Search Results - (( intelligence based tree algorithm ) OR ( intelligence games based algorithm ))

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  1. 1

    Knowledge-based system developement for the game congkak / Syah Ali Reza Yaacob by Yaacob, Syah Ali Reza

    Published 2006
    “…Therefore, the Minimax algorithm is not applicable. The players are human and a goal-based agent. …”
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    Thesis
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    A coevolutionary multiobjective evolutionary algorithm for game artificial intelligence by Tse, Guan Tan, Teo, Jason Tze Wi, Rayner Alfred, Kim, On Chin

    Published 2013
    “…Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for designing computer-based controllers to perform various tasks autonomously in game area, specifically to produce intelligent optimal game controllers for playing video and computer games. …”
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    Article
  3. 3

    A coevolutionary multiobjective evolutionary algorithm for game artificial intelligence by Tse, Guan Tan, Jason, Teo, Kim, On Chin, Alfred, Rayner

    Published 2013
    “…Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for designing computer-based controllers to perform various tasks autonomously in game area, specifically to produce intelligent optimal game controllers for playing video and computer games. …”
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    Article
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    Mobile First-Person Shooter (FPS) Game Using Basic Theta* Algorithm / Muhammad Syurahbil Abd Rohaman by Abd Rohaman, Muhammad Syurahbil

    Published 2020
    “…The most common pathfinding algorithm used in video game is A*. Even though A* is the most popular algorithm amongst game developers, it's hardly the best algorithm in finding the true shortest path. …”
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    Thesis
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    Development of a Prediction Algorithm using Boosted Decision Trees for Earlier Diagnoses on Obstructive Sleep Apnea by Sim, Doreen Ying Ying

    Published 2018
    “…This research develops a knowledge-based system by using computational intelligent approaches based on Boosting algorithms on decision trees augmented by pruning techniques and Association Rule Mining. …”
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  7. 7

    E2IDS: an enhanced intelligent intrusion detection system based on decision tree algorithm by Bouke, Mohamed Aly, Abdullah, Azizol, ALshatebi, Sameer Hamoud, Abdullah, Mohd Taufik

    Published 2022
    “…The model design is Decision Tree (DT) algorithm-based, with an approach to data balancing since the data set used is highly unbalanced and one more approach for feature selection. …”
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    Article
  8. 8

    Designing and Developing an Intelligent Congkak by Muhammad Safwan, Mohd Shahidan

    Published 2011
    “…This issues can solved by programming the Congkak system based on previous work on Mancala and NN system, and then recording the performance of the related algorithm. …”
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  9. 9

    Intelligent cooperative web caching policies for media objects based on decision tree supervised machine learning algorithm by Ibrahim, Hamidah, Yasin, Waheed, Abdul Hamid, Nor Asilah Wati, Udzir, Nur Izura

    Published 2014
    “…Moreover, cache pollution is a drawback of traditional web caching policies such as Least Frequently Used (LFU), Least Recently Used (LRU), and Greedy Dual Size (GDS) where web objects that are stored in the cache are not visited frequently. In this work, new intelligent cooperative web caching approaches based on decision tree supervised machine learning algorithm are presented. …”
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    Ensemble-based machine learning algorithms for classifying breast tissue based on electrical impedance spectroscopy by Rahman, Sam Matiur, Ali, Md. Asraf, Altwijri, Omar, Alqahtani, Mahdi, Ahmed, Nasim, Ahamed, Nizam Uddin

    Published 2020
    “…Therefore, we aimed to classify six classes of freshly excised tissues from a set of electrical impedance measurement variables using five ensemble-based machine learning (ML) algorithms, namely, the random forest (RF), extremely randomized trees (ERT), decision tree (DT), gradient boosting tree (GBT) and AdaBoost (Adaptive Boosting) (ADB) algorithms, which can be subcategorized as bagging and boosting methods. …”
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    Cooperative multi agents for intelligent intrusion detection and prevention systems / Shahaboddin Shamshirband by Shamshirband, Shahaboddin

    Published 2014
    “…Later, we investigate the game based-FQL algorithm by combining the game theoretic approach and the fuzzy Q-learning algorithm. …”
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    Thesis
  13. 13

    Patient's Chatting Mechanism Serious Game for Internal Medicine Practice by Lee Sim, Siew

    Published 2013
    “…This subject deals with an invention towards developing a Artificial Intelligent chatbot for a online serious game in the domain of medical and treatment. …”
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    Undergraduates Project Papers
  14. 14

    Intelligent cooperative web caching policies for media objects based on J48 decision tree and naïve Bayes supervised machine learning algorithms in structured peer-to-peer systems by Ibrahim, Hamidah, Mohammed, Waheed Yasin, Udzir, Nur Izura, Abdul Hamid, Nor Asilah Wati

    Published 2016
    “…Moreover, traditional web caching policies such as Least Recently Used (LRU), Least Frequently Used (LFU), and Greedy Dual Size (GDS) suffer from caching pollution (i.e. media objects that are stored in the cache are not frequently visited which negatively affects on the performance of web proxy caching). In this work, intelligent cooperative web caching approaches based on J48 decision tree and Naïve Bayes (NB) supervised machine learning algorithms are presented. …”
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    Article
  15. 15

    The application of neural networks and min-max algorithm in digital congkak by Che Pa, Noraziah, Alwi, Asmidah, Mohamed Din, Aniza, Safwan, Muhammad

    Published 2013
    “…To make it intelligent, its player agent was developed using a combination of Neural Networks and Min-Max algorithm. …”
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    Conference or Workshop Item
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    Evolutionary Multiobjective optimization for automatic generation Of Neural game controller by Chin, Kim On, Yong, Yung Nan

    Published 2013
    “…This research presents the result of implementing evolutionary algorithms towards computational intelligence in Tower Defense game (TD game). …”
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    Research Report
  18. 18

    Nature-Inspired cognitive evolution to play Ms. Pac-Man by Tse, Guan Tan, Jason Teo, Patricia Anthony

    Published 2011
    “…The experimental results show that an ES-based system can be successfully applied to automatically generate artificial intelligence for a complex, dynamic and highly stochastic video game environment.…”
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