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    Mobile First-Person Shooter (FPS) Game Using Basic Theta* Algorithm / Muhammad Syurahbil Abd Rohaman by Abd Rohaman, Muhammad Syurahbil

    Published 2020
    “…Basic Theta* is implemented in the game using grid-based map representation. Unity Engine provide its own pathfinding solution using A* algorithm with Navigation Mesh (NavMesh) map representation. …”
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    Analytical Modelling And Efficiency Optimisation Of Permanent Magnet Synchronous Machine Using Particle Swarm Optimisation by Ling, Poh Ping

    Published 2018
    “…The improved machine performace are based on the chosen performance indexes – efficiency and THDv. …”
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    Thesis