Search Results - (( intelligence game based algorithm ) OR ( intelligence system tree algorithm ))*
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Knowledge-based system developement for the game congkak / Syah Ali Reza Yaacob
Published 2006“…The objective is to implement Minimax and α-β pruning in this game. In this project, some of the game rules are modified in order to make it into a turn-based game. …”
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Thesis -
2
Improvement on agglomerative hierarchical clustering algorithm based on tree data structure with bidirectional approach
Published 2024Subjects:Conference Paper -
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A coevolutionary multiobjective evolutionary algorithm for game artificial intelligence
Published 2013“…Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for designing computer-based controllers to perform various tasks autonomously in game area, specifically to produce intelligent optimal game controllers for playing video and computer games. …”
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Article -
4
A coevolutionary multiobjective evolutionary algorithm for game artificial intelligence
Published 2013“…Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for designing computer-based controllers to perform various tasks autonomously in game area, specifically to produce intelligent optimal game controllers for playing video and computer games. …”
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Article -
5
E2IDS: an enhanced intelligent intrusion detection system based on decision tree algorithm
Published 2022“…Fortunately, Artificial Intelligence (AI) has recently attracted a lot of attention, and it is now a principal component of these systems. …”
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6
Development of a Prediction Algorithm using Boosted Decision Trees for Earlier Diagnoses on Obstructive Sleep Apnea
Published 2018“…This research develops a knowledge-based system by using computational intelligent approaches based on Boosting algorithms on decision trees augmented by pruning techniques and Association Rule Mining. …”
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Thesis -
7
Mobile First-Person Shooter (FPS) Game Using Basic Theta* Algorithm / Muhammad Syurahbil Abd Rohaman
Published 2020“…The most common pathfinding algorithm used in video game is A*. Even though A* is the most popular algorithm amongst game developers, it's hardly the best algorithm in finding the true shortest path. …”
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Thesis -
8
Designing and Developing an Intelligent Congkak
Published 2011“…This issues can solved by programming the Congkak system based on previous work on Mancala and NN system, and then recording the performance of the related algorithm. …”
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9
Intelligent cooperative web caching policies for media objects based on J48 decision tree and naïve Bayes supervised machine learning algorithms in structured peer-to-peer systems
Published 2016“…Moreover, traditional web caching policies such as Least Recently Used (LRU), Least Frequently Used (LFU), and Greedy Dual Size (GDS) suffer from caching pollution (i.e. media objects that are stored in the cache are not frequently visited which negatively affects on the performance of web proxy caching). In this work, intelligent cooperative web caching approaches based on J48 decision tree and Naïve Bayes (NB) supervised machine learning algorithms are presented. …”
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Cooperative multi agents for intelligent intrusion detection and prevention systems / Shahaboddin Shamshirband
Published 2014“…Later, we investigate the game based-FQL algorithm by combining the game theoretic approach and the fuzzy Q-learning algorithm. …”
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Thesis -
11
Patient's Chatting Mechanism Serious Game for Internal Medicine Practice
Published 2013“…This subject deals with an invention towards developing a Artificial Intelligent chatbot for a online serious game in the domain of medical and treatment. …”
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Undergraduates Project Papers -
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The application of neural networks and min-max algorithm in digital congkak
Published 2013“…To make it intelligent, its player agent was developed using a combination of Neural Networks and Min-Max algorithm. …”
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Conference or Workshop Item -
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Ozone Concentration Forecasting Based on Artificial Intelligence Techniques: A Systematic Review
Published 2023“…Decision trees; Forecasting; Multilayer neural networks; Ozone; Predictive analytics; Support vector machines; Artificial intelligence techniques; Machine learning techniques; Multi layer perceptron; Optimization approach; Ozone concentration forecasting; Prediction accuracy; Stand-alone algorithm; Tropospheric ozone concentration; Learning systems; ozone; air quality; algorithm; concentration (composition); machine learning; optimization; ozone; prediction; theoretical study; air pollutant; air quality; artificial intelligence; artificial neural network; concentration (parameter); decision tree; feed forward neural network; forecasting; fuzzy system; human; measurement accuracy; multilayer perceptron; prediction; random forest; recurrent neural network; Review; support vector machine; systematic review…”
Review -
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Evolutionary Multiobjective optimization for automatic generation Of Neural game controller
Published 2013“…This research presents the result of implementing evolutionary algorithms towards computational intelligence in Tower Defense game (TD game). …”
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Research Report -
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Nature-Inspired cognitive evolution to play Ms. Pac-Man
Published 2011“…The experimental results show that an ES-based system can be successfully applied to automatically generate artificial intelligence for a complex, dynamic and highly stochastic video game environment.…”
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Article -
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An Intelligent System Approach to the Dynamic Hybrid Robot Control
Published 1996“…To derive a complete intelligent state-of-the-art hybrid control system, several experiments were conducted in the study. …”
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Thesis -
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Data Classification and Its Application in Credit Card Approval
Published 2004“…This project is involved with identification of the available algorithms used in data classification and the implementation of C4.5 decision tree induction algorithm in solving the data classifying task. …”
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Final Year Project -
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