Gamification at Universiti Malaysia Sabah: A Case Study of Enhancing English among Undergraduate Students
In general, the term gamification is defined as the use of game facets in nongame contexts. This study aims at investigating undergraduate students’ perception on gamification as an alternative platform to facilitate their language learning processes as well as their acceptance of gamification accor...
Saved in:
| Main Authors: | , , , |
|---|---|
| Format: | Article |
| Language: | en |
| Published: |
2016
|
| Online Access: | https://eprints.ums.edu.my/id/eprint/21507/1/Gamification%20at%20Universiti%20Malaysia%20Sabah.pdf https://eprints.ums.edu.my/id/eprint/21507/ |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Be the first to leave a comment!
