Search Results - (( intelligence based using algorithm ) OR ( intelligence game based algorithm ))

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  1. 1

    A coevolutionary multiobjective evolutionary algorithm for game artificial intelligence by Tse, Guan Tan, Teo, Jason Tze Wi, Rayner Alfred, Kim, On Chin

    Published 2013
    “…Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for designing computer-based controllers to perform various tasks autonomously in game area, specifically to produce intelligent optimal game controllers for playing video and computer games. …”
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  2. 2

    A coevolutionary multiobjective evolutionary algorithm for game artificial intelligence by Tse, Guan Tan, Jason, Teo, Kim, On Chin, Alfred, Rayner

    Published 2013
    “…Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for designing computer-based controllers to perform various tasks autonomously in game area, specifically to produce intelligent optimal game controllers for playing video and computer games. …”
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  3. 3

    Designing and Developing an Intelligent Congkak by Muhammad Safwan, Mohd Shahidan

    Published 2011
    “…and “Can Min-Max algorithm (MM) be speeded up by using NN as a forward-pruning method?”. …”
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    Thesis
  4. 4

    Cooperative multi agents for intelligent intrusion detection and prevention systems / Shahaboddin Shamshirband by Shamshirband, Shahaboddin

    Published 2014
    “…Later, we investigate the game based-FQL algorithm by combining the game theoretic approach and the fuzzy Q-learning algorithm. …”
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    Thesis
  5. 5

    Mobile First-Person Shooter (FPS) Game Using Basic Theta* Algorithm / Muhammad Syurahbil Abd Rohaman by Abd Rohaman, Muhammad Syurahbil

    Published 2020
    “…The most common pathfinding algorithm used in video game is A*. Even though A* is the most popular algorithm amongst game developers, it's hardly the best algorithm in finding the true shortest path. …”
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    Thesis
  6. 6

    Vision Based Multi Sensor Feedback System For Robot System With Intelligent by Syed Mohamad Shazali, Syed Abdul Hamid

    Published 2009
    “…The feedback system also feeds the Artificial Intelligent program necessary information to make the right decision, which is based on rules of a popular game, Tic-Tac-Toe. …”
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    Thesis
  7. 7

    Knowledge-based system developement for the game congkak / Syah Ali Reza Yaacob by Yaacob, Syah Ali Reza

    Published 2006
    “…Therefore, the Minimax algorithm is not applicable. The players are human and a goal-based agent. …”
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  8. 8

    Patient's Chatting Mechanism Serious Game for Internal Medicine Practice by Lee Sim, Siew

    Published 2013
    “…This robot is formulated to behave as a human patient. The artificial intelligent chatbot, Ill.Bot is being designed as a web-based language processor to analyze our human natural language by using fuzzy logic methods through web scripting. …”
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    Undergraduates Project Papers
  9. 9

    The application of neural networks and min-max algorithm in digital congkak by Che Pa, Noraziah, Alwi, Asmidah, Mohamed Din, Aniza, Safwan, Muhammad

    Published 2013
    “…To make it intelligent, its player agent was developed using a combination of Neural Networks and Min-Max algorithm. …”
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    Conference or Workshop Item
  10. 10

    Nature-Inspired cognitive evolution to play Ms. Pac-Man by Tse, Guan Tan, Jason Teo, Patricia Anthony

    Published 2011
    “…The experimental results show that an ES-based system can be successfully applied to automatically generate artificial intelligence for a complex, dynamic and highly stochastic video game environment.…”
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  11. 11

    Evolutionary Multiobjective optimization for automatic generation Of Neural game controller by Chin, Kim On, Yong, Yung Nan

    Published 2013
    “…This research presents the result of implementing evolutionary algorithms towards computational intelligence in Tower Defense game (TD game). …”
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    Research Report
  12. 12

    Distributed learning based energy-efficient operations in small cell networks by Mughees, Amna

    Published 2023
    “…Simulation results demonstrate improved performance in power consumption, load, sum rate, utility, learning rate, convergence, and energy efficiency for small base stations (SBSs) and user equipment (UEs) compared to four benchmarked algorithms, including WMMSE, game theory, Q-learning, and DRL. …”
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    Thesis
  13. 13

    Automatic generation of neural game controller using single and bi-objective evolutionary optimization algorithms for RTS Game by Chang, Kee Tong

    Published 2015
    “…A good game is very profitable. Hence, the developers are trying hard to include Artificial Intelligence (AI) technologies for generate better game to attract more players, especially for Real-Time Strategy (RTS) game. …”
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    Thesis
  14. 14

    Detection Of Misplaced And Missing Regions In Image Using Neural Network by Tan , Jin Siang

    Published 2017
    “…This scenario can be bridged to circuit on the breadboard, which also has similar condition like having several components on the board. Based on research, most of the algorithms are not intelligent enough and only able to detect the missing component. …”
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  15. 15

    Artificial neural controller synthesis for TORCS by Shi, Jun Long

    Published 2015
    “…NPC is an important factor in a game. Player can easily complete the game if the NPC used is too easy to be defeated. …”
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    Thesis
  16. 16

    An adaptive ant colony optimization algorithm for rule-based classification by Al-Behadili, Hayder Naser Khraibet

    Published 2020
    “…Ant-Miner is a variant of ant colony optimisation and a prominent intelligent algorithm widely use in rules-based classification. …”
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    MARKERLESS ARTICULATED HUMAN MOTION TRACKING USING HIERARCHICAL MULTI-SWARM COOPERATIVE PARTICLE SWARM OPTIMIZATION by SAINI, SANJA Y

    Published 2016
    “…Most recently. the swarm-intelligence based PSO algorithm have been gaining momentum in this tield.…”
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    Thesis
  19. 19

    The AI-Driven Transformative Potential of the Gaming Industry for Economy and Society by Yi Qin, Tee, Abdullah, Nor Hazana, Mohd Emran, Natrah

    Published 2024
    “…It synthesizes technical and humanities disciplines such as artificial intelligence (AI), virtual reality, behavioral psychology, cognitive science, design, agent-based modeling, scenario planning, Foresight, complex systems science, and others. …”
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    Article
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