3D character reconstruction from 2D orthogonal images
The demand for 3D content in games and films has driven the need for more efficient character modelling workflows. Traditionally, 3D character creation from concept art requires time-consuming manual modelling and sculpting, followed by retopology, texturing, and rigging. These processes may need we...
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| Format: | Final Year Project / Dissertation / Thesis |
| Published: |
2025
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| Online Access: | http://eprints.utar.edu.my/7107/1/fyp_CS_2025_KYT.pdf http://eprints.utar.edu.my/7107/ |
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