Search Results - (( intelligence game based algorithm ) OR ( intelligence based graph algorithm ))*

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  1. 1

    The application of suitable sports games for junior high school students based on deep learning and artificial intelligence by Ji, Xueyan, Samsudin, Shamsulariffin, Hassan, Muhammad Zarif, Farizan, Noor Hamzani, Yuan, Yubin, Chen, Wang

    Published 2025
    “…This study intends to develop a Spatial Temporal-Graph Convolutional Network (ST-GCN) action detection algorithm based on the MediaPipe framework. …”
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    Article
  2. 2

    A coevolutionary multiobjective evolutionary algorithm for game artificial intelligence by Tse, Guan Tan, Teo, Jason Tze Wi, Rayner Alfred, Kim, On Chin

    Published 2013
    “…Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for designing computer-based controllers to perform various tasks autonomously in game area, specifically to produce intelligent optimal game controllers for playing video and computer games. …”
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    Article
  3. 3

    Solving the minimum dominating set problem of partitioned graphs using a hybrid bat algorithm by Abed, S.A., Rais, H.M.

    Published 2020
    “…This paper investigates the swarm intelligence behaviour represented by a population-based approach called the bat algorithm (BA) to find the smallest set of nodes that dominate the graph. …”
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    Article
  4. 4

    A coevolutionary multiobjective evolutionary algorithm for game artificial intelligence by Tse, Guan Tan, Jason, Teo, Kim, On Chin, Alfred, Rayner

    Published 2013
    “…Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for designing computer-based controllers to perform various tasks autonomously in game area, specifically to produce intelligent optimal game controllers for playing video and computer games. …”
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    Article
  5. 5

    Modeling of static and dynamic components of bio-nanorobotic systems by Gavgani, Hamidreza Khataee

    Published 2012
    “…Then, these graph-based structural models of the fullerenes and graph algorithms based on dynamic programming are applied to compute a new set of optimal weighted physical properties of the components including Wiener, hyper-Wiener, Harary and reciprocal Wiener indices as well as Hosoya and hyper-Hosoya polynomials. …”
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    Thesis
  6. 6

    Knowledge-based system developement for the game congkak / Syah Ali Reza Yaacob by Yaacob, Syah Ali Reza

    Published 2006
    “…The objective is to implement Minimax and α-β pruning in this game. In this project, some of the game rules are modified in order to make it into a turn-based game. …”
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  7. 7

    Mobile First-Person Shooter (FPS) Game Using Basic Theta* Algorithm / Muhammad Syurahbil Abd Rohaman by Abd Rohaman, Muhammad Syurahbil

    Published 2020
    “…The most common pathfinding algorithm used in video game is A*. Even though A* is the most popular algorithm amongst game developers, it's hardly the best algorithm in finding the true shortest path. …”
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    Thesis
  8. 8

    Hybrid bat algorithm for minimum dominating set problem by Abed, S.A., Rais, H.M.

    Published 2017
    “…In this paper, the stochastic search represented by hybrid swarm intelligence algorithm to find the smallest set of nodes that dominate the graph. …”
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    Article
  9. 9

    African Buffalo Optimization (ABO): A New Metaheuristic Algorithm by Odili, Julius Beneoluchi, M. N. M., Kahar

    Published 2015
    “…The African Buffalo Optimization (A.B.0) algorithm simulates the African buffalos' behaviour by encapsulation in a mathematical model; which solves a number of discrete optimization problems using graph-based route planning, job scheduling and it extends Swarm Intelligence paradigms. …”
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  10. 10

    Designing and Developing an Intelligent Congkak by Muhammad Safwan, Mohd Shahidan

    Published 2011
    “…This issues can solved by programming the Congkak system based on previous work on Mancala and NN system, and then recording the performance of the related algorithm. …”
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    Thesis
  11. 11

    VISUALIZATION OF GENETIC ALGORITHM BASED ON 2-D GRAPH TO ACCELERATE THE SEARCHING WITH HUMAN INTERVENTIONS. by FAROOQ, HUMERA

    Published 2012
    “…The Genetic Algorithm is an area in the field of Artificial Intelligence that is founded on the principles of biological evolution. …”
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  12. 12

    Cooperative multi agents for intelligent intrusion detection and prevention systems / Shahaboddin Shamshirband by Shamshirband, Shahaboddin

    Published 2014
    “…Later, we investigate the game based-FQL algorithm by combining the game theoretic approach and the fuzzy Q-learning algorithm. …”
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  13. 13

    Patient's Chatting Mechanism Serious Game for Internal Medicine Practice by Lee Sim, Siew

    Published 2013
    “…This subject deals with an invention towards developing a Artificial Intelligent chatbot for a online serious game in the domain of medical and treatment. …”
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    Undergraduates Project Papers
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    The application of neural networks and min-max algorithm in digital congkak by Che Pa, Noraziah, Alwi, Asmidah, Mohamed Din, Aniza, Safwan, Muhammad

    Published 2013
    “…To make it intelligent, its player agent was developed using a combination of Neural Networks and Min-Max algorithm. …”
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    Conference or Workshop Item
  16. 16

    Attack graph construction for enhancing intrusion prediction based on vulnerabilities metrics by Al-Araji, Zaid Jasim Mohammed

    Published 2023
    “…For this issue, this study proposes using intelligent agents to reduce the reachability time in calculating between the nodes and use the naïve approach prune algorithm to remove unnecessary edges, minimizing the attack graph's complexity. …”
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    Thesis
  17. 17

    Evolutionary Multiobjective optimization for automatic generation Of Neural game controller by Chin, Kim On, Yong, Yung Nan

    Published 2013
    “…This research presents the result of implementing evolutionary algorithms towards computational intelligence in Tower Defense game (TD game). …”
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    Research Report
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    Nature-Inspired cognitive evolution to play Ms. Pac-Man by Tse, Guan Tan, Jason Teo, Patricia Anthony

    Published 2011
    “…The experimental results show that an ES-based system can be successfully applied to automatically generate artificial intelligence for a complex, dynamic and highly stochastic video game environment.…”
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    Article
  20. 20

    Vision Based Multi Sensor Feedback System For Robot System With Intelligent by Syed Mohamad Shazali, Syed Abdul Hamid

    Published 2009
    “…The feedback system also feeds the Artificial Intelligent program necessary information to make the right decision, which is based on rules of a popular game, Tic-Tac-Toe. …”
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    Thesis