Search Results - (( intelligence games based algorithm ) OR ( intelligence system path algorithm ))

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  1. 1

    Mobile First-Person Shooter (FPS) Game Using Basic Theta* Algorithm / Muhammad Syurahbil Abd Rohaman by Abd Rohaman, Muhammad Syurahbil

    Published 2020
    “…The most common pathfinding algorithm used in video game is A*. Even though A* is the most popular algorithm amongst game developers, it's hardly the best algorithm in finding the true shortest path. …”
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    Thesis
  2. 2

    Optimisation of Environmental Risk Assessment Architecture using Artificial Intelligence Techniques by Salem S. M. Khalifa

    Published 2024
    “…By contrast, the results of the safe path selection model were compared with the results obtained using Dijkstra's algorithm and the Floyd-Warshall algorithm. …”
    thesis::doctoral thesis
  3. 3

    A coevolutionary multiobjective evolutionary algorithm for game artificial intelligence by Tse, Guan Tan, Teo, Jason Tze Wi, Rayner Alfred, Kim, On Chin

    Published 2013
    “…Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for designing computer-based controllers to perform various tasks autonomously in game area, specifically to produce intelligent optimal game controllers for playing video and computer games. …”
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    Article
  4. 4

    A Novel Path Prediction Strategy for Tracking Intelligent Travelers by Motlagh, Omid Reza Esmaeili

    Published 2009
    “…A novel decision support system (DSS) is devised with the ability of learning decisional as well as kinematical behaviors of intelligent travelers. …”
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    Thesis
  5. 5

    A coevolutionary multiobjective evolutionary algorithm for game artificial intelligence by Tse, Guan Tan, Jason, Teo, Kim, On Chin, Alfred, Rayner

    Published 2013
    “…Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for designing computer-based controllers to perform various tasks autonomously in game area, specifically to produce intelligent optimal game controllers for playing video and computer games. …”
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    Article
  6. 6

    Knowledge-based system developement for the game congkak / Syah Ali Reza Yaacob by Yaacob, Syah Ali Reza

    Published 2006
    “…The objective is to implement Minimax and α-β pruning in this game. In this project, some of the game rules are modified in order to make it into a turn-based game. …”
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    Thesis
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    Designing and Developing an Intelligent Congkak by Muhammad Safwan, Mohd Shahidan

    Published 2011
    “…This issues can solved by programming the Congkak system based on previous work on Mancala and NN system, and then recording the performance of the related algorithm. …”
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    Thesis
  10. 10

    Industry 5.0 and Education 5.0: Transforming Vocational Education through Intelligent Technology by Zhang, Hongli, Leong, Wai Yie

    Published 2024
    “…By analyzing the research gaps in personalized learning paths, emotion-driven learning, crossdisciplinary integration, and long-term learning behavior analysis, the paper proposes four improved algorithms: the adaptive learning path generation algorithm, the emotion-driven personalized learning algorithm, the cross-disciplinary knowledge graph algorithm, and the long-term learning behavior prediction algorithm. …”
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    Article
  11. 11

    Performance Analysis of Swarm Intelligence-Based Routing Protocol for Mobile Ad Hoc Network and Wireless Mesh Networks by Moghanjoughi, Ayyoub Akbari

    Published 2009
    “…Ants’ algorithm belongs to the Swarm Intelligence (SI), which is proposed to find the shortest path. …”
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    Thesis
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    Cooperative multi agents for intelligent intrusion detection and prevention systems / Shahaboddin Shamshirband by Shamshirband, Shahaboddin

    Published 2014
    “…Later, we investigate the game based-FQL algorithm by combining the game theoretic approach and the fuzzy Q-learning algorithm. …”
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    Thesis
  15. 15

    Patient's Chatting Mechanism Serious Game for Internal Medicine Practice by Lee Sim, Siew

    Published 2013
    “…This subject deals with an invention towards developing a Artificial Intelligent chatbot for a online serious game in the domain of medical and treatment. …”
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    Undergraduates Project Papers
  16. 16

    The application of neural networks and min-max algorithm in digital congkak by Che Pa, Noraziah, Alwi, Asmidah, Mohamed Din, Aniza, Safwan, Muhammad

    Published 2013
    “…To make it intelligent, its player agent was developed using a combination of Neural Networks and Min-Max algorithm. …”
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    Conference or Workshop Item
  17. 17

    A multi-beam optical scanning device. by Aris, Ishak, Koh, Siaw Paw

    Published 2008
    “…The scanning heads are adapted for controlling the path of laser beams. The optical scanning device is adapted to further comprise an artificial intelligent system having an interface for data input and a database for storing genetics algorithm. …”
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    Patent
  18. 18

    Intelligent guidance parking system using modified Dijkstra's algorithm by Jaafar, Haslina, Zabidi, Muhamad Hidayat, Che Soh, Azura, Thong, Peng Hoong, Shafie, Suhaidi, Ahmad, Siti Anom

    Published 2014
    “…This paper presents the intelligent parking system which apply Dijkstra’s algorithm in finding the shortest path. …”
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    Article
  19. 19

    Modification of dijkstra's algorithm for safest and shortest path during emergency evacuation by Khyrina Airin Fariza, Abu Samah, Burairah, Hussin, Abd Samad, Hasan Basari

    Published 2015
    “…Intelligent autonomous evacuation navigation (AEN) system manages to solve wayfinding problems during emergency evacuation, especially for those who are not familiar with the building. …”
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    Article
  20. 20

    Evolutionary Multiobjective optimization for automatic generation Of Neural game controller by Chin, Kim On, Yong, Yung Nan

    Published 2013
    “…This research presents the result of implementing evolutionary algorithms towards computational intelligence in Tower Defense game (TD game). …”
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    Research Report