3D character reconstruction from 2D orthogonal images

The demand for 3D content in games and films has driven the need for more efficient character modelling workflows. Traditionally, 3D character creation from concept art requires time-consuming manual modelling and sculpting, followed by retopology, texturing, and rigging. These processes may need we...

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Bibliographic Details
Main Author: Kok, Yung Thow
Format: Final Year Project / Dissertation / Thesis
Published: 2025
Subjects:
Online Access:http://eprints.utar.edu.my/7107/1/fyp_CS_2025_KYT.pdf
http://eprints.utar.edu.my/7107/
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