Search Results - (( basic interface learning algorithm ) OR ( java application path algorithm ))

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  1. 1

    Smart appointment organizer for mobile application / Mohd Syafiq Adam by Adam, Mohd Syafiq

    Published 2009
    “…In creating this application, NetBeans IDE 6.5and Java Micro Edition (Java ME) are used. …”
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    Thesis
  2. 2

    Visdom: Smart guide robot for visually impaired people by Lee, Zhen Ting

    Published 2025
    “…The system architecture integrates ROS 2 on a Raspberry Pi, with TCP/IP connectivity enabling remote operation. An Android mobile application, developed using Java and the java.net.Socket library, provides an intuitive and accessible user interface for seamless interaction with the robot. …”
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    Final Year Project / Dissertation / Thesis
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    The design for antrophomorphic sociable agent interaction through emotion detection by Ab. Aziz, Azizi, Siraj, Fadzilah, Sainin, Mohd Shamrie, Mohd Hassin, Mohd Hafiz

    Published 2003
    “…This research works addresses on faces features through simulation of anthropomorphic agent.A salience feature of this definition of emotion is described in terms of goals and roles.Therefore, it provides a basic framework of goal-driven processing, which is to investigate computational models of emotion.The main goal of this research is to provide a natural interaction scheme where the affective interaction emotive state of the user can be identified.One aspect of developing such a capability is the ability of the system to recognize emotional state using intelligent supervised learning algorithms, personality of the user and respond appropriately.An anthropomorphic agent will serve to express the reaction through affective feedback given. …”
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    Conference or Workshop Item
  6. 6

    Text-based emotion prediction system using machine learning approach by Ahmad Fakhri, Ab. Nasir, Eng, Seok Nee, Chun, Sern Choong, Ahmad Shahrizan, Abdul Ghani, Anwar, P. P. Abdul Majeed, Asrul, Adam, Mhd, Furqan

    Published 2020
    “…Therefore, four supervised machine learning classification algorithms such as Multinomial Naïve Bayes, Support Vector Machine, Decision Trees, and kNearest Neighbors were investigated. …”
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    Conference or Workshop Item
  7. 7

    Investigating computational thinking among primary school students in Terengganu using visual programming by Osmanullrazi, Abdullah

    Published 2022
    “…The experiment was divided into three phases namely, the introduction of algorithm and Scratch interface, the creation of animation and games and in the final phase, participants were allowed to choose either to develop animation or games as their final project. …”
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    Thesis