Search Results - (( basic interface learning algorithm ) OR ( java applications usage algorithm ))
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1
An Effective Fast Searching Algorithm for Internet Crawling Usage
Published 2016“…The search algorithm is a crucial part in any internet applications. …”
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Mining Sequential Patterns using I-PrefixSpan
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Mining Sequential Patterns Using I-PrefixSpan
Published 2007“…The experimental result shows that using Java 2, this method improves the speed of PrefixSpan up to almost two orders of magnitude as well as the memory usage to more than one order of magnitude.…”
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An interactive C++ programming courseware (SIFOO) / Mazliana Hasnan … [et al.]
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The design for antrophomorphic sociable agent interaction through emotion detection
Published 2003“…This research works addresses on faces features through simulation of anthropomorphic agent.A salience feature of this definition of emotion is described in terms of goals and roles.Therefore, it provides a basic framework of goal-driven processing, which is to investigate computational models of emotion.The main goal of this research is to provide a natural interaction scheme where the affective interaction emotive state of the user can be identified.One aspect of developing such a capability is the ability of the system to recognize emotional state using intelligent supervised learning algorithms, personality of the user and respond appropriately.An anthropomorphic agent will serve to express the reaction through affective feedback given. …”
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7
Text-based emotion prediction system using machine learning approach
Published 2020“…Therefore, four supervised machine learning classification algorithms such as Multinomial Naïve Bayes, Support Vector Machine, Decision Trees, and kNearest Neighbors were investigated. …”
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Investigating computational thinking among primary school students in Terengganu using visual programming
Published 2022“…The experiment was divided into three phases namely, the introduction of algorithm and Scratch interface, the creation of animation and games and in the final phase, participants were allowed to choose either to develop animation or games as their final project. …”
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