Search Results - (( develop computing path algorithm ) OR ( java implementation real algorithm ))

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  1. 1

    Performance evaluation of real-time multiprocessor scheduling algorithms by Alhussian, H., Zakaria, N., Abdulkadir, S.J., Fageeri, S.O.

    Published 2016
    “…The aim of this evolution is to reflect the unseen time overhead incurred by optimal real-time algorithm, represented by LRE-TL, which might hinder the claimed optimality of such algorithms when they are practically implemented. …”
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    Conference or Workshop Item
  2. 2

    Audio Streaming System Using Real-Time Transport Protocol Based on Java Media Framework by Asaad Aref, Ibrahim

    Published 2004
    “…A design proposal was outlined to provide an adaptive client/server approach to stream audio contents using Real-Time Transport Protocol (RTP) involving architecture based on the Java Media Framework (JMF) Application Programmable Interfaces (API).RTP protocol is the Internet-standard protocol for the transport of real-time data, including audio and video and can be implemented by using Java Media Framework (JMF). …”
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    Thesis
  3. 3

    The Development Of A Robust Algorithm For Uav Path Planning In 3d Environment by Kok, Kai Yit

    Published 2016
    “…Thus, a new algorithm known as infection evolution (IE) was developed in this study. …”
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    Thesis
  4. 4

    Path planning for unmanned aerial vehicles using visibility line-based methods by Omar, Rosli

    Published 2011
    “…In order to ensure that the 3D path planning algorithms are computationally efficient, the proposed 2D path planning algorithms are applied into them. …”
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    Thesis
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    A Toolkit for Simulation of Desktop Grid Environment by FOROUSHAN, PAYAM CHINI

    Published 2014
    “…A simulator for desktop grid environment has been developed using Java as the implementation language due to its wide popularity. …”
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    Final Year Project
  9. 9

    Computationally-efficient path planning algorithms in obstacle-rich environments based on visibility graph method by Abdul Latip, Nor Badariyah

    Published 2018
    “…Cun·ent studies have been focused on developing path planning algorithms to satisfy the criteria of path planning namely minimum path length, low computation time and complete, i.e., it gives positive result if a path is available or negative if otherwise. …”
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    Thesis
  10. 10

    Path planning algorithm for a car like robot based on Coronoi Diagram Method by Inun, Haidie

    Published 2013
    “…The purpose of this study is to develop an efficient offline path planning algorithm that is capable of finding optimal collision-free paths from a starting point to a goal point. …”
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    Thesis
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    Mobile First-Person Shooter (FPS) Game Using Basic Theta* Algorithm / Muhammad Syurahbil Abd Rohaman by Abd Rohaman, Muhammad Syurahbil

    Published 2020
    “…The most common pathfinding algorithm used in video game is A*. Even though A* is the most popular algorithm amongst game developers, it's hardly the best algorithm in finding the true shortest path. …”
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    Thesis
  17. 17

    Novel algorithm for mobile robot path planning in constrained environment by Muhammad, Aisha, Ali, Mohammed A. H., Turaev, Sherzod, Shanono, Ibrahim Haruna, Hujainah, Fadhl, Mohd Zubir, Mohd Nashrul, Faiz, Muhammad Khairi, Mohd Faizal, Erma Rahayu, Abdulghafor, Rawad Abdulkhaleq Abdulmolla

    Published 2021
    “…This paper presents a development of a novel path planning algorithm, called Generalized Laser simulator (GLS), for solving the mobile robot path planning problem in a two-dimensional map with the presence of constraints. …”
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    Article
  18. 18

    Three-dimensional coverage control for multi-unmanned aerial vehicle by Siow, Wen Hao

    Published 2024
    “…The performance of the transitioned 3D algorithm is evaluated against the original 2D MBC algorithm in terms of computational load, convergence analysis, path length, coverage quality, and scalability. …”
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    Final Year Project / Dissertation / Thesis
  19. 19

    Network game (Literati) / Chung Mei Kuen by Chung, Mei Kuen

    Published 2003
    “…With the powerful networking features of Java applet, it is expected that this project would produce a real game engine. …”
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    Thesis
  20. 20

    Graph processing hardware accelerator for shortest path algorithms in nanometer very large-scale integration interconnect routing by Ch'ng, Heng Sun

    Published 2007
    “…For design validation and performance test purposes, a computationally expensive VLSI interconnect routing Computer Aided Design (CAD) module is developed. …”
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    Thesis