Search Results - (( java implementation learning algorithm ) OR ( using interactive mobile algorithm ))
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1
Plagiarism Detection System for Java Programming Assignments by Using Greedy String-Tilling Algorithm
Published 2008“…The prototype system, known as Java Plagiarism Detection System (JPDS) implements the Greedy-String-Tiling algorithm to detect similarities among tokens in a Java source code files. …”
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2
Dynamic interactive 3D mobile navigation aid
Published 2012“…Even though, certain techniques were seen in many research on tackling this problems, yet, when it comes to the navigation aid the predominant 3D mobile navigation system are not interactive in real-time, that is a user will not be aware of other users while on-the-go and both using mobile navigation aid in the same environment. …”
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3
Investigating rendering speed and download rate of three-dimension (3D) mobile map intended for navigation aid using genetic algorithm
Published 2014“…This paper investigates the trade-off between rendering speed and download rate of the 3D mobile map using genetic algorithm (GA). The reason of using GA is because it takes larger problem space than other algorithms for optimization, which is well suited for establishing fast 3D map rendering speed on-the-fly to the mobile device that requires useful solutions for optimization. …”
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Proceeding Paper -
4
User interface and interactivity design guidelines of algorithm visualization on mobile platform
Published 2019“…In terms of artifact, this study yields AVOMP design guidelines that are comprised of UI design and interactivity aspects as well as AVOMP prototype of sorting algorithms. …”
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5
Designing algorithm visualization on mobile platform: The proposed guidelines
Published 2017“…This paper entails an ongoing study about the design guidelines of algorithm visualization (AV) on mobile platform, helping students learning data structures and algorithm (DSA) subject effectively.Our previous review indicated that design guidelines of AV on mobile platform are still few.Mostly, previous guidelines of AV are developed for AV on desktop and website platform. …”
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6
An Educational Tool Aimed at Learning Metaheuristics
Published 2020“…Implemented with Java, this tool provides a friendly GUI for setting the parameters and display the result from where the learner can see how the selected algorithm converges for a particular problem solution. …”
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Conference or Workshop Item -
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Adoption of machine learning algorithm for analysing supporters and non supporters feedback on political posts / Ogunfolajin Maruff Tunde
Published 2022“…The method was implemented using Java and the results of the simulation were evaluated using five standard performance metrics: accuracy, AUC, precision, recall, and f-Measure. …”
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8
A Feature Ranking Algorithm in Pragmatic Quality Factor Model for Software Quality Assessment
Published 2013“…The methodology used consists of theoretical study, design of formal framework on intelligent software quality, identification of Feature Ranking Technique (FRT), construction and evaluation of FRA algorithm. The assessment of quality attributes has been improved using FRA algorithm enriched with a formula to calculate the priority of attributes and followed by learning adaptation through Java Library for Multi Label Learning (MULAN) application. …”
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9
A Systematic Exploration of Mutation Space in a Hybridized Interactive Evolutionary Programming for Mobile Game Programming
Published 2014“…Evolutionary programming is the core Evolutionary Algorithm (EA) used in this study where it is hybridized with Interactive Evolutionary Algorithm (IEA) to generate different rulesets that was played on a custom arcade-type mobile game. …”
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10
Algorithm visualization design guidelines for mobile leaning
Published 2018“…This study is about the algorithm visualization design guidelines for mobile platform, to teach students data structures and algorithm (DSA) subject effectively. …”
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11
Performance evaluation of marker recognition algorithm for mobile augmented reality in the real environment
Published 2023“…BRISK detector, FREAK descriptor, and Hamming distance matcher algorithms are implemented in a mobile AR application in order to evaluate the AR algorithm. …”
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Scan Matching and KNN Classification for Mobile Robot Localisation Algorithm
Published 2017“…The mobile robot and the developed algorithm are tested in static environment. …”
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13
Graphics, audio-visuals and interaction (GAI) based augmented reality (AR) system for symbian and android smartphone
Published 2012“…Audio video API of Symbian and Android were used to build the GAI based audio video module. Color picking algorithm was used to build the interactions module. …”
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14
Mobile game application development using evolutionary algorithms
Published 2014“…Hence it has opened up a whole new market with its mass among users and attracted a large number of smartphone application developers. Evolutionary Algorithms have never been used on mobile applications, thus it gives a novel idea of utilizing Evolutionary Algorithms in developing applications typically in games for mobile platforms. …”
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Web-based clustering tool using fuzzy k-mean algorithm / Ahmad Zuladzlan Zulkifly
Published 2019“…This project will use fuzzy k-means clustering algorithm to cluster the data because it is easy to implement and have many advantages. …”
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17
Automated synthesis of mobile game environments and rulesets using a hybridized interactive evolutionary programming approach
Published 2014“…By hybridizing Evolutionary Programming (EP) with Interactive Evolutionary Algorithm (IEA), game rules and its playing environment will be automatically generated for an arcade-type game that can be played on the Android mobile platform. …”
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18
Visualizing pathway on 3D maps for an interactive user navigation in mobile devices
Published 2019“…The Bi-A* path-finding algorithm was used for establishing dynamic target location in Voronoi diagram/Delaunay triangulation. …”
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Book Chapter -
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A review on autonomous mobile robot path planning algorithms
Published 2020“…In this paper, commonly use classical approaches such as cell decomposition (CD), roadmap approach (RA), artificial potential field (AFP), and heuristics approaches such as genetic algorithm (GA), particle swarm optimization (PSO) approach and ant colony optimization (ACO) method are considered.It is observed that when it comes to dynamic environment where most of the information are unknown to the mobile robots before starting, heuristics approaches are more popular and widely used compared to classical approaches since it can handle uncertainty, interact with objects and making quick decision. …”
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20
Computer remote monitoring via mobile phones using socket programming / Samih Omer Fadlelmola Elkhider
Published 2011“…Moreover, this prototype could be used as the basis for developing more advanced remote monitoring in term of performance to access and interact with mobile cloud, which is the future of mobile technology.…”
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