Search Results - (( 3d visualization based algorithm ) OR ( java simulation optimization algorithm ))
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1
Enhanced 3D terrain visualization process using game engine
Published 2018“…The main finding of this study is the new algorithm of enhancing 3D terrain visualization process using Unity3D game engine. …”
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2
Attribute reduction based scheduling algorithm with enhanced hybrid genetic algorithm and particle swarm optimization for optimal device selection
Published 2022“…The simulation is implemented with iFogSim and java programming language. …”
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3
Enhancement of Ant Colony Optimization for Grid Job Scheduling and Load Balancing
Published 2011“…Global pheromone update is performed after the completion of processing the jobs in order to reduce the pheromone value of resources. A simulation environment was developed using Java programming to test the performance of the proposed EACO algorithm against existing grid resource management algorithms such as Antz algorithm, Particle Swarm Optimization algorithm, Space Shared algorithm and Time Shared algorithm, in terms of processing time and resource utilization. …”
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4
Ant colony optimization algorithm for load balancing in grid computing
Published 2012“…The proposed algorithm is known as the enhance ant colony optimization (EACO). …”
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Monograph -
5
MULTIPLE DRONES PATH OPTIMIZATION ALGORITHM FOR 3D SPACE PERFORMANCE USING CENTRALIZED VISUALIZATION PLATFORM
Published 2019“…Path planning algorithm of Unmanned Aerial Vehicle (UAV) subject to find an optimal and collision free path in 3D space. …”
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Final Year Project Report / IMRAD -
6
OPTIMIZED MIN-MIN TASK SCHEDULING ALGORITHM FOR SCIENTIFIC WORKFLOWS IN A CLOUD ENVIRONMENT
Published 2023“…To achieve this, we propose a new noble mechanism called Optimized Min-Min (OMin-Min) algorithm, inspired by the Min-Min algorithm. …”
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7
A Multidimensional Search Space Using Interactive Genetic Algorithm
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8
A conceptual idea of four steps four layers framework for online 3D visualization in agricultural application
Published 2019“…The goal of this research article is to present and justify an identified research problem with the utilization of a proposed Four Steps Four Layers (4S4L) framework for online based 3D visualization application. The identified research problem was investigated since the current 3-layer framework has shortcomings, such as, weaknesses in the size of graph visualization where the graph size can make a typically decent layout algorithm totally unusable. …”
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9
Denosing of natural image based on non-linear threshold filtering using discrete wavelet transformation
Published 2014“…In this study the result shows that the proposed denoising algorithm based on semi-soft threshold algorithm outperforms the traditional wavelet denoising techniques in terms of visual quality and subjective scales, where it preserved the edges, ridges details of the reconstructed image and the quality of visualization shape as well. …”
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10
Embedded system for indoor guidance parking with Dijkstra’s algorithm and ant colony optimization
Published 2019“…This study proposes a car parking management system which applies Dijkstra’s algorithm, Ant Colony Optimization (ACO) and Binary Search Tree (BST) in structuring a guidance system for indoor parking. …”
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Thesis -
11
Features selection for intrusion detection system using hybridize PSO-SVM
Published 2016“…Hybridize Particle Swarm Optimization (PSO) as a searching algorithm and support vector machine (SVM) as a classifier had been implemented to cope with this problem. …”
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12
Sketch-based 3D modeling of symmetric objects from wireframe sketches on paper
Published 2016“…Feature extraction is a preliminary step before 3D reconstruction and therefore, a junction detection algorithm is proposed. …”
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13
The Development Of A Robust Algorithm For Uav Path Planning In 3d Environment
Published 2016“…Significant research has been conducted on Unmanned Aerial Vehicle (UAV) path planning using evolutionary algorithms, such as Particle Swarm Optimization (PSO), Genetic Algorithm (GA), Differential Evolution (DE), and Biogeographic-Based Optimization (BBO). …”
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Thesis -
14
Resource management in grid computing using ant colony optimization
Published 2011“…Resources with high pheromone value are selected to process the submitted jobs.Global pheromone update is performed after completion processing the jobs in order to reduce the pheromone value of resources.A simulation environment was developed using Java programming to test the performance of the proposed EACO algorithm against other ant based algorithm, in terms of resource utilization.Experimental results show that EACO produced better grid resource management solution.…”
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Monograph -
15
Design of Modeling Elements of Luoshan Shadow Puppets Creative Goods Based on Deep Learning
Published 2023“…The application of Luoshan shadow puppet elements in creative goods can break through the single communication path of shadow play and make the communication process of Luoshan shadow play art more vivid and 3D. In this paper, based on the design of modeling elements of mountain shadow puppets, the characteristics of visual elements of shadow puppets creative goods are analyzed, and an intelligent design algorithm of shadow puppets creative goods based on deep learning (DL) is innovatively proposed. …”
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Proceeding -
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Implementation of locust inspired scheduling algorithm with huge number of servers for energy efficiency in a cloud datacenter
Published 2019“…Cloudsim is used as Discrete Event Simulation tool and Java as coding language to evaluate LACE algorithm. …”
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17
Graphics, audio-visuals and interaction (GAI) based augmented reality (AR) system for symbian and android smartphone
Published 2012“…This research studied an open source `ARToolKitPlus' tracking library and developed Graphics, Audio-visual and Interactions (GAI) based Augmented Reality system for Symbian and Android Smartphone, which are integrated with mobile graphics module, audio video module and 3D object interaction module The GAI based mobile AR system allows the users to build the AR game applications. …”
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18
The mathematics of 3D buffering for simple geospatial primitives
Published 2003“…This paper describes an effort towards realizing 3D buffering operations for 3D GIS. The buffering is based on spatial data primitives of points, lines, and polygons. …”
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Article -
19
3D imaging techniques in documentation of cultural assets in Malaysia
Published 2015“…There is very little progress towards exploring new methods or advanced technologies to convert 3D cultural assets into 3D visual representation and visualization models that are easily accessible for information sharing. …”
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20
Expression invariant face recognition using multi-stage 3D face fitting with 3D morphable face model
Published 2010“…This 3D morphable model algorithm can be widely used for 3D face analysis and 3D face recognition in real time scenarios.…”
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Conference or Workshop Item
