Search Results - (( developing interactive patterns algorithm ) OR ( java implementation towards algorithm ))

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  1. 1

    Prime-based method for interactive mining of frequent patterns by Nadimi-Shahraki, Mohammad-Hossein

    Published 2010
    “…Since rerunning the mining algorithms from scratch can be very time consuming, researchers have introduced interactive mining to find proper patterns by using the current mining model with various minsup. …”
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    Thesis
  2. 2

    Implementation of locust inspired scheduling algorithm with huge number of servers for energy efficiency in a cloud datacenter by Azhar, Nur Huwaina

    Published 2019
    “…It does not consider the LACE algorithm implemented in huge number of server in one Cloud datacenter. …”
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    Thesis
  3. 3

    Network game (Literati) / Chung Mei Kuen by Chung, Mei Kuen

    Published 2003
    “…This thesis steps towards developing a networked game, Literati game system that supporting two players at one time. …”
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    Thesis
  4. 4

    Pattern classification of human interactions from videos / Muhsin Abdul Mohammed by Muhsin , Abdul Mohammed

    Published 2018
    “…The objective of this research project is to build a machine learning model to classify human interactions from a stream of video. Being able to classify human interaction from videos is essential in the development of robotic assistance systems, video annotation, surveillance systems and many more applications. …”
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    Thesis
  5. 5

    Adoption of machine learning algorithm for analysing supporters and non supporters feedback on political posts / Ogunfolajin Maruff Tunde by Ogunfolajin Maruff , Tunde

    Published 2022
    “…The method was implemented using Java and the results of the simulation were evaluated using five standard performance metrics: accuracy, AUC, precision, recall, and f-Measure. …”
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    Thesis
  6. 6

    EEG EYE STATE IDENTIFICATION BASED ON STATISTICAL FEATURES AND COMMON SPATIAL PATTERN by WANG, CHIA WOON

    Published 2019
    “…Besides, common spatial pattern (CSP) is the well-known method for classification algorithm in the BCI field. …”
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    Final Year Project
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    Embedded system for indoor guidance parking with Dijkstra’s algorithm and ant colony optimization by Mohammad Ata, Karimeh Ibrahim

    Published 2019
    “…The circuits have been designed by proteus, the microcontrollers have been programmed by micro C, and the Graphical User Interface (GUI) has been implemented in Java. Few by electronic components such as RFID, multiplexer, XBee, and servo motors have been used to realize the system. …”
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    Thesis
  9. 9
  10. 10

    Feature extraction: hand shape, hand position and hand trajectory path by Bilal, Sara Mohammed Osman Saleh, Akmeliawati, Rini

    Published 2011
    “…Vision-based hand posture detection and tracking is an important issue for Human to Computer Interaction applications. The performance of recognition system fIrst depends on the process of getting effIcient features to represent pattern characteristics [1]. …”
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    Book Chapter
  11. 11

    Design & Development of a Robotic System Using LEGO Mindstorm by Abd Manap, Nurulfajar, Md Salim, Sani Irwan, Haron, Nor Zaidi

    Published 2006
    “…The system is capable in operating an off-line programming method, starting from its programming sequences until robotic implementation of the program. During early stages, the research is emphasis more towards designing a robotic system using RoboLab software and C++ programming language. …”
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    Conference or Workshop Item
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    Social media mining: a genetic based multiobjective clustering approach to topic modelling by Alfred, Rayner, Loo, Yew Jie, Obit, Joe Henry, Lim, Yuto, Haviluddin, Haviluddin, Azman, Azreen

    Published 2021
    “…Social media mining is the process of collecting large datasets from user-generated content and extracting and analyzing social media interactions to recognize meaningful patterns in individual and social behavior. …”
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    Article
  14. 14

    A cognitive mapping approach in real-time haptic rendering interaction for improved spatial learning ability among autistic people / Kesavan Krishnan by Kesavan , Krishnan

    Published 2024
    “…The identified components were then organized into a model-view-controller (MVC) pattern which was adapted from the modern GUI development platform to describe the structure of the HBVE-Framework. …”
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    Thesis
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    Agent-Based Model of Virtual Community Cohesion (S/O: 13443) by Yusop, Nor Iadah, Mat Aji, Zahurin, Ab. Aziz, Azizi, Md Dahalin, Zulkhairi

    Published 2021
    “…The formal specifications (differential equations) equations form the basis of algorithm development, which preceded the development of a virtual community cohesion prediction simulator. …”
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    Monograph
  17. 17

    Human Spontaneous Emotion Detection System by Radin Monawir, Radin Puteri Hazimah

    Published 2018
    “…Having smart computerized system which can understand and instantly gives appropriate response to human is the utmost motive in human and computer interaction (HCI) field.It is argued either HCI is considered advance if human could not have natural and comfortable interaction like human to human interaction.Besides,despite of several studies regarding emotion detection system, current system mostly tested in laboratory environment and using mimic emotion.Realizing the current system research lack of real life or genuine emotion input,this research work comes up with the idea of developing a system that able to recognize human emotion through facial expression.Therefore,the aims of this study are threefold which are to enhance the algorithm to detect spontaneous emotion,to develop spontaneous facial expression database and to verify the algorithm performance.This project used Matlab programming language,specifically Viola Jones method for features tracking and extraction,then pattern matching for emotion classification purpose.Mouth feature is used as main features to identify the emotion of the expression.For verification purpose,the mimic and spontaneous database which are obtained from internet,open source database or novel (own) developed databases are used.Basically,the performance of the system is indicated by emotion detection rate and average execution time.At the end of this study,it is found that this system is suitable for recognizing spontaneous facial expression (63.28%) compared to posed facial expression (51.46%).The verification even better for positive emotion with 71.02% detection rate compared to 48.09% for negative emotion detection rate.Finally,overall detection rate of 61.20% is considered good since this system can execute result within 3s and use spontaneous input data which known as highly susceptible to noise.…”
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    Thesis
  18. 18

    Network monopoly / Tan Kean Yeap by Tan , Kean Yeap

    Published 2002
    “…The main aspect of this thesis is to produce a network monopoly system, which process multiple game sessions concurrently, enabling users to play the graphical game with people within the network. The algorithm design and implementation method mustnot only be workable, but also highly efficient in terms of execution speed and respond time. …”
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    Thesis
  19. 19

    Analytical method for forensic investigation of social networking applications on smartphones by Dezfouli, Farhood Norouzizadeh

    Published 2016
    “…This will allow the investigators to detect the data remnants and identify their patterns. The identified patterns are then used to design an algorithm for detecting social networking data remnants automatically. …”
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    Thesis
  20. 20

    Hereditary ratio of adolescent to parent based on lips analysis using canny edge detection / Nor Shamimi Kharuddin by Kharuddin, Nor Shamimi

    Published 2010
    “…Lastly, a system prototype with interactive graphical user interface (GUI) was developed and tested for its reliability.…”
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    Thesis