Search Results - (( intelligence games based algorithm ) OR ( intelligence system cloud algorithm ))*

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    Two objectives big data task scheduling using swarm intelligence in cloud computing by Diallo, Laouratou, Hassan Abdalla Hashim, Aisha, Olanrewaju, Rashidah Funke, Islam, Shayla, Zarir, Abdullah Ahmad

    Published 2016
    “…On the other hand, scheduling algorithms; starting from traditional to Hyper-heuristic; are widely used in computing systems such as cloud computing to monitor the use of resources. …”
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    Article
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    A coevolutionary multiobjective evolutionary algorithm for game artificial intelligence by Tse, Guan Tan, Teo, Jason Tze Wi, Rayner Alfred, Kim, On Chin

    Published 2013
    “…Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for designing computer-based controllers to perform various tasks autonomously in game area, specifically to produce intelligent optimal game controllers for playing video and computer games. …”
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    Modeling approach of cloud 4D printing service composition optimization based on non-dominated sorting genetic algorithm III by Liu, Jiajia, Zainudin, Edi Syams, As'arry, Azizan, Ismail, Mohd Idris Shah

    Published 2024
    “…This research provides valuable insights for the advancement of intelligent cloud-based 4D printing systems, paving the way for future developments in this field.…”
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    Article
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    A coevolutionary multiobjective evolutionary algorithm for game artificial intelligence by Tse, Guan Tan, Jason, Teo, Kim, On Chin, Alfred, Rayner

    Published 2013
    “…Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for designing computer-based controllers to perform various tasks autonomously in game area, specifically to produce intelligent optimal game controllers for playing video and computer games. …”
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    Article
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    Knowledge-based system developement for the game congkak / Syah Ali Reza Yaacob by Yaacob, Syah Ali Reza

    Published 2006
    “…The objective is to implement Minimax and α-β pruning in this game. In this project, some of the game rules are modified in order to make it into a turn-based game. …”
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    Thesis
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    Advancements in intelligent cloud computing for power optimization and battery management in hybrid renewable energy systems: A comprehensive review by AL-Jumaili A.H.A., Muniyandi R.C., Hasan M.K., Singh M.J., Paw J.K.S., Amir M.

    Published 2024
    “…This study aims to review the recently published literature on the topic of power management systems and battery charging control. The role of intelligent based cloud computing is to improve the battery life and manage the battery state of charge (SoC). …”
    Review
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    Mobile First-Person Shooter (FPS) Game Using Basic Theta* Algorithm / Muhammad Syurahbil Abd Rohaman by Abd Rohaman, Muhammad Syurahbil

    Published 2020
    “…The most common pathfinding algorithm used in video game is A*. Even though A* is the most popular algorithm amongst game developers, it's hardly the best algorithm in finding the true shortest path. …”
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    Thesis
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    A Principled Design of Intelligent Agent for the SLA negotiation process in cloud computing by Kumar, R., Hassan, M.F., Adnan, M.H.M.

    Published 2022
    “…In the dynamic market of cloud and heterogeneous environments, the existing system needs an intelligent agent-based negotiation system (IANS) to handle responsibilities. …”
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    Conference or Workshop Item
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    A Principled Design of Intelligent Agent for the SLA negotiation process in cloud computing by Kumar, R., Hassan, M.F., Adnan, M.H.M.

    Published 2022
    “…In the dynamic market of cloud and heterogeneous environments, the existing system needs an intelligent agent-based negotiation system (IANS) to handle responsibilities. …”
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    Designing and Developing an Intelligent Congkak by Muhammad Safwan, Mohd Shahidan

    Published 2011
    “…This issues can solved by programming the Congkak system based on previous work on Mancala and NN system, and then recording the performance of the related algorithm. …”
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    Thesis
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    Tag cloud algorithm with the inclusion of personality traits by Supli, Ahmad Affandi, Shiratuddin, Norshuhada, Ab. Aziz, Azizi

    Published 2014
    “…Therefore, the main objective of this study is to make tag cloud algorithm with the inclusion of personality traits by adjusting two prominent visual features (color and shape) as an integration of layout.In addition, the utilization of RBS (rule bas e system) approach as artificial intelligent method is also taken into account to make knowledge base that stores the relationship between the proper personality elements and particular layout.This paper also discusses findings from satisfaction evaluation of prototyping, which comprises three dimensions facet: overall layout, color, and shape .The findings showed that the majority mean value for each dimension is categorized in agree scale (6-point), which indicates that respondents are satisfied with the tag cloud layout display generated by proposed algorithm.The findings suggest interface designers to be careful in selecting the appropriate tag clouds layout to be displayed for users with varying personality differences.…”
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    Article
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    Cooperative multi agents for intelligent intrusion detection and prevention systems / Shahaboddin Shamshirband by Shamshirband, Shahaboddin

    Published 2014
    “…Later, we investigate the game based-FQL algorithm by combining the game theoretic approach and the fuzzy Q-learning algorithm. …”
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    Thesis
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    Patient's Chatting Mechanism Serious Game for Internal Medicine Practice by Lee Sim, Siew

    Published 2013
    “…This subject deals with an invention towards developing a Artificial Intelligent chatbot for a online serious game in the domain of medical and treatment. …”
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    Undergraduates Project Papers
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    The application of neural networks and min-max algorithm in digital congkak by Che Pa, Noraziah, Alwi, Asmidah, Mohamed Din, Aniza, Safwan, Muhammad

    Published 2013
    “…To make it intelligent, its player agent was developed using a combination of Neural Networks and Min-Max algorithm. …”
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    Conference or Workshop Item
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