Search Results - (( development using game algorithm ) OR ( java data optimization algorithm ))

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  1. 1

    Attribute reduction based scheduling algorithm with enhanced hybrid genetic algorithm and particle swarm optimization for optimal device selection by Nwogbaga, Nweso Emmanuel, Latip, Rohaya, Affendey, Lilly Suriani, Abdul Rahiman, Amir Rizaan

    Published 2022
    “…Then canonical Polyadic decomposition-based attribute reduction is applied to the offload-able task to reduce the data size. Enhance hybrid genetic algorithm and particle Swarm optimization are developed to select the optimal device in either fog or cloud. …”
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    Article
  2. 2

    Dam haji game using A* search algorithm / Siti Farah Najwa Mukhlis by Mukhlis, Siti Farah Najwa

    Published 2017
    “…This project is about developing a Dam Haji game using A* search algorithm. …”
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    Thesis
  3. 3

    Fuzzy modeling using Bat Algorithm optimization for classification by Noor Amidah, Ahmad Sultan

    Published 2018
    “…A Sazonov Engine which is a fuzzy java engine is use to apply Bat Algorithm in the experiment. …”
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    Undergraduates Project Papers
  4. 4

    Interactive jigsaw puzzle using backtracking algorithm / Amizah Mohd Kamaruzaman by Mohd Kamaruzaman, Amizah

    Published 2012
    “…After testing the developed jigsaw puzzle by comparing the result with automatic jigsaw puzzle solver using Backtracking algorithm, it shows that Backtracking algorithm are not suitable algorithm to be used to develop the interactive jigsaw puzzle because it takes longer time in solving the game as compared to Backtracking algorithm that used in automatic jigsaw puzzle solver that was found in previous research.…”
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    Thesis
  5. 5

    Mobile First-Person Shooter (FPS) Game Using Basic Theta* Algorithm / Muhammad Syurahbil Abd Rohaman by Abd Rohaman, Muhammad Syurahbil

    Published 2020
    “…The most common pathfinding algorithm used in video game is A*. Even though A* is the most popular algorithm amongst game developers, it's hardly the best algorithm in finding the true shortest path. …”
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    Thesis
  6. 6

    Human emotion recognition for computer games player using AdaBoost algorithm / Muhamad Nur Adhwa Muhamad Shukri by Muhamad Shukri, Muhamad Nur Adhwa

    Published 2017
    “…The technique used to recognize human emotions is an AdaBoost algorithm as classifier. …”
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    Thesis
  7. 7

    The online mastermind game / Cheong Kuen Leion by Cheong, Kuen Leion

    Published 2003
    “…In the other words, the aim of this project is to develop an online Mastermind game using genetic algorithm between a computer and a player or (ideally) a group of players over the network. …”
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    Thesis
  8. 8

    Automating commercial video game development using computational intelligence by Tse, Guan Tan, Teo, Jason Tze Wi, Patricia Anthony

    Published 2011
    “…This is the reason a lot of game developers and academic researchers have focused on game related technologies, such as graphics, audio, physics and Artificial Intelligence (AI) with the goal of creating newer and more fun games. …”
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    Article
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    Mobile game application development using evolutionary algorithms by Ong, Jia Hui

    Published 2014
    “…Hence it has opened up a whole new market with its mass among users and attracted a large number of smartphone application developers. Evolutionary Algorithms have never been used on mobile applications, thus it gives a novel idea of utilizing Evolutionary Algorithms in developing applications typically in games for mobile platforms. …”
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    Thesis
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  12. 12

    The application of neural networks and min-max algorithm in digital congkak by Che Pa, Noraziah, Alwi, Asmidah, Mohamed Din, Aniza, Safwan, Muhammad

    Published 2013
    “…To make it intelligent, its player agent was developed using a combination of Neural Networks and Min-Max algorithm. …”
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    Conference or Workshop Item
  13. 13

    Automatic generation of neural game controller using single and bi-objective evolutionary optimization algorithms for RTS Game by Chang, Kee Tong

    Published 2015
    “…A good game is very profitable. Hence, the developers are trying hard to include Artificial Intelligence (AI) technologies for generate better game to attract more players, especially for Real-Time Strategy (RTS) game. …”
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    Thesis
  14. 14

    A random search based effective algorithm for pairwise test data generation by Sabira, Khatun, K. F., Rabbi, Che Yahaya, Yaakub, Klaib, Mohammad F. J.

    Published 2011
    “…This paper proposes an effective random search based pairwise test data generation algorithm named R2Way to optimize the number of test cases. …”
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    Conference or Workshop Item
  15. 15

    Application of minimax algorithm in dots and boxes game by Tan, Ah Hwa

    Published 2025
    “…The research process included designing and developing a functional Dots and Boxes game prototype using C# and the Universal Windows Platform (UWP), featuring a user-friendly interface and customizable settings. …”
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    Final Year Project / Dissertation / Thesis
  16. 16

    Artificial neural controller synthesis for TORCS by Shi, Jun Long

    Published 2015
    “…With the development of science and technology, computer games, video games and mobile games as an entertainment are becoming more popular in our society. …”
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    Thesis
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    EasyA: Easy and effective way to generate pairwise test data by Rabbi, Khandakar Fazley, Sabira, Khatun, Che Yahaya, Yaakub, Klaib, Mohammad F. J.

    Published 2013
    “…This paper proposes a matrix based calculation for pairwise test data generation algorithm named EasyA to optimize the number of test cases. …”
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    Conference or Workshop Item
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    CSGO: a game-inspired metaheuristic algorithm for global optimization by Rahman, Tuan A. Z., Md Rezali, Khairil Anas, As'arry, Azizan

    Published 2023
    “…This paper presents a video game-inspired meta-heuristic algorithm and its performance evaluation. …”
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    Conference or Workshop Item
  20. 20

    An ensemble learning method for spam email detection system based on metaheuristic algorithms by Behjat, Amir Rajabi

    Published 2015
    “…In the second phase, a classifier ensemble learning model is proposed consisting of separate outputs: (i) To select a relevant subset of original features based on Binary Quantum Gravitational Search Algorithm (QBGSA), (ii) To mine data streams using various data chunks and overcome a failure of single classifiers based on SVM, MLP and K-NN algorithms. …”
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    Thesis