Search Results - (( intelligence games based algorithm ) OR ( intelligence based path algorithm ))*

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  1. 1

    Mobile First-Person Shooter (FPS) Game Using Basic Theta* Algorithm / Muhammad Syurahbil Abd Rohaman by Abd Rohaman, Muhammad Syurahbil

    Published 2020
    “…The most common pathfinding algorithm used in video game is A*. Even though A* is the most popular algorithm amongst game developers, it's hardly the best algorithm in finding the true shortest path. …”
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    Thesis
  2. 2

    A coevolutionary multiobjective evolutionary algorithm for game artificial intelligence by Tse, Guan Tan, Teo, Jason Tze Wi, Rayner Alfred, Kim, On Chin

    Published 2013
    “…Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for designing computer-based controllers to perform various tasks autonomously in game area, specifically to produce intelligent optimal game controllers for playing video and computer games. …”
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    Article
  3. 3

    Mobile robot path planning using hybrid genetic algorithm and traversability vectors method by Loo, C.K., Rajeswari, M., Wong, E.K., RaoTask, M.V.C.

    Published 2004
    “…Recent advances in robotics and machine intelligence have led to the application of modern optimization method such as the genetic algorithm (GA), to solve the path-planning problem. …”
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    Article
  4. 4

    A coevolutionary multiobjective evolutionary algorithm for game artificial intelligence by Tse, Guan Tan, Jason, Teo, Kim, On Chin, Alfred, Rayner

    Published 2013
    “…Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for designing computer-based controllers to perform various tasks autonomously in game area, specifically to produce intelligent optimal game controllers for playing video and computer games. …”
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    Article
  5. 5

    Optimisation of Environmental Risk Assessment Architecture using Artificial Intelligence Techniques by Salem S. M. Khalifa

    Published 2024
    “…By contrast, the results of the safe path selection model were compared with the results obtained using Dijkstra's algorithm and the Floyd-Warshall algorithm. …”
    thesis::doctoral thesis
  6. 6

    Knowledge-based system developement for the game congkak / Syah Ali Reza Yaacob by Yaacob, Syah Ali Reza

    Published 2006
    “…The objective is to implement Minimax and α-β pruning in this game. In this project, some of the game rules are modified in order to make it into a turn-based game. …”
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    Thesis
  7. 7

    A Novel Path Prediction Strategy for Tracking Intelligent Travelers by Motlagh, Omid Reza Esmaeili

    Published 2009
    “…It is proposed and shown that route-like intelligent motion is based on a combination of decisional and kinematical factors. …”
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    Thesis
  8. 8

    Performance Analysis of Swarm Intelligence-Based Routing Protocol for Mobile Ad Hoc Network and Wireless Mesh Networks by Moghanjoughi, Ayyoub Akbari

    Published 2009
    “…Also the main aim of this research is to solve the freezing problem during optimum as well as sub-optimum path discovery process. In this research, Intelligent AntNet based Routing Algorithm (IANRA) is presented for routing in WMNs and MANET to find optimum and near-optimum paths for data packet routing. …”
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    Thesis
  9. 9

    Time series data intelligent clustering algorithm for landslide displacement prediction by Han, Liu, Shang, Tao, Shu, Jisen, Khan Chowdhury, Ahmed Jalal

    Published 2018
    “…To address this problem, an intelligent clustering algorithm for time series data in landslide displacement prediction based on nonlinear dynamic time bending is proposed in this paper. …”
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    Article
  10. 10

    Designing and Developing an Intelligent Congkak by Muhammad Safwan, Mohd Shahidan

    Published 2011
    “…This issues can solved by programming the Congkak system based on previous work on Mancala and NN system, and then recording the performance of the related algorithm. …”
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    Thesis
  11. 11

    Adaptive route optimization for mobile robot navigation using evolutionary algorithm by Kit Guan Lim, Guan Lim, Yoong Hean Lee, Hean Lee, Min Keng Tan, Keng Tan, Hou, Pin Yoong, Tienlei, Wang, Tze, Kenneth Kin Teo

    Published 2021
    “…For example, Ant Colony Optimization (ACO) is an optimization algorithm based on swarm intelligence which is widely used to solve path planning problem. …”
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    Proceedings
  12. 12
  13. 13

    African Buffalo Optimization (ABO): A New Metaheuristic Algorithm by Odili, Julius Beneoluchi, M. N. M., Kahar

    Published 2015
    “…This paper proposes a new meta-heuristic approach to solving numerical and graph-based problems. The African buffalo algorithm evolved from an understanding of the animal's survival instincts and the search techniques they utilize in the African forests and savannahs; the search for the optimal path to pasture is aligned to their cooperative, intelligent, and social nature. …”
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    Article
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    Cooperative multi agents for intelligent intrusion detection and prevention systems / Shahaboddin Shamshirband by Shamshirband, Shahaboddin

    Published 2014
    “…Later, we investigate the game based-FQL algorithm by combining the game theoretic approach and the fuzzy Q-learning algorithm. …”
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    Thesis
  16. 16

    A hybrid sampling-based path planning algorithm for mobile robot navigation in unknown environments by Khaksar, Weria

    Published 2013
    “…The motion planning problem poses the question of how a robot can move from an initial to a final position. Sampling-based motion planning is a class of randomized path planning algorithms with proven completeness. …”
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    Thesis
  17. 17

    Patient's Chatting Mechanism Serious Game for Internal Medicine Practice by Lee Sim, Siew

    Published 2013
    “…This subject deals with an invention towards developing a Artificial Intelligent chatbot for a online serious game in the domain of medical and treatment. …”
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    Undergraduates Project Papers
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  19. 19

    The application of neural networks and min-max algorithm in digital congkak by Che Pa, Noraziah, Alwi, Asmidah, Mohamed Din, Aniza, Safwan, Muhammad

    Published 2013
    “…To make it intelligent, its player agent was developed using a combination of Neural Networks and Min-Max algorithm. …”
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    Conference or Workshop Item
  20. 20

    Utilization of Tabu search heuristic rules in sampling-based motion planning by Khaksar W., Hong T.S., Sahari K.S.M., Khaksar M.

    Published 2023
    “…We propose a sampling-based algorithm for path planning in unknown environments using Tabu search. …”
    Conference Paper