesis
  2. 2

    OPTIMIZED MIN-MIN TASK SCHEDULING ALGORITHM FOR SCIENTIFIC WORKFLOWS IN A CLOUD ENVIRONMENT by Murad S.S., Badeel R., Alsandi N.S.A., Alshaaya R.F., Ahmed R.A., Muhammed A., Derahman M.

    Published 2023
    “…To achieve this, we propose a new noble mechanism called Optimized Min-Min (OMin-Min) algorithm, inspired by the Min-Min algorithm. The objectives of this work are: i) to provide a comprehensive review of the cloud and scheduling process; ii) to classify the scheduling strategies and scientific workflows; iii) to implement our proposed algorithm with various scheduling algorithms (i.e., Min-Min, Round-Robin, Max-Min, and Modified Max-Min) for performance comparison, within different cloudlet sizes (i.e., small, medium, large, and heavy) in three scientific workflows (i.e., Montage, Epigenomics, and SIPHT); and iv) to investigate the performance of the implemented algorithms by using CloudSim. …”
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    Dam haji game using A* search algorithm / Siti Farah Najwa Mukhlis by Mukhlis, Siti Farah Najwa

    Published 2017
    “…This project is about developing a Dam Haji game using A* search algorithm. Dam Haji is an abstract strategy board game which played by two players. …”
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    Thesis
  5. 5

    Mobile First-Person Shooter (FPS) Game Using Basic Theta* Algorithm / Muhammad Syurahbil Abd Rohaman by Abd Rohaman, Muhammad Syurahbil

    Published 2020
    “…The most common pathfinding algorithm used in video game is A*. Even though A* is the most popular algorithm amongst game developers, it's hardly the best algorithm in finding the true shortest path. …”
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  6. 6

    The solution of 2048 puzzle game using A* algorithm / Zafhira Ismail by Ismail, Zafhira

    Published 2017
    “…The output of this project is the best solution to achieve the goal using A* algorithm. This project use usability test for user testing system and functionality test to evaluate the efficiency of the game. …”
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  7. 7

    Prevention And Detection Mechanism For Security In Passive Rfid System by Khor, Jing Huey

    Published 2013
    “…The proposed protocol is designed with lightweight cryptographic algorithm, including XOR, Hamming distance, rotation and a modified linear congruential generator (MLCG). …”
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  8. 8

    Computer algorithm for playing checkers by Chua Shin Lee

    Published 2023
    “…The Checkers game uses heuristics algorithm, a simple depth-first procedure, for searching trees.…”
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  9. 9

    Automatic generation of content security policy to mitigate cross site scripting by Mhana, Samer Attallah, Din, Jamilah, Atan, Rodziah

    Published 2016
    “…It can be extended to support generating CSP for contents that are modified by JavaScript after loading. Current approach inspects the static contents of URLs.…”
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  10. 10

    Interactive jigsaw puzzle using backtracking algorithm / Amizah Mohd Kamaruzaman by Mohd Kamaruzaman, Amizah

    Published 2012
    “…After testing the developed jigsaw puzzle by comparing the result with automatic jigsaw puzzle solver using Backtracking algorithm, it shows that Backtracking algorithm are not suitable algorithm to be used to develop the interactive jigsaw puzzle because it takes longer time in solving the game as compared to Backtracking algorithm that used in automatic jigsaw puzzle solver that was found in previous research.…”
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  11. 11

    The online mastermind game / Cheong Kuen Leion by Cheong, Kuen Leion

    Published 2003
    “…This game shows the basic concept that is used in solving problems.…”
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  12. 12

    Human emotion recognition for computer games player using AdaBoost algorithm / Muhamad Nur Adhwa Muhamad Shukri by Muhamad Shukri, Muhamad Nur Adhwa

    Published 2017
    “…The technique used to recognize human emotions is an AdaBoost algorithm as classifier. …”
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    Thesis
  13. 13

    Automatic generation of neural game controller using single and bi-objective evolutionary optimization algorithms for RTS Game by Chang, Kee Tong

    Published 2015
    “…These problem can be solved using AI technology. Reinforcement is the process of strengthening an army and it is a crucial issue in gaming design as well. …”
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  14. 14

    Traditional marble game using ant colony optimization / Muhammad Izzat Imran Che Isa by Che Isa, Muhammad Izzat Imran

    Published 2017
    “…The study of traditional marble game will be implemented in a game prototype using Ant Colony Optimization (ACO). …”
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  15. 15

    Collaborative Location-Based Mobile Game with Error Detection Algorithm by Adrus, Mohamad Tazuddin, Wong, Ming Ming, Abang Mohamad Aizuddin, Abang Mohd Mohtar

    Published 2018
    “…A simple error detection algorithm is also introduced to maximize the game playability value by balancing game responsiveness and accuracy level.…”
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    Article
  16. 16

    Artificial neural controller synthesis for TORCS by Shi, Jun Long

    Published 2015
    “…NPC is an important factor in a game. Player can easily complete the game if the NPC used is too easy to be defeated. …”
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  17. 17

    Automating commercial video game development using computational intelligence by Tse, Guan Tan, Teo, Jason Tze Wi, Patricia Anthony

    Published 2011
    “…Conclusion: Overall, the proposed algorithm has a very good performance with a high probability of automatically generating successful game AI controllers for the video game.…”
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    Article
  18. 18

    A coevolutionary multiobjective evolutionary algorithm for game artificial intelligence by Tse, Guan Tan, Teo, Jason Tze Wi, Rayner Alfred, Kim, On Chin

    Published 2013
    “…The Pareto Archived Evolution Strategy (PAES) algorithm is used to generate a Pareto optimal set of ANNs that optimize the conflicting objectives of maximizing game scores and minimizing neural network complexity. …”
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    Article
  19. 19

    Knowledge-based system developement for the game congkak / Syah Ali Reza Yaacob by Yaacob, Syah Ali Reza

    Published 2006
    “…The agent will use Minimax and α-β pruning as the search algorithms. …”
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  20. 20

    Mobile game application development using evolutionary algorithms by Ong, Jia Hui

    Published 2014
    “…Hence it has opened up a whole new market with its mass among users and attracted a large number of smartphone application developers. Evolutionary Algorithms have never been used on mobile applications, thus it gives a novel idea of utilizing Evolutionary Algorithms in developing applications typically in games for mobile platforms. …”
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