Search Results - (( intelligence based max algorithm ) OR ( intelligence games based algorithm ))

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  1. 1

    Designing and Developing an Intelligent Congkak by Muhammad Safwan, Mohd Shahidan

    Published 2011
    “…and “Can Min-Max algorithm (MM) be speeded up by using NN as a forward-pruning method?”. …”
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  2. 2

    The application of neural networks and min-max algorithm in digital congkak by Che Pa, Noraziah, Alwi, Asmidah, Mohamed Din, Aniza, Safwan, Muhammad

    Published 2013
    “…To make it intelligent, its player agent was developed using a combination of Neural Networks and Min-Max algorithm. …”
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    A coevolutionary multiobjective evolutionary algorithm for game artificial intelligence by Tse, Guan Tan, Teo, Jason Tze Wi, Rayner Alfred, Kim, On Chin

    Published 2013
    “…Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for designing computer-based controllers to perform various tasks autonomously in game area, specifically to produce intelligent optimal game controllers for playing video and computer games. …”
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    Article
  5. 5

    A coevolutionary multiobjective evolutionary algorithm for game artificial intelligence by Tse, Guan Tan, Jason, Teo, Kim, On Chin, Alfred, Rayner

    Published 2013
    “…Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for designing computer-based controllers to perform various tasks autonomously in game area, specifically to produce intelligent optimal game controllers for playing video and computer games. …”
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  6. 6

    Knowledge-based system developement for the game congkak / Syah Ali Reza Yaacob by Yaacob, Syah Ali Reza

    Published 2006
    “…The objective is to implement Minimax and α-β pruning in this game. In this project, some of the game rules are modified in order to make it into a turn-based game. …”
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  7. 7

    Mobile First-Person Shooter (FPS) Game Using Basic Theta* Algorithm / Muhammad Syurahbil Abd Rohaman by Abd Rohaman, Muhammad Syurahbil

    Published 2020
    “…The most common pathfinding algorithm used in video game is A*. Even though A* is the most popular algorithm amongst game developers, it's hardly the best algorithm in finding the true shortest path. …”
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    Fair uplink bandwidth allocation and latency guarantee for mobile WiMAX using fuzzy adaptive deficit round robin by Alsahag, Ali Mohammed, Mohd Ali, Borhanuddin, Noordin, Nor Kamariah, Mohamad, Hafizal

    Published 2014
    “…One example of such a network is called WiMAX which is driven by WiMAX Forum based on IEEE 802.16 Wireless MAN standard. …”
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  10. 10

    Data normalization techniques in swarm-based forecasting models for energy commodity spot price by Yusof, Yuhanis, Mustaffa, Zuriani, Kamaruddin, Siti Sakira

    Published 2014
    “…Data mining is a fundamental technique in identifying patterns from large data sets.The extracted facts and patterns contribute in various domains such as marketing, forecasting, and medical.Prior to that, data are consolidated so that the resulting mining process may be more efficient.This study investigates the effect of different data normalization techniques.which are Min-max, Z-score and decimal scaling, on Swarm-based forecasting models.Recent swarm intelligence algorithms employed includes the Grey Wolf Optimizer (GWO) and Artificial Bee Colony (ABC).Forecasting models are later developed to predict the daily spot price of crude oil and gasoline.Results showed that GWO works better with Z-score normalization technique while ABC produces better accuracy with the Min-Max.Nevertheless, the GWO is more superior than ABC as its model generates the highest accuracy for both crude oil and gasoline price.Such a result indicates that GWO is a promising competitor in the family of swarm intelligence algorithms.…”
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  11. 11

    Cooperative multi agents for intelligent intrusion detection and prevention systems / Shahaboddin Shamshirband by Shamshirband, Shahaboddin

    Published 2014
    “…Later, we investigate the game based-FQL algorithm by combining the game theoretic approach and the fuzzy Q-learning algorithm. …”
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  12. 12

    Patient's Chatting Mechanism Serious Game for Internal Medicine Practice by Lee Sim, Siew

    Published 2013
    “…This subject deals with an invention towards developing a Artificial Intelligent chatbot for a online serious game in the domain of medical and treatment. …”
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    Undergraduates Project Papers
  13. 13

    Prediction and multi-criteria-based schemes for seamless handover mechanism in mobile WiMAX networks by Mubarak, Mohammed Awadh Ahmed Ben

    Published 2013
    “…It reduces the number of handovers by 29.7% and 26.9%, respectively, compared to the conventional RSSI based handover algorithm and the previous worked, mobility improved handover (MIHO) algorithm. …”
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  14. 14

    Individual And Ensemble Pattern Classification Models Using Enhanced Fuzzy Min-Max Neural Networks by F. M., Mohammed

    Published 2014
    “…Firstly is by enhancing the learning algorithm of a neural-fuzzy network; and secondly by devising an ensemble model to combine the predictions from multiple neural-fuzzy networks using an agent-based framework. …”
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  15. 15

    Evolutionary Multiobjective optimization for automatic generation Of Neural game controller by Chin, Kim On, Yong, Yung Nan

    Published 2013
    “…This research presents the result of implementing evolutionary algorithms towards computational intelligence in Tower Defense game (TD game). …”
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    Research Report
  16. 16

    Nature-Inspired cognitive evolution to play Ms. Pac-Man by Tse, Guan Tan, Jason Teo, Patricia Anthony

    Published 2011
    “…The experimental results show that an ES-based system can be successfully applied to automatically generate artificial intelligence for a complex, dynamic and highly stochastic video game environment.…”
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    Vision Based Multi Sensor Feedback System For Robot System With Intelligent by Syed Mohamad Shazali, Syed Abdul Hamid

    Published 2009
    “…The feedback system also feeds the Artificial Intelligent program necessary information to make the right decision, which is based on rules of a popular game, Tic-Tac-Toe. …”
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  19. 19

    Artificial neural controller synthesis for TORCS by Shi, Jun Long

    Published 2015
    “…In other way, player may uninstall the game if they found the game is not beatable after spending few days on the game. …”
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  20. 20

    Automatic generation of neural game controller using single and bi-objective evolutionary optimization algorithms for RTS Game by Chang, Kee Tong

    Published 2015
    “…A good game is very profitable. Hence, the developers are trying hard to include Artificial Intelligence (AI) technologies for generate better game to attract more players, especially for Real-Time Strategy (RTS) game. …”
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