Search Results - (( basic learning participation algorithm ) OR ( java implementation path algorithm ))
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Heavy Transportation Shortest Route using Dijkstra’s algorithm (HETRO) / Nurul Aqilah Ahmad Nezer
Published 2017“…The development tools used in developing this project is NetBeans by using Java for the implementation of the coding. The methodology that used for developing this system is the Dijkstra’s algorithm. …”
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2
Embedded system for indoor guidance parking with Dijkstra’s algorithm and ant colony optimization
Published 2019“…BST inserts the nodes in the way that the Dijkstra’s can find the empty parking in fastest way. Dijkstra’s algorithm initials the paths to finding the shortest path while ACO optimizes the paths. …”
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Path planning for unmanned aerial vehicle (UAV) using rotated accelerated method in static outdoor environment
Published 2021“…In this study, a fast iterative method known as Rotated Successive Over-Relaxation (RSOR) is introduced. The algorithm is implemented in a self-developed 2D Java tool, UAV Planner. …”
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Smart appointment organizer for mobile application / Mohd Syafiq Adam
Published 2009“…The main component of this prototype is the use of Dijkstra algorithm to compute the shortest path from source of appointment to the 6 points of destinations within UiTM Shah Alam. …”
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Algorithm as a problem solving technique for teaching and learning of the Malay language
Published 2019“…This conceptual teaching and learning algorithm was conducted in five steps namely the induction set; step 1; step 2; step 3; and enrichment and recovery. …”
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Algorithm As A Problem Solving Technique For Teaching And Learning Of The Malay Language
Published 2019“…This conceptual teaching and learning algorithm was conducted in five steps namely the induction set; step 1; step 2; step 3; and enrichment and recovery. …”
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Algorithm as a problem solving technique for teaching and learning of the Malay language
Published 2019“…This conceptual teaching and learning algorithm was conducted in five steps namely the induction set; step 1; step 2; step 3; and enrichment and recovery. …”
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Interactive learning package for artificial neural network (Demonstration Module) / Camellia Mohd Kamal
Published 2004“…For Perception there will be the Description Neuron Model, Perceptron Basic Architecture and perceptron Algorithm with one example of solved problem. …”
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Assessing the potential of laboratory instructional tool through Synthesia AI: a case study on student learning outcome / Jacqueline Joseph
Published 2023“…Synthesia AI is a cutting-edge technology that revolutionizes students’ immersive learning experience. With its advanced machine learning algorithms, Synthesia AI can generate photorealistic video content featuring virtual actors and presenters that can be programmed to speak in multiple languages, accents, and even emotional tones. …”
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CT-eKit: computational thinking interactive learning / Ong Sing Ling, Jill Ling and Fetylyana Nor Pazilah
Published 2023“…However, the majority of the existing online platforms do not cater to learning in an active environment and limit students’ participation, particularly in learning Computational Thinking (CT). …”
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Evolutionary cost-cognizant regression test case prioritization for object-oriented programs
Published 2019“…Therefore, this study proposed a cost-cognizant TCP approach for object-oriented software that uses path-based integration testing to identify the possible execution path extracted from the Java System Dependence Graph (JSDG) model of the source code using forward slicing technique. …”
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A flowchart-based multi-agent system for assisting novice programmers with problem solving activities
Published 2023“…In order to address this problem, FMAS, a flowchart-based multi-agent system is developed to familiarize students who have no prior knowledge of programming, with the initial stages in learning programming. The aim is to improve students' problem solving skills and to introduce them to the basic programming algorithms prior to surface structure, using an automatic text-to-flowchart conversion approach. …”
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Investigating computational thinking among primary school students in Terengganu using visual programming
Published 2022“…The findings of this study reveal that although the participants’ CT skills competency in the animation phase is in the Basic level, there is improvement of CT skills competency to the Developing level in the game phase. …”
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