Search Results - (( developing interactive ui algorithm ) OR ( java implication from algorithm ))

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    User interface and interactivity design guidelines of algorithm visualization on mobile platform by Supli, Ahmad Affandi

    Published 2019
    “…It includes the fundamental recommendations for designers, developer, and lecturers to produce AVOMP which are based on two aspects, namely UI design and interactivity aspects. …”
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    Interactive jigsaw puzzle using backtracking algorithm / Amizah Mohd Kamaruzaman by Mohd Kamaruzaman, Amizah

    Published 2012
    “…After testing the developed jigsaw puzzle by comparing the result with automatic jigsaw puzzle solver using Backtracking algorithm, it shows that Backtracking algorithm are not suitable algorithm to be used to develop the interactive jigsaw puzzle because it takes longer time in solving the game as compared to Backtracking algorithm that used in automatic jigsaw puzzle solver that was found in previous research.…”
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  3. 3

    Designing algorithm visualization on mobile platform: The proposed guidelines by Supli, Ahmad Affandi, Shiratuddin, Norshuhada

    Published 2017
    “…Thus, this study main objective is to propose design guidelines of AV on mobile platform (AVOMP) that entails comprehensively UI design and interactivity aspects.These guidelines are developed through content analysis and comparative analysis from various related studies.These guidelines are useful for AV designers to help them constructing AVOMP for various topics on DSA.…”
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    Web based personalized university timetable for UiTM students using genetic algorithm / Mohd Radhi Fauzan Jamli and Ahmad Firdaus Ahmad Fadzil by Jamli, Mohd Radhi Fauzan, Ahmad Fadzil, Ahmad Firdaus

    Published 2024
    “…The research endeavors to develop a web-based system specifically designed to create personalized university timetables for Universiti Teknologi MARA (UiTM) students using genetic algorithms, aiming to address the urgent need for a customizable timetable solution catering to the diverse scheduling requirements of both repeater and non-repeater students while optimizing course group selection to minimize conflicts and enhance scheduling flexibility. …”
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    Human emotion recognition for computer games player using AdaBoost algorithm / Muhamad Nur Adhwa Muhamad Shukri by Muhamad Shukri, Muhamad Nur Adhwa

    Published 2017
    “…The technique used to recognize human emotions is an AdaBoost algorithm as classifier. The usability test are conducted on students in UiTM(T) Kuala Terengganu to make sure the application is meet requirement. …”
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    Developement of 3D virtual environment for Teratai College, UiTM Shah Alam using open source platform / Tengku Mohd Najib Tengku Ishak by Tengku Ishak, Tengku Mohd Najib

    Published 2006
    “…Therefore a project for developing a web map that enables a user to connect in a virtual visit to Teratai College in UiTM Shah Alam is proposed. …”
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    The A-rray: visual animation in learning structured programming / Wan Salfarina Wan Husain ,Siti Hasrinafasya Che Hassan and Wan Norliza Wan Bakar by Wan Husain, Wan Salfarina, Che Hassan, Siti Hasrinafasya, Wan Bakar, Wan Norliza

    Published 2018
    “…Thus, this paper is proposing a conceptual model in developing an interactive multimedia courseware named The A-rray to reinforce the basic concepts of programming such as summation, average, counting and searching. …”
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