Search Results - (( java implementation case algorithm ) OR ( using game based algorithm ))

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  1. 1

    Plagiarism Detection System for Java Programming Assignments by Using Greedy String-Tilling Algorithm by Norulazmi, Kasim

    Published 2008
    “…The prototype system, known as Java Plagiarism Detection System (JPDS) implements the Greedy-String-Tiling algorithm to detect similarities among tokens in a Java source code files. …”
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    Thesis
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    Dam haji game using A* search algorithm / Siti Farah Najwa Mukhlis by Mukhlis, Siti Farah Najwa

    Published 2017
    “…The results of this project is a Dam Haji game using A* algorithm which it is able to make legal movements based on the game’s rules and a matchup with a computer-based player that have gone through a process of computer learning to make movement based on the A* shortest path technique. …”
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    Pairwise testing tools based on hill climbing algorithm (PTCA) by Lim, Seng Kee

    Published 2014
    “…The actual implementation of the algorithm which is in Java programming language, the program is implemented on Net Bean 7.0.1. …”
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    Undergraduates Project Papers
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    Knowledge-based system developement for the game congkak / Syah Ali Reza Yaacob by Yaacob, Syah Ali Reza

    Published 2006
    “…The agent will use Minimax and α-β pruning as the search algorithms. …”
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    Thesis
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    Java based expert system for selection of natural fibre composite materials by Ahmed Ali, Basheer A., Salit, Mohd Sapuan, Zainudin, Edi Syams, Othman, Mohamed

    Published 2013
    “…In this paper, we develop a technology for the materials selection system using Java based expert system. The weighted-range method (WRM) was implemented to identify the range value and to scrutinise the candidate materials. …”
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    Article
  10. 10

    Mobile First-Person Shooter (FPS) Game Using Basic Theta* Algorithm / Muhammad Syurahbil Abd Rohaman by Abd Rohaman, Muhammad Syurahbil

    Published 2020
    “…The most common pathfinding algorithm used in video game is A*. Even though A* is the most popular algorithm amongst game developers, it's hardly the best algorithm in finding the true shortest path. …”
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    OPTIMIZED MIN-MIN TASK SCHEDULING ALGORITHM FOR SCIENTIFIC WORKFLOWS IN A CLOUD ENVIRONMENT by Murad S.S., Badeel R., Alsandi N.S.A., Alshaaya R.F., Ahmed R.A., Muhammed A., Derahman M.

    Published 2023
    “…According to the simulation results, the proposed algorithm produces the best solution among all algorithms in the proposed cases. � 2021 Little Lion Scientific…”
    Review
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    Interactive jigsaw puzzle using backtracking algorithm / Amizah Mohd Kamaruzaman by Mohd Kamaruzaman, Amizah

    Published 2012
    “…The objective of this project is to study the various techniques to develop online jigsaw puzzle games. Based on the initial study, the Backtracking algorithm has been chosen as the most suitable algorithm to be used to develop the jigsaw puzzle according to available time and complexity of the algorithm. …”
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    Thesis
  15. 15

    Traditional marble game using ant colony optimization / Muhammad Izzat Imran Che Isa by Che Isa, Muhammad Izzat Imran

    Published 2017
    “…The study of traditional marble game will be implemented in a game prototype using Ant Colony Optimization (ACO). …”
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    Thesis
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    Automatic generation of multi-objective neural game controllers using Pareto-based differential evolution by Chin, Kim On, Jason Teo, Chang, Kee Tong

    Published 2010
    “…This report is to investigate how well does Pareto-base Differential Evolution (POE) with a Neural controller perform in a RTS game. …”
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    Research Report
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    Utility-based non-cooperative power control game in wireless environment / Yousef Ali Mohammed Al-Gumaei by Yousef Ali, Mohammed Al-Gumaei

    Published 2017
    “…Numerical simulations are used to prove the effectiveness of these algorithms compared with other existing power control algorithms. …”
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    Thesis
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    Artificial neural controller synthesis for TORCS by Shi, Jun Long

    Published 2015
    “…NPC is an important factor in a game. Player can easily complete the game if the NPC used is too easy to be defeated. …”
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    Thesis
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    A coevolutionary multiobjective evolutionary algorithm for game artificial intelligence by Tse, Guan Tan, Teo, Jason Tze Wi, Rayner Alfred, Kim, On Chin

    Published 2013
    “…The Pareto Archived Evolution Strategy (PAES) algorithm is used to generate a Pareto optimal set of ANNs that optimize the conflicting objectives of maximizing game scores and minimizing neural network complexity. …”
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    Article
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    Automatic generation of neural game controller using single and bi-objective evolutionary optimization algorithms for RTS Game by Chang, Kee Tong

    Published 2015
    “…These problem can be solved using AI technology. Reinforcement is the process of strengthening an army and it is a crucial issue in gaming design as well. …”
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    Thesis