Search Results - (( developing game based algorithm ) OR ( java implementation using algorithm ))

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  1. 1

    Network game (Literati) / Chung Mei Kuen by Chung, Mei Kuen

    Published 2003
    “…This thesis steps towards developing a networked game, Literati game system that supporting two players at one time. …”
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    Thesis
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  3. 3

    Network monopoly / Tan Kean Yeap by Tan , Kean Yeap

    Published 2002
    “…This thesis steps towards developing a netv orked board game, supporting multiple players. …”
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    Thesis
  4. 4

    RSA Encryption & Decryption using JAVA by Ramli, Marliyana

    Published 2006
    “…References and theories to support the research of 'RSA Encryption/Decryption using Java' have been disclosed in Literature Review section. …”
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    Final Year Project
  5. 5

    Dam haji game using A* search algorithm / Siti Farah Najwa Mukhlis by Mukhlis, Siti Farah Najwa

    Published 2017
    “…This project is about developing a Dam Haji game using A* search algorithm. …”
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    Thesis
  6. 6

    Provider independent cryptographic tools by Ibrahim, Subariah, Salleh, Mazleena, Abdul Aziz, Shah Rizan

    Published 2003
    “…The library is implemented by using Java cryptographic service provider framework that conforms to Java Cryptographic Architecture (JCA) and Java Cryptographic Extension (JCE). …”
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    Monograph
  7. 7

    Direct approach for mining association rules from structured XML data by Abazeed, Ashraf Riad

    Published 2012
    “…The thesis also provides a two different implementation of the modified FLEX algorithm using a java based parsers and XQuery implementation. …”
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    Thesis
  8. 8

    Pathfinding algorithms in game development by Rafiq, Abdul, Tuty Asmawaty, Abdul Kadir, Siti Normaziah, Ihsan

    Published 2020
    “…This review paper provides an overview of a pathfinding algorithm for game development which focuses on the algorithms and their contribution to game development. …”
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    Conference or Workshop Item
  9. 9

    Plagiarism Detection System for Java Programming Assignments by Using Greedy String-Tilling Algorithm by Norulazmi, Kasim

    Published 2008
    “…The prototype system, known as Java Plagiarism Detection System (JPDS) implements the Greedy-String-Tiling algorithm to detect similarities among tokens in a Java source code files. …”
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    Thesis
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    Performance evaluation of real-time multiprocessor scheduling algorithms by Alhussian, H., Zakaria, N., Abdulkadir, S.J., Fageeri, S.O.

    Published 2016
    “…We hyave used the CPU profiler of Oracle JavaTM VisualVM to monitor the execution of LRE-TL as well as USG algorithms. …”
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    Conference or Workshop Item
  12. 12

    Automatic Number Plate Recognition on android platform: With some Java code excerpts by ., Abdul Mutholib, Gunawan, Teddy Surya, Kartiwi, Mira

    Published 2016
    “…On the other hand, the traditional algorithm using template matching only obtained 83.65% recognition rate with 0.97 second processing time. …”
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    Book
  13. 13

    Interactive jigsaw puzzle using backtracking algorithm / Amizah Mohd Kamaruzaman by Mohd Kamaruzaman, Amizah

    Published 2012
    “…The objective of this project is to study the various techniques to develop online jigsaw puzzle games. Based on the initial study, the Backtracking algorithm has been chosen as the most suitable algorithm to be used to develop the jigsaw puzzle according to available time and complexity of the algorithm. …”
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    Thesis
  14. 14

    Audio Streaming System Using Real-Time Transport Protocol Based on Java Media Framework by Asaad Aref, Ibrahim

    Published 2004
    “…Java Media Framework library and the RTP protocol for audio transmission were used as development tools.The developed system designed in this thesis together with experimental results proved that the system could be implemented successfully. …”
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    Thesis
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    Mobile First-Person Shooter (FPS) Game Using Basic Theta* Algorithm / Muhammad Syurahbil Abd Rohaman by Abd Rohaman, Muhammad Syurahbil

    Published 2020
    “…The most common pathfinding algorithm used in video game is A*. Even though A* is the most popular algorithm amongst game developers, it's hardly the best algorithm in finding the true shortest path. …”
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    Thesis
  17. 17

    A novel scheduling algorithm based on game theory and multicriteria decision making in LTE network by Hindia, M.N., Reza, A.W., Noordin, K.A.

    Published 2015
    “…The results show a significant improvement compared to other algorithms. This paper presents a novel technique consisting of both TOPSIS and game theory algorithms to study three smart grid applications. …”
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    Article
  18. 18

    The application of neural networks and min-max algorithm in digital congkak by Che Pa, Noraziah, Alwi, Asmidah, Mohamed Din, Aniza, Safwan, Muhammad

    Published 2013
    “…Supporting the efforts, this paper presents works of digitizing one of Malaysian traditional games, namely Congkak. A digital Congkak was developed based on Mancala, African traditional game which is similar to Congkak. …”
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    Conference or Workshop Item
  19. 19

    Café Web Based System Using Priority Scheduling Approach by Fatimah, Ghazali, Rohana, Ismail, Mohamad Hariz, Hasni

    Published 2017
    “…The system is implemented at UniSZA’s café where two different types of user will use the system. …”
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    Conference or Workshop Item
  20. 20

    A Toolkit for Simulation of Desktop Grid Environment by FOROUSHAN, PAYAM CHINI

    Published 2014
    “…A simulator for desktop grid environment has been developed using Java as the implementation language due to its wide popularity. …”
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    Final Year Project