Search Results - (( intelligence based tree algorithm ) OR ( intelligence game based algorithm ))*
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Knowledge-based system developement for the game congkak / Syah Ali Reza Yaacob
Published 2006“…Therefore, the Minimax algorithm is not applicable. The players are human and a goal-based agent. …”
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A coevolutionary multiobjective evolutionary algorithm for game artificial intelligence
Published 2013“…Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for designing computer-based controllers to perform various tasks autonomously in game area, specifically to produce intelligent optimal game controllers for playing video and computer games. …”
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A coevolutionary multiobjective evolutionary algorithm for game artificial intelligence
Published 2013“…Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for designing computer-based controllers to perform various tasks autonomously in game area, specifically to produce intelligent optimal game controllers for playing video and computer games. …”
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Improvement on agglomerative hierarchical clustering algorithm based on tree data structure with bidirectional approach
Published 2024Subjects:Conference Paper -
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Mobile First-Person Shooter (FPS) Game Using Basic Theta* Algorithm / Muhammad Syurahbil Abd Rohaman
Published 2020“…The most common pathfinding algorithm used in video game is A*. Even though A* is the most popular algorithm amongst game developers, it's hardly the best algorithm in finding the true shortest path. …”
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Development of a Prediction Algorithm using Boosted Decision Trees for Earlier Diagnoses on Obstructive Sleep Apnea
Published 2018“…This research develops a knowledge-based system by using computational intelligent approaches based on Boosting algorithms on decision trees augmented by pruning techniques and Association Rule Mining. …”
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E2IDS: an enhanced intelligent intrusion detection system based on decision tree algorithm
Published 2022“…The model design is Decision Tree (DT) algorithm-based, with an approach to data balancing since the data set used is highly unbalanced and one more approach for feature selection. …”
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Designing and Developing an Intelligent Congkak
Published 2011“…This issues can solved by programming the Congkak system based on previous work on Mancala and NN system, and then recording the performance of the related algorithm. …”
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Intelligent cooperative web caching policies for media objects based on decision tree supervised machine learning algorithm
Published 2014“…Moreover, cache pollution is a drawback of traditional web caching policies such as Least Frequently Used (LFU), Least Recently Used (LRU), and Greedy Dual Size (GDS) where web objects that are stored in the cache are not visited frequently. In this work, new intelligent cooperative web caching approaches based on decision tree supervised machine learning algorithm are presented. …”
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Ensemble-based machine learning algorithms for classifying breast tissue based on electrical impedance spectroscopy
Published 2020“…Therefore, we aimed to classify six classes of freshly excised tissues from a set of electrical impedance measurement variables using five ensemble-based machine learning (ML) algorithms, namely, the random forest (RF), extremely randomized trees (ERT), decision tree (DT), gradient boosting tree (GBT) and AdaBoost (Adaptive Boosting) (ADB) algorithms, which can be subcategorized as bagging and boosting methods. …”
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Cooperative multi agents for intelligent intrusion detection and prevention systems / Shahaboddin Shamshirband
Published 2014“…Later, we investigate the game based-FQL algorithm by combining the game theoretic approach and the fuzzy Q-learning algorithm. …”
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Patient's Chatting Mechanism Serious Game for Internal Medicine Practice
Published 2013“…This subject deals with an invention towards developing a Artificial Intelligent chatbot for a online serious game in the domain of medical and treatment. …”
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Undergraduates Project Papers -
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Intelligent cooperative web caching policies for media objects based on J48 decision tree and naïve Bayes supervised machine learning algorithms in structured peer-to-peer systems
Published 2016“…Moreover, traditional web caching policies such as Least Recently Used (LRU), Least Frequently Used (LFU), and Greedy Dual Size (GDS) suffer from caching pollution (i.e. media objects that are stored in the cache are not frequently visited which negatively affects on the performance of web proxy caching). In this work, intelligent cooperative web caching approaches based on J48 decision tree and Naïve Bayes (NB) supervised machine learning algorithms are presented. …”
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The application of neural networks and min-max algorithm in digital congkak
Published 2013“…To make it intelligent, its player agent was developed using a combination of Neural Networks and Min-Max algorithm. …”
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Evolutionary Multiobjective optimization for automatic generation Of Neural game controller
Published 2013“…This research presents the result of implementing evolutionary algorithms towards computational intelligence in Tower Defense game (TD game). …”
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Nature-Inspired cognitive evolution to play Ms. Pac-Man
Published 2011“…The experimental results show that an ES-based system can be successfully applied to automatically generate artificial intelligence for a complex, dynamic and highly stochastic video game environment.…”
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