Search Results - (( intelligence based maps algorithm ) OR ( intelligence study based algorithm ))

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    Mobile First-Person Shooter (FPS) Game Using Basic Theta* Algorithm / Muhammad Syurahbil Abd Rohaman by Abd Rohaman, Muhammad Syurahbil

    Published 2020
    “…Basic Theta* is implemented in the game using grid-based map representation. Unity Engine provide its own pathfinding solution using A* algorithm with Navigation Mesh (NavMesh) map representation. …”
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    Thesis
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    Hybrid ant colony system algorithm for static and dynamic job scheduling in grid computing by Alobaedy, Mustafa Muwafak Theab

    Published 2015
    “…This study proposed four hybrid algorithms between ACS, Genetic Algorithm (GA), and Tabu Search (TS) algorithms to enhance the ACS performance. …”
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    Thesis
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    The exploration of hybrid metaheuristics-based approaches: A bibliometric analysis by Nur Hidayah, Azmidi, Noryanti, Muhammad, Rozieana, Khairuddin

    Published 2025
    “…The rapid evolution of computational intelligence has driven significant interest in hybrid metaheuristics, which combine multiple optimization algorithms to solve complicated problems more efficiently. …”
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    Article
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    Taxonomy of memory usage in swarm intelligence-based metaheuristics by Yasear, Shaymah Akram, Ku-Mahamud, Ku Ruhana

    Published 2019
    “…Based on the usage of memory, metaheuristics can be classified into algorithms with memory and without memory (memory-less). …”
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    Article
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