Search Results - (( intelligence system force algorithm ) OR ( intelligence game based algorithm ))

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  1. 1

    A coevolutionary multiobjective evolutionary algorithm for game artificial intelligence by Tse, Guan Tan, Teo, Jason Tze Wi, Rayner Alfred, Kim, On Chin

    Published 2013
    “…Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for designing computer-based controllers to perform various tasks autonomously in game area, specifically to produce intelligent optimal game controllers for playing video and computer games. …”
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    Article
  2. 2

    A coevolutionary multiobjective evolutionary algorithm for game artificial intelligence by Tse, Guan Tan, Jason, Teo, Kim, On Chin, Alfred, Rayner

    Published 2013
    “…Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for designing computer-based controllers to perform various tasks autonomously in game area, specifically to produce intelligent optimal game controllers for playing video and computer games. …”
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    Article
  3. 3

    Intelligent Optimization of Force Tracking Parameters for MR Damper Modelling using Firefly Algorithm by Mat Hussin, Ab Talib, Hanim, Mohd Yatim, Nik Mohd Ridzuan, Shaharuddin, Muhamad Sukri, Hadi, Intan Zaurah, Mat Darus, Annisa, Jamali

    Published 2020
    “…To overcome this problem, an intelligent optimization method known as firefly algorithm (FA) was used by this study to optimize the force tracking controller (FTC) parameters as to achieve the exact damping force of MR damper system. …”
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    Proceeding
  4. 4

    Knowledge-based system developement for the game congkak / Syah Ali Reza Yaacob by Yaacob, Syah Ali Reza

    Published 2006
    “…The objective is to implement Minimax and α-β pruning in this game. In this project, some of the game rules are modified in order to make it into a turn-based game. …”
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    Thesis
  5. 5

    Mobile First-Person Shooter (FPS) Game Using Basic Theta* Algorithm / Muhammad Syurahbil Abd Rohaman by Abd Rohaman, Muhammad Syurahbil

    Published 2020
    “…The most common pathfinding algorithm used in video game is A*. Even though A* is the most popular algorithm amongst game developers, it's hardly the best algorithm in finding the true shortest path. …”
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    Thesis
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  7. 7

    An Intelligent Active Force Control Algorithm to Control an Upper Extremity Exoskeleton for Motor Recovery by Wan Hasbullah, Mohd Isa, Zahari, Taha, Ismail, Mohd Khairuddin, Anwar, P. P. A. Majeed, Khairul Fikri, Muhammad, Ali, Mohammed A. H., Jamaluddin, Mahmud, Zulkifli, Mohamed

    Published 2016
    “…A proportional-derivative (PD) architecture is employed in this study to investigate its efficacy performing joint-space control objectives. An intelligent AFC algorithm is also incorporated into the PD to investigate the effectiveness of this hybrid system in compensating disturbances. …”
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    Conference or Workshop Item
  8. 8

    Designing and Developing an Intelligent Congkak by Muhammad Safwan, Mohd Shahidan

    Published 2011
    “…This issues can solved by programming the Congkak system based on previous work on Mancala and NN system, and then recording the performance of the related algorithm. …”
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    Thesis
  9. 9

    A fuzzy-active force based control architecture for characterizing a nonlinear MIMO system / Tengku Luqman Tengku Mohamed by Tengku Mohamed, Tengku Luqman

    Published 2016
    “…This study examines the modelling and control of a twin rotor multi-input multi-output (MIMO) system (TRMS). An intelligent Active Force Control (AFC) scheme is utilised to compensate disturbances that a conventional PID control algorithm alone is unable to due to the system’s highly nonlinear behaviour. …”
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    Thesis
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    Cooperative multi agents for intelligent intrusion detection and prevention systems / Shahaboddin Shamshirband by Shamshirband, Shahaboddin

    Published 2014
    “…Later, we investigate the game based-FQL algorithm by combining the game theoretic approach and the fuzzy Q-learning algorithm. …”
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    Thesis
  12. 12

    Patient's Chatting Mechanism Serious Game for Internal Medicine Practice by Lee Sim, Siew

    Published 2013
    “…This subject deals with an invention towards developing a Artificial Intelligent chatbot for a online serious game in the domain of medical and treatment. …”
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    Undergraduates Project Papers
  13. 13

    The application of neural networks and min-max algorithm in digital congkak by Che Pa, Noraziah, Alwi, Asmidah, Mohamed Din, Aniza, Safwan, Muhammad

    Published 2013
    “…To make it intelligent, its player agent was developed using a combination of Neural Networks and Min-Max algorithm. …”
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    Conference or Workshop Item
  14. 14

    Evolutionary Multiobjective optimization for automatic generation Of Neural game controller by Chin, Kim On, Yong, Yung Nan

    Published 2013
    “…This research presents the result of implementing evolutionary algorithms towards computational intelligence in Tower Defense game (TD game). …”
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    Research Report
  15. 15

    Nature-Inspired cognitive evolution to play Ms. Pac-Man by Tse, Guan Tan, Jason Teo, Patricia Anthony

    Published 2011
    “…The experimental results show that an ES-based system can be successfully applied to automatically generate artificial intelligence for a complex, dynamic and highly stochastic video game environment.…”
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    Article
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    Intelligent material handling mobile robot for industrial purpose with active force control capability by Mailah, Musa, Jamaluddin, Hishamuddin, Pitowarno, Endra, Purnomo, Didik Setyo

    Published 2005
    “…A number of disturbances in the form of vibratory and impact forces are deliberately introduced into the system to evaluate the system performances. …”
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    Monograph
  18. 18

    Active force control with iterative learning control algorithm for a vehicle suspension by Rosmazi, Rosli

    Published 2013
    “…The research focuses on the application of an active force control (AFC) strategy with iterative learning control (ILC) algorithms to compensate for the various introduced road profiles or 'disturbances' in a quarter car suspension system as an improvement to ride comfort performance. …”
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    Thesis
  19. 19

    Vision Based Multi Sensor Feedback System For Robot System With Intelligent by Syed Mohamad Shazali, Syed Abdul Hamid

    Published 2009
    “…The feedback system also feeds the Artificial Intelligent program necessary information to make the right decision, which is based on rules of a popular game, Tic-Tac-Toe. …”
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    Thesis
  20. 20

    Artificial neural controller synthesis for TORCS by Shi, Jun Long

    Published 2015
    “…In other way, player may uninstall the game if they found the game is not beatable after spending few days on the game. …”
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    Thesis