Search Results - (( developing game based algorithm ) OR ( java application system algorithm ))

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  1. 1

    Network game (Literati) / Chung Mei Kuen by Chung, Mei Kuen

    Published 2003
    “…This thesis steps towards developing a networked game, Literati game system that supporting two players at one time. …”
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    Thesis
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    Attribute reduction based scheduling algorithm with enhanced hybrid genetic algorithm and particle swarm optimization for optimal device selection by Nwogbaga, Nweso Emmanuel, Latip, Rohaya, Affendey, Lilly Suriani, Abdul Rahiman, Amir Rizaan

    Published 2022
    “…Therefore, in this paper, we proposed Dynamic tasks scheduling algorithm based on attribute reduction with an enhanced hybrid Genetic Algorithm and Particle Swarm Optimization for optimal device selection. …”
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    Article
  3. 3

    Network monopoly / Tan Kean Yeap by Tan , Kean Yeap

    Published 2002
    “…The category of networking could serves to be a small foundation from which to base the future scenario of other reliable multicast and real-time web based gaming system.…”
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    Thesis
  4. 4

    Dam haji game using A* search algorithm / Siti Farah Najwa Mukhlis by Mukhlis, Siti Farah Najwa

    Published 2017
    “…This project is about developing a Dam Haji game using A* search algorithm. …”
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    Thesis
  5. 5

    Pathfinding algorithms in game development by Rafiq, Abdul, Tuty Asmawaty, Abdul Kadir, Siti Normaziah, Ihsan

    Published 2020
    “…This review paper provides an overview of a pathfinding algorithm for game development which focuses on the algorithms and their contribution to game development. …”
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    Conference or Workshop Item
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    Interactive jigsaw puzzle using backtracking algorithm / Amizah Mohd Kamaruzaman by Mohd Kamaruzaman, Amizah

    Published 2012
    “…The objective of this project is to study the various techniques to develop online jigsaw puzzle games. Based on the initial study, the Backtracking algorithm has been chosen as the most suitable algorithm to be used to develop the jigsaw puzzle according to available time and complexity of the algorithm. …”
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    Thesis
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    Mobile First-Person Shooter (FPS) Game Using Basic Theta* Algorithm / Muhammad Syurahbil Abd Rohaman by Abd Rohaman, Muhammad Syurahbil

    Published 2020
    “…The most common pathfinding algorithm used in video game is A*. Even though A* is the most popular algorithm amongst game developers, it's hardly the best algorithm in finding the true shortest path. …”
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    Thesis
  13. 13

    A novel scheduling algorithm based on game theory and multicriteria decision making in LTE network by Hindia, M.N., Reza, A.W., Noordin, K.A.

    Published 2015
    “…The results show a significant improvement compared to other algorithms. This paper presents a novel technique consisting of both TOPSIS and game theory algorithms to study three smart grid applications. …”
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    Article
  14. 14

    The application of neural networks and min-max algorithm in digital congkak by Che Pa, Noraziah, Alwi, Asmidah, Mohamed Din, Aniza, Safwan, Muhammad

    Published 2013
    “…Supporting the efforts, this paper presents works of digitizing one of Malaysian traditional games, namely Congkak. A digital Congkak was developed based on Mancala, African traditional game which is similar to Congkak. …”
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    Conference or Workshop Item
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    Mobile game application development using evolutionary algorithms by Ong, Jia Hui

    Published 2014
    “…Hence it has opened up a whole new market with its mass among users and attracted a large number of smartphone application developers. Evolutionary Algorithms have never been used on mobile applications, thus it gives a novel idea of utilizing Evolutionary Algorithms in developing applications typically in games for mobile platforms. …”
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    Thesis
  16. 16

    Real-time algorithmic music composition application. by Yap, Alisa Yi Hui

    Published 2022
    “…In addition, the system also utilises JavaFx and jFugue for its graphical user interface and music programming respectively. …”
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    Final Year Project / Dissertation / Thesis
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    Analyzing students’ experience in programming with computational thinking through competitive, physical, and tactile games: The quadrilateral method approach by Habib, M. A. a, Raja-Yusof, R. -J., Salim, S. S.a, Sani, A. A. a, Sofian, H., Abu Bakar, A.

    Published 2021
    “…The CT elements in this research focus on four major programming concepts, which are decomposition, pattern recognition, abstraction, and algorithmic thinking. We have conducted game activities through several algorithms that include sorting, swapping, and graph algorithms and analyzed how the game affects the student experience (SX) in understanding the CT concept in those algorithms. …”
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    Article
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    Automatic generation of multi-objective neural game controllers using Pareto-based differential evolution by Chin, Kim On, Jason Teo, Chang, Kee Tong

    Published 2010
    “…Eversince the born of personal computer to this world, computer games have not been stoping in their development. …”
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    Research Report
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    Route Optimization System by Zulkifli, Abdul Hayy

    Published 2005
    “…After much research into the many algorithms available, and considering some, including Genetic Algorithm (GA), the author selected Dijkstra's Algorithm (DA). …”
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    Final Year Project