Search Results - (( development 3d visualization algorithm ) OR ( java _ optimization algorithm ))

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  1. 1

    Enhanced 3D terrain visualization process using game engine by Mohd Hafiz, Mahayudin

    Published 2018
    “…It may assist the developer on how to enhance the process of developing web-based 3D terrain visualization using Unity3D game engine.…”
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    Thesis
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    Performance evaluation of real-time multiprocessor scheduling algorithms by Alhussian, H., Zakaria, N., Abdulkadir, S.J., Fageeri, S.O.

    Published 2016
    “…The aim of this evolution is to reflect the unseen time overhead incurred by optimal real-time algorithm, represented by LRE-TL, which might hinder the claimed optimality of such algorithms when they are practically implemented. …”
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    Conference or Workshop Item
  4. 4

    Optimization of blood vessel detection in retina images using multithreading and native code for portable devices by Tran, Duc Ngoc, Hussin, Fawnizu Azmadi, Yusoff, Mohd Zuki

    Published 2013
    “…The optimization of a computationally intensive algorithm such as this on a mobile platform is challenging due to the limited resources available. …”
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    Conference or Workshop Item
  5. 5

    The Development Of A Robust Algorithm For Uav Path Planning In 3d Environment by Kok, Kai Yit

    Published 2016
    “…Thus, a new algorithm known as infection evolution (IE) was developed in this study. …”
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    Thesis
  6. 6

    Development of obstable avoidance system for 3D robot navigation by Er, Kai Sheng

    Published 2024
    “…In this project, an algorithm was developed to implement an obstacle avoidance system in 3D robot navigation. …”
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    Final Year Project / Dissertation / Thesis
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    Route Optimization System by Zulkifli, Abdul Hayy

    Published 2005
    “…After much research into the many algorithms available, and considering some, including Genetic Algorithm (GA), the author selected Dijkstra's Algorithm (DA). …”
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    Final Year Project
  8. 8

    Automatic Number Plate Recognition on android platform: With some Java code excerpts by ., Abdul Mutholib, Gunawan, Teddy Surya, Kartiwi, Mira

    Published 2016
    “…Hence, the objective of this research is to propose suitable and optimize algorithm for ANPR system on Android mobile phone. …”
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    Book
  9. 9

    The development of spatio-temporal data model for dynamic visualization of virtual geographical information system by Mohd. Rahim, Mohd. Shafry, Daman, Daut

    Published 2006
    “…Volumetric is one type of spatial object in the VGIS, which is used to visualize 3D information. In order to develop real processes in VGIS, we have integrated the time element as an important factor to 3D objects. …”
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    Monograph
  10. 10

    A conceptual idea of four steps four layers framework for online 3D visualization in agricultural application by Saha, Gonesh Chandra, Che Mat, Ruzinoor

    Published 2019
    “…Agricultural plantation management is an important stage of agricultural technology development. The goal of this research article is to present and justify an identified research problem with the utilization of a proposed Four Steps Four Layers (4S4L) framework for online based 3D visualization application. …”
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    Article
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    Volumetric spatiotemporal data model by Mohd. Rahim, Mohd. Shafry, Mohamaed Shariff, Abdul Rashid, Alias, Mohammad Ashari

    Published 2007
    “…Volumetric is one type of spatial object in the VGIS, which is used to develop visualize 3D information. In order to develop real process in VGIS, temporal element is an important issue to integrate with 3D object. …”
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    Book Section
  13. 13

    Ant colony optimization algorithm for load balancing in grid computing by Ku-Mahamud, Ku Ruhana, Mohamed Din, Aniza

    Published 2012
    “…The proposed algorithm is known as the enhance ant colony optimization (EACO). …”
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    Monograph
  14. 14

    The development of cloud modelling and motion analysis for virtual environment by Sunar, Mohd. Shahrizal, Daman, Daut, Kari, Sarudin, Mohd. Suaib, Norhaida, Bade, Abdullah

    Published 2005
    “…This invention uses the newly developed randomized algorithm to fill the cloud volume with particle systems. …”
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    Monograph
  15. 15

    The development of cloud modelling and motion analysis for virtual environment by Sunar, Mohd. Shahrizal, Daman, Daut, Kari, Sarudin, Mohd. Suaib, Norhaida, Bade, Abdullah

    Published 2005
    “…This invention uses the newly developed randomized algorithm to fill the cloud volume with particle systems. …”
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    Monograph
  16. 16

    3D imaging techniques in documentation of cultural assets in Malaysia by Md. Sharif, Harlina, Hazumi, Hazman, Saedin, Nurfarhanah

    Published 2015
    “…There is very little progress towards exploring new methods or advanced technologies to convert 3D cultural assets into 3D visual representation and visualization models that are easily accessible for information sharing. …”
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    Article
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    Fuzzy modeling using Bat Algorithm optimization for classification by Noor Amidah, Ahmad Sultan

    Published 2018
    “…A Sazonov Engine which is a fuzzy java engine is use to apply Bat Algorithm in the experiment. …”
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    Undergraduates Project Papers
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    3D surface roughness measurement for scaliness scoring of psoriasis lesions by Ahmad Fadzil, M.H., Prakasa, E., Asirvadam, V.S., Nugroho, H., Affandi, A.M., Hussein, S.H.

    Published 2013
    “…A surface roughness algorithm using structured light projection has been applied to 1999 3D psoriasis lesion surfaces. …”
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    Article
  19. 19

    A heuristics approach for classroom scheduling using genetic algorithm technique by Ahmad, Izah R., Sufahani, Suliadi, Ali, Maselan, Mohd Razali, Siti Noor Asyikin

    Published 2017
    “…The proposed of heuristics approach will prompt a superior utilization of the accessible classroom space for a given time table of courses at the university. Genetic Algorithm through Java programming languages were used in this study and aims at reducing the conflicts and optimizes the fitness. …”
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    Article
  20. 20

    3D solid buffering for 3D GIS by Chen, Tet Khuan, Abdul Rahman, Alias

    Published 2007
    “…The primitives of objects such as point, line, and face will be addressed and integrated for the development of 3D solid buffering. The mathematics, the geometry, and the algorithms involved in the development will be presented. …”
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    Conference or Workshop Item