Search Results - (( developing game based algorithm ) OR ( java implementation path algorithm ))
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Heavy Transportation Shortest Route using Dijkstra’s algorithm (HETRO) / Nurul Aqilah Ahmad Nezer
Published 2017“…The development tools used in developing this project is NetBeans by using Java for the implementation of the coding. The methodology that used for developing this system is the Dijkstra’s algorithm. …”
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Embedded system for indoor guidance parking with Dijkstra’s algorithm and ant colony optimization
Published 2019“…BST inserts the nodes in the way that the Dijkstra’s can find the empty parking in fastest way. Dijkstra’s algorithm initials the paths to finding the shortest path while ACO optimizes the paths. …”
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Path planning for unmanned aerial vehicle (UAV) using rotated accelerated method in static outdoor environment
Published 2021“…In this study, a fast iterative method known as Rotated Successive Over-Relaxation (RSOR) is introduced. The algorithm is implemented in a self-developed 2D Java tool, UAV Planner. …”
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Dam haji game using A* search algorithm / Siti Farah Najwa Mukhlis
Published 2017“…This project is about developing a Dam Haji game using A* search algorithm. …”
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Smart appointment organizer for mobile application / Mohd Syafiq Adam
Published 2009“…The main component of this prototype is the use of Dijkstra algorithm to compute the shortest path from source of appointment to the 6 points of destinations within UiTM Shah Alam. …”
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Pathfinding algorithms in game development
Published 2020“…This review paper provides an overview of a pathfinding algorithm for game development which focuses on the algorithms and their contribution to game development. …”
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Interactive jigsaw puzzle using backtracking algorithm / Amizah Mohd Kamaruzaman
Published 2012“…The objective of this project is to study the various techniques to develop online jigsaw puzzle games. Based on the initial study, the Backtracking algorithm has been chosen as the most suitable algorithm to be used to develop the jigsaw puzzle according to available time and complexity of the algorithm. …”
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Mobile First-Person Shooter (FPS) Game Using Basic Theta* Algorithm / Muhammad Syurahbil Abd Rohaman
Published 2020“…The most common pathfinding algorithm used in video game is A*. Even though A* is the most popular algorithm amongst game developers, it's hardly the best algorithm in finding the true shortest path. …”
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A novel scheduling algorithm based on game theory and multicriteria decision making in LTE network
Published 2015“…The results show a significant improvement compared to other algorithms. This paper presents a novel technique consisting of both TOPSIS and game theory algorithms to study three smart grid applications. …”
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The application of neural networks and min-max algorithm in digital congkak
Published 2013“…Supporting the efforts, this paper presents works of digitizing one of Malaysian traditional games, namely Congkak. A digital Congkak was developed based on Mancala, African traditional game which is similar to Congkak. …”
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Mobile game application development using evolutionary algorithms
Published 2014“…Hence it has opened up a whole new market with its mass among users and attracted a large number of smartphone application developers. Evolutionary Algorithms have never been used on mobile applications, thus it gives a novel idea of utilizing Evolutionary Algorithms in developing applications typically in games for mobile platforms. …”
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Analyzing students’ experience in programming with computational thinking through competitive, physical, and tactile games: The quadrilateral method approach
Published 2021“…The CT elements in this research focus on four major programming concepts, which are decomposition, pattern recognition, abstraction, and algorithmic thinking. We have conducted game activities through several algorithms that include sorting, swapping, and graph algorithms and analyzed how the game affects the student experience (SX) in understanding the CT concept in those algorithms. …”
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Automatic generation of multi-objective neural game controllers using Pareto-based differential evolution
Published 2010“…Eversince the born of personal computer to this world, computer games have not been stoping in their development. …”
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Sudoku Generator based on hybrid algorithm / Faridah Abdul Rahman
Published 2012“…The objectives this research are to investigate hybrid algorithm in game generator, to develop Sudoku generator based on hybrid algorithm and lastly to test and evaluate the Sudoku generator using time comparison. …”
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Utility-based non-cooperative power control game in wireless environment / Yousef Ali Mohammed Al-Gumaei
Published 2017“…It is shown that game theory tools are appropriate and efficient to develop scalable, balanced and energy-efficient, distributed power control schemes to be practically used in battery-based devices in wireless networks. …”
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Enhanced 3D terrain visualization process using game engine
Published 2018“…It may assist the developer on how to enhance the process of developing web-based 3D terrain visualization using Unity3D game engine.…”
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Artificial neural controller synthesis for TORCS
Published 2015“…With the development of science and technology, computer games, video games and mobile games as an entertainment are becoming more popular in our society. …”
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